Sinthramyr Level 1 of the Dungeon (0, 6, D:1) a +0 dagger (5, -1, D:1) a +0 club a goblin skeleton (6, -12, D:1) a +0 dagger (6, -1, D:1) a hobgoblin corpse (skeletalised by now) (7, 13, D:1) 5 stones (8, 6, D:1) a frilled lizard skeleton (15, -11, D:1) a +0 dagger (17, -18, D:1) a +0 hand axe (21, 6, D:1) a quokka corpse (skeletalised by now) (26, 11, D:1) a hobgoblin corpse (skeletalised by now) (32, -10, D:1) a stone (32, -7, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (45, -12, D:1) a +0 helmet (45, 3, D:1) a +0 club (46, 3, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Ozak's Weapon Shoppe a +0 whip (30 gold) a +0 club (6 gold) a +0 hand axe (36 gold) a +0 spear (36 gold) a +0 falchion (36 gold) the +6 short sword of Ganiz {venom, *Corrode Str+9} (646 gold) *Corrode: It may corrode you when you take damage. Str+9: It affects your strength (+9). a +0 hand axe (36 gold) a +0 club (6 gold) (0, 0, D:2) a +0 short sword (4, 1, D:2) a +0 hand axe (7, 14, D:2) 7 stones (12, -15, D:2) 6 stones (17, -11, D:2) a +0 club a bat corpse (skeletalised by now) (26, 18, D:2) a +0 whip a kobold corpse (skeletalised by now) (32, 22, D:2) a rat corpse (skeletalised by now) (35, 17, D:2) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (40, -3, D:2) an adder skeleton (41, -3, D:2) a hobgoblin skeleton (42, 4, D:2) a +0 whip 4 stones a kobold corpse (skeletalised by now) (44, -3, D:2) a hobgoblin skeleton (54, 5, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon