Sinthramyr the Dungeon (0, 0, D) a +6 heavy great sword (0, 1, D) a +1 scimitar of draining (1, 0, D) Wange's Volume of the Compass Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Malign Gateway Summoning/Translocation 7 c - Disjunction Translocation 8 a +0 dagger a +0 robe (1, 19, D) a +2 scale mail of poison resistance (1, 20, D) a +1 sling of electrocution +2 golden dragon scales (2, -11, D) a rime drake corpse (skeletalised by now) (2, 6, D) a staff of fire (unseen) (2, 19, D) a +0 heavy mace (unseen) (3, -16, D) a +0 quarterstaff the staff of Putrescence {rPois rCorr Conj Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (3, -13, D) an eleionoma corpse (skeletalised by now) (3, -12, D) a dire elephant corpse (skeletalised by now) (3, 0, D) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (3, 19, D) a book of Weapons a ring of wizardry (3, 20, D) a +0 mace of holy wrath (still there?) 4 potions of heal wounds (still there?) a staff of death (still there?) (3, 24, D) a glowing shapeshifter corpse (skeletalised by now) (4, -29, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -28, D) a +5 lajatang (4, -27, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -16, D) the +2 ring mail of the Feral God {Fly rPois Will+} Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. an eleionoma corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (4, -14, D) a +0 robe (4, 0, D) a +0 kite shield a +1 plate armour of cold resistance a +3 war axe (4, 3, D) a ring of resist corrosion a ring of willpower a +0 dagger a +0 robe a +6 ring of intelligence a +0 robe a +0 plate armour a +3 chain mail of cold resistance a +0 great mace an orc corpse (skeletalised by now) (4, 19, D) a ring of magical power (5, -29, D) a +5 quick blade a +5 rapier a +5 dagger (5, -28, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -27, D) a +5 bardiche a +5 partisan a +5 demon trident (5, -26, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -24, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -23, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -16, D) a staff of earth a +0 robe a +2 leather armour of fire resistance (5, -15, D) a +1 spear of flaming (unseen) (5, -10, D) an eleionoma corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (5, 0, D) an amulet of faith the +7 hand axe of the Rat {holy, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (5, 1, D) a +0 robe a +0 dagger a +0 long sword 3 large rocks a manual of Shields a +2 heavy scimitar (5, 6, D) 6 large rocks a stone giant corpse (skeletalised by now) (5, 9, D) 6 large rocks a juggernaut corpse (skeletalised by now) (5, 18, D) a staff of cold (unseen) (5, 19, D) the amulet of Cyramaawn {*Corrode rPois Will++ RegenMP+ Dex+3} [amulet of magic regeneration] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). a glowing shapeshifter corpse (skeletalised by now) (5, 22, D) the amulet "Jisun" {Acrobat rC+ Dex+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). a glowing shapeshifter corpse (skeletalised by now) (5, 24, D) a glowing shapeshifter corpse (skeletalised by now) (5, 28, D) a glowing shapeshifter corpse (skeletalised by now) (6, -16, D) a +1 antimagic war axe a +0 animal skin a spriggan corpse (skeletalised by now) (6, -15, D) a +0 quarterstaff of speed (still there?) a +0 animal skin (still there?) a spriggan corpse (skeletalised by now) (still there?) (6, 1, D) the staff of Xaxoam {rF+ rC+ Int+2 Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Ice: It increases the power of your Ice spells. (6, 2, D) a +0 arbalest a +0 great sword a +0 chain mail a stone giant corpse (skeletalised by now) (6, 18, D) a +3 plate armour of fire resistance 4 scrolls of enchant weapon a +2 pair of boots of rampaging (6, 26, D) a glowing shapeshifter corpse (skeletalised by now) (6, 27, D) a glowing shapeshifter corpse (skeletalised by now) (7, -17, D) a +0 flail (7, -13, D) a +0 war axe (still there?) a +0 animal skin (still there?) a +2 heavy quarterstaff (still there?) a spriggan corpse (skeletalised by now) (still there?) (7, -12, D) a +0 robe (7, -11, D) a dire elephant corpse (skeletalised by now) (7, -10, D) a +1 antimagic flail (still there?) a +0 animal skin (still there?) (7, 1, D) a +0 long sword a +2 leather armour of fire resistance (7, 2, D) a +0 great sword a +0 plate armour the staff of Forgiveness {^Fragile rN+ Necro Air Earth} [staff of death] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a +1 bardiche of flaming a ring of willpower a +0 chain mail a +0 arbalest a +2 long sword of holy wrath the staff "Zenk" {*Corrode rElec rC+ Dex+4 Hexes Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. a +0 plate armour a +2 partisan of flaming a +0 dagger a +0 chain mail a ring of wizardry a +0 great mace a +3 quarterstaff of draining a +0 short sword a +0 dagger 9 large rocks an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (7, 9, D) a +6 lajatang of pain a +0 plate armour a +2 robe of cold resistance a juggernaut corpse (skeletalised by now) (7, 24, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (7, 28, D) a glowing shapeshifter corpse (skeletalised by now) (8, -17, D) an amulet of faith the ring of Bodaetij {*Corrode rF++ Dex+2 Stlth+} [ring of protection from fire] *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the ring of the Establishment {Fly Str+4} [ring of flight] Fly: It grants you flight. Str+4: It affects your strength (+4). a +6 ring of strength a wand of flame (24) a +0 quarterstaff the +2 troll leather armour "Damnable Contraption" {rF+ Regen+ Int+2} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). a +3 flail of pain a spriggan corpse (skeletalised by now) (8, -16, D) a +0 robe (8, -15, D) a lightning rod (4/4) a condenser vane (8, -13, D) a +0 robe (8, -12, D) a dire elephant corpse (skeletalised by now) (8, -11, D) a +0 robe a spriggan corpse (skeletalised by now) (8, -9, D) a +2 demon whip of venom (unseen) (8, 1, D) a +0 chain mail 4 large rocks a stone giant corpse (skeletalised by now) (8, 10, D) a +3 heavy dire flail a +0 chain mail an orc corpse (skeletalised by now) (8, 18, D) the +6 battleaxe of Gozag's Castigation {protect, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). the +2 glaive of Tenacity {pain, rF+ Str+4 Dex-2 Stlth+} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. a +4 heavy quarterstaff (8, 19, D) a staff of air an amulet of regeneration a glowing shapeshifter corpse (skeletalised by now) (9, -17, D) a +2 shortbow of draining (9, -16, D) a +3 antimagic rapier (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 heavy battleaxe (still there?) (9, -15, D) a +3 ring mail of poison resistance (9, -14, D) a +0 robe (9, -11, D) a +0 buckler (9, 1, D) a book of Battle an orc corpse (skeletalised by now) (9, 2, D) a +1 great mace the +2 chain mail of Responsibility {rC+ rN++} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. (9, 19, D) an amulet of regeneration a ring of protection from fire (9, 23, D) a +2 falchion of electrocution (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (9, 24, D) a glowing shapeshifter corpse (skeletalised by now) (10, -17, D) the +10 quarterstaff of Annihilation {pain, *Corrode rElec Int+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). a +2 quarterstaff of distortion (10, -11, D) a +4 heavy flail (still there?) a +0 robe (still there?) a +0 buckler (still there?) (10, -9, D) a caustic shrike corpse (skeletalised by now) (10, 1, D) a +0 mace (still there?) a staff of alchemy (still there?) (10, 5, D) 3 large rocks (still there?) a +0 plate armour (still there?) a +1 long sword (still there?) (10, 9, D) a +2 great sword of electrocution a +0 plate armour an orc corpse (skeletalised by now) (10, 24, D) the +4 chain mail of the Thinker {rElec Int+7} (still there?) rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). a +1 pair of gloves of stealth (still there?) a staff of conjuration (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (10, 30, D) a glowing shapeshifter corpse (skeletalised by now) (11, -31, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -27, D) a lupine talisman an inkwell talisman a quill talisman (11, -17, D) a +3 chain mail of cold resistance (11, 1, D) a +0 robe a +0 dagger (11, 2, D) a Necronomicon a +7 flail of venom (11, 20, D) a scroll of brand weapon the staff "Tausyst" {rElec rN++ Str+3 Int-3 Air} [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). Air: It increases the power of your Air spells. (12, -31, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -17, D) a +4 ring of slaying (12, -15, D) a +0 robe a +0 longbow a ring of ice (12, 1, D) a +3 scale mail of cold resistance (12, 2, D) a +0 robe a +0 dagger a +1 scale mail of cold resistance (12, 3, D) a staff of fire a +1 robe of cold resistance a stone giant corpse (skeletalised by now) (12, 4, D) the staff of Proximity {rC+ Will+ Ice} [staff of cold] rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. a +0 robe a +0 battleaxe a +1 chain mail of cold resistance a juggernaut corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, 5, D) a +0 arbalest a +0 battleaxe a +0 chain mail 3 large rocks a +4 plate armour of poison resistance a +0 war axe a +1 dire flail of protection (12, 7, D) a +0 kite shield a +0 plate armour (12, 19, D) a +3 arbalest of draining (12, 20, D) a book of Weapons a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (12, 21, D) a staff of earth (still there?) a +4 ring of slaying (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (12, 27, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (13, -17, D) a +2 chain mail of cold resistance (13, -16, D) a ring of protection from fire (13, 1, D) a staff of alchemy (still there?) an orc corpse (skeletalised by now) (still there?) (13, 19, D) the staff of Causality {rElec rC++ Int-3 Air} [staff of air] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). Air: It increases the power of your Air spells. (13, 20, D) a +0 pair of gloves of strength a glowing shapeshifter corpse (skeletalised by now) (13, 22, D) a glowing shapeshifter corpse (skeletalised by now) (14, -16, D) a staff of fire (14, -14, D) a +0 spear a ring of willpower (14, 1, D) a +1 ring mail of fire resistance (14, 2, D) an amulet of guardian spirit (14, 19, D) a ring of protection from cold (14, 21, D) a +2 shortbow of freezing (15, 20, D) a book of Blood (15, 21, D) the +5 broad axe "Ivaliber" {vamp, rElec Will+ Int-2} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). (19, -13, D) a +0 heavy battleaxe (unseen) (19, 17, D) a +2 ring mail of poison resistance (19, 18, D) a +2 hand cannon of electrocution a +4 hand axe of freezing (19, 19, D) a +1 ring mail of positive energy (20, -31, D) the +10 war axe "Beastbane" {pain, rCorr Int+4} rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). (20, -30, D) a ring of see invisible (20, 1, D) a +2 demon blade of freezing (20, 3, D) a +2 mace of protection (unseen) (20, 17, D) a ring of poison resistance a book of Chaos (20, 18, D) a staff of air (21, -31, D) a +5 vampiric short sword a staff of cold (21, -30, D) a +1 scimitar of holy wrath (21, -13, D) 2 scrolls of brand weapon a +0 plate armour a +2 vampiric partisan (21, 1, D) a +2 helmet of see invisible (21, 2, D) the +9 plate armour of Beogh's Whim {rPois Str+2 Dex+3} rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (21, 16, D) a +5 long sword of holy wrath (unseen) (21, 20, D) a +2 battleaxe of freezing (unseen) (22, -31, D) the +1 golden dragon scales of Happy Babbling {-Tele *Corrode rPois rF+ rC+ Regen+ SInv} -Tele: It prevents most forms of teleportation. *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (22, 2, D) a +2 helmet of see invisible a +2 dagger of speed (22, 3, D) a +6 ring of dexterity a +4 ring of protection an iron giant corpse (skeletalised by now) (22, 18, D) a +7 shortbow the +3 glaive "Apoyryq" {protect, Str+5} Str+5: It affects your strength (+5). (22, 19, D) a +0 battleaxe of freezing a +0 dagger of holy wrath (23, -30, D) a +0 falchion of draining (23, -16, D) the +5 ring mail "Qich" {Str+3 Slay+3} Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (23, -15, D) the +5 plate armour "Jonnocel" {Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (23, -14, D) a ring of see invisible a +1 demon whip of venom (23, 1, D) a staff of earth (unseen) (23, 2, D) a +0 giant club a book of the Wilderness (23, 4, D) an iron giant corpse (skeletalised by now) (23, 7, D) a +0 giant club a +0 giant club a +0 giant club (23, 17, D) the +2 leather armour "Bouluf" {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (23, 18, D) the +2 pair of boots of Jeitor {rElec} rElec: It insulates you from electricity. (23, 19, D) a +4 dagger of speed (unseen) (24, -31, D) a staff of cold (24, -30, D) a +0 leather armour of fire resistance a very ugly thing corpse (skeletalised by now) (24, 2, D) Vehumet's Reference Book on Conjury Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Conjure Ball Lightning Conjuration/Air 6 d - Chain Lightning Conjuration/Air 9 a +2 heavy battleaxe a +0 plate armour (24, 17, D) a +2 robe of fire resistance (24, 18, D) a +5 rapier of protection (24, 19, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. a frost giant corpse (skeletalised by now) (25, -30, D) a staff of cold (25, 0, D) the +11 flail "Jecar" {freeze, Str+4 Int+3 Dex+3 Stlth-} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. 4 scrolls of enchant weapon an amulet of the acrobat (25, 2, D) a +3 ring mail of willpower a +1 leather armour of fire resistance (25, 17, D) a staff of earth (still there?) a +0 pair of boots of rampaging (still there?) (25, 19, D) the ring of Peobbini {^Contam *Slow +Blink Str+6 Stlth+} [ring of strength] ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. +Blink: It lets you blink. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. (25, 22, D) a +1 battleaxe of freezing (still there?) the +10 executioner's axe of Dismemberment {flame, Fly rCorr Str+3 Int-2} (still there?) Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). (26, -31, D) a talisman of death (26, -30, D) a staff of fire (26, -14, D) a ring of flight a ring of wizardry an amulet of magic regeneration (26, -11, D) a +0 demon whip of electrocution (still there?) a demonspawn corpse (skeletalised by now) (still there?) (26, 1, D) a staff of fire (still there?) the +1 quarterstaff "Ceosivvaoch" {freeze, rPois Will+} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. a +4 whip of electrocution (still there?) (26, 17, D) a lightning rod (4/4) (still there?) a +2 battleaxe of freezing (still there?) (26, 18, D) a staff of air a staff of cold (26, 23, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (27, -27, D) a +2 heavy hand axe (27, -13, D) a +0 plate armour (27, -12, D) a +0 robe of willpower (27, 2, D) a +3 battleaxe a +0 plate armour a +2 heavy shortbow (27, 17, D) a staff of fire (27, 18, D) a staff of cold the +8 autumn katana {manifold assault} a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (28, -31, D) a +1 quarterstaff of draining a staff of fire (28, -30, D) a +2 rapier of venom (28, -29, D) the +8 shortbow "Qechaunt" {freeze, rC++ rCorr Str+2 Int-5} rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). (28, -16, D) a +4 giant club the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (28, -13, D) the +2 dagger of Propriety {venom, rC++ Dex+8} rC++: It greatly protects you from cold. Dex+8: It affects your dexterity (+8). (28, 1, D) an iron giant corpse (skeletalised by now) (28, 18, D) a +3 spear of venom (unseen) (28, 24, D) a polar bear corpse (skeletalised by now) (29, -31, D) a staff of fire (unseen) (29, -30, D) a +3 dire flail of protection (29, -15, D) a +0 buckler of protection (still there?) a book of Geomancy (still there?) (29, -14, D) a +2 pair of gloves of dexterity (still there?) +1 ice dragon scales (still there?) a +1 short sword of venom (still there?) (29, 0, D) the +1 chain mail of Lachrymose Freedom {rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. (29, 1, D) a +0 giant club (29, 5, D) a +3 halberd of venom (still there?) a +0 chain mail (still there?) a +0 giant spiked club (still there?) (29, 16, D) a +4 vampiric lajatang (unseen) (29, 17, D) 4 potions of heal wounds (still there?) a +1 battleaxe of freezing (still there?) (30, 18, D) a scroll of brand weapon 4 scrolls of enchant weapon a +1 ring mail of poison resistance a scarf of repulsion a +0 heavy flail a +1 orcbow of flaming a +2 great sword of flaming a +0 falchion of distortion a frost giant corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (30, 23, D) an ice dragon corpse (skeletalised by now) (31, -31, D) a +0 rapier of freezing (31, 0, D) a +0 battleaxe (32, 18, D) the +1 robe of Spaghetti {Str+4 Int+3} (still there?) Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). +0 ice dragon scales (still there?) a +3 long sword of holy wrath (still there?) (32, 23, D) an ice dragon corpse (skeletalised by now) (33, 17, D) 4 scrolls of enchant armour (33, 23, D) a rime drake corpse (skeletalised by now) (34, 17, D) a ring of see invisible a +4 ring of slaying (34, 20, D) a +1 battleaxe of freezing (still there?) a condenser vane (still there?) a frost giant corpse (skeletalised by now) (still there?) (35, -15, D) 3 boomerangs (35, 17, D) a +3 rapier of draining (unseen) (35, 18, D) a +0 chain mail of fire resistance (35, 20, D) 4 scrolls of enchant weapon (36, -31, D) a staff of air (36, -16, D) a +1 buckler of protection (36, -3, D) a staff of death a +2 robe of fire resistance (37, -30, D) a +6 ring of intelligence (37, -17, D) a +1 antimagic demon trident (unseen) (37, -16, D) a +0 trident a merfolk corpse (skeletalised by now) (37, -14, D) the +3 leather armour of the Apprentice {Harm Dex+5} Harm: It increases damage dealt and taken. Dex+5: It affects your dexterity (+5). (37, -4, D) a staff of conjuration (unseen) (38, -30, D) a +3 orcbow of draining (unseen) (38, -17, D) a staff of fire (unseen) (38, -16, D) a staff of alchemy (38, -15, D) a manticore corpse (skeletalised by now) (38, -13, D) 2 throwing nets a snapping turtle corpse (skeletalised by now) (38, -12, D) a +0 robe (still there?) a +1 rapier of flaming (still there?) (38, -4, D) a staff of cold (unseen) (39, -30, D) a +0 helmet of see invisible (still there?) a +2 scimitar of protection (still there?) (39, -27, D) a +2 broad axe a +0 plate armour (39, -24, D) a +0 chain mail a +5 great sword a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (39, -16, D) a +0 spear a javelin a +0 leather armour a +1 spear of flaming (39, -15, D) a +5 heavy glaive (still there?) a +0 robe (still there?) a +2 spear of freezing (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, -12, D) a +0 trident (39, -11, D) a wind drake corpse (skeletalised by now) (39, 17, D) a staff of conjuration (unseen) (39, 18, D) the +7 partisan "Ubor Juo" {speed, Str+5 Stlth-} Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (39, 19, D) a ring of poison resistance (40, -31, D) a +1 scimitar (40, -30, D) a +3 leather armour of fire resistance (40, -17, D) 4 scrolls of enchant armour (40, -15, D) a +0 spear a +0 sling 2 javelins a faun corpse (skeletalised by now) (40, -9, D) a throwing net (40, -4, D) a +6 ring of intelligence a +0 leather armour (40, -3, D) an amulet of faith (40, -2, D) a +1 hand axe of distortion (40, -1, D) a staff of fire a +1 hand axe of venom a +4 halberd of venom (40, 17, D) a +0 quarterstaff of speed (40, 18, D) a condenser vane (40, 19, D) a ring of fire (41, -27, D) a +0 plate armour (still there?) a +5 heavy war axe (still there?) (41, -17, D) a +0 rapier (41, -15, D) a +5 mace of holy wrath (still there?) a +0 robe (still there?) (41, -14, D) a +0 spear (41, -13, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} (still there?) Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. a +0 robe (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (41, -3, D) a +6 ring of dexterity a +2 vampiric hand axe (41, 17, D) the ring "Detafoab" {rF++ Wiz} [ring of wizardry] rF++: It greatly protects you from fire. Wiz: It increases the success rate of your magical spells. (41, 18, D) a lightning rod (4/4) (42, -30, D) a +0 chain mail of fire resistance (42, -17, D) a +2 trident of freezing (unseen) (42, -16, D) 2 silver javelins (42, -15, D) a +0 spear 3 javelins a +4 chain mail of poison resistance a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (42, -14, D) a +2 leather armour of willpower (42, -11, D) a +5 flail of distortion a +0 leather armour (42, 18, D) a +2 rapier of speed (unseen) (42, 19, D) a manual of Polearms (43, -31, D) a +3 spectral quarterstaff (43, -17, D) a +0 trident (43, -16, D) a +0 leather armour (43, -4, D) a staff of air (43, -1, D) a +0 heavy arbalest (unseen) (43, 17, D) 4 scrolls of enchant weapon (43, 18, D) a +3 chain mail of cold resistance (44, -16, D) a +3 spear of venom 3 javelins a +0 leather armour (44, -15, D) the ring of Zidajiu {rPois rF+ rC- rCorr Int-3 Dex+4 Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. the ring of Poymiar {rF- rC+ rCorr Stlth+ Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. a +4 ring of protection a ring of see invisible a +6 ring of dexterity a ring of willpower a +6 ring of dexterity a potion of lignification (44, -14, D) a +0 spear (44, -3, D) a staff of conjuration (44, 17, D) a +6 ring of dexterity (44, 18, D) a staff of fire (unseen) (44, 19, D) the +5 scythe "Finisher" {speed, execute} (45, 18, D) a book of Cantrips (45, 19, D) a +2 ring mail of fire resistance a +3 long sword of protection (46, -3, D) the +6 falchion of Ynnerr {flame, Dex+2} Dex+2: It affects your dexterity (+2). (46, -2, D) the +5 ring mail of Toothy Salvation {SInv Stlth+} SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (46, 17, D) the staff of the Scavenger {rPois rF+ Str-2 Hexes Summ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Str-2: It affects your strength (-2). Hexes: It increases the power of your Hexes spells. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (46, 18, D) a book of Iron (46, 20, D) a +1 plate armour of cold resistance a shard shrike skeleton (47, 17, D) a ring of resist corrosion a wand of acid (12) an amulet of magic regeneration a wand of iceblast (10) 4 scrolls of amnesia the +11 spear "Xothranis" {flame, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (47, 19, D) the +1 shortbow of Ashenzari {elec, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (47, 20, D) a book of Iron a +0 robe of positive energy (47, 27, D) a shard shrike corpse (skeletalised by now) (48, 17, D) Sif Muna's Thoughts on Hail Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Sculpt Simulacrum Ice/Alchemy 6 c - Polar Vortex Ice 9 (48, 18, D) the +0 scale mail of the Modern Prophets {rElec Str-3 Dex+6} rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). (48, 28, D) a shard shrike corpse (skeletalised by now) (49, 7, D) a +0 broad axe a +0 plate armour a human corpse (skeletalised by now) (49, 17, D) a hive talisman a wellspring talisman a serpent talisman a sanguine talisman (50, -31, D) a +3 flail of holy wrath (50, -30, D) a staff of cold a death yak corpse (skeletalised by now) (50, -7, D) a ring of flight the +4 mace "Gait" {drain, rElec} rElec: It insulates you from electricity. (50, 5, D) a staff of fire (50, 6, D) the +8 chain mail "Owusail" {Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (50, 8, D) an amulet of guardian spirit (50, 9, D) 5 large rocks a stone giant corpse (skeletalised by now) (50, 17, D) the +4 war axe of Kofergh {venom, Will+ SInv} (still there?) Will+: It increases your willpower. SInv: It lets you see invisible. a ring of flight (still there?) a ring of ice (still there?) (50, 18, D) a +1 mace of draining (50, 19, D) a staff of cold a staff of death (51, -31, D) a +0 pair of boots of flying (51, -30, D) a +0 war axe a dream sheep corpse (skeletalised by now) (51, -18, D) a +2 sling of flaming (51, -8, D) a hydra corpse (skeletalised by now) (51, -6, D) a ring of protection from fire a scroll of brand weapon the +8 spear of a Hundred Souls {flame, Int+4} Int+4: It affects your intelligence (+4). an amulet of faith a spider talisman 5 scrolls of identify 7 scrolls of fog a maw talisman (51, 8, D) a +2 arbalest of flaming a yaktaur corpse (skeletalised by now) (51, 18, D) the +0 scale mail of Unreason {Int+3} Int+3: It affects your intelligence (+3). (51, 19, D) a +3 leather armour of cold resistance (52, -31, D) the +1 sling of the Fool {flame, Str+5 Dex+6} Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). (52, -30, D) a +0 rapier (52, -29, D) a +2 mace of protection a +0 animal skin a +1 mace of protection a +0 animal skin a spriggan corpse (skeletalised by now) (52, -27, D) a +0 flail a +0 animal skin a spriggan corpse (skeletalised by now) (52, -19, D) a +2 robe of fire resistance (52, -18, D) a +1 orcbow of flaming (52, -7, D) a staff of earth a rime drake corpse (skeletalised by now) (52, -6, D) a +5 falchion of flaming (unseen) (52, 5, D) a +1 whip of pain (52, 6, D) a +0 heavy flail (52, 7, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (52, 9, D) a +0 dire flail a +0 chain mail a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (52, 10, D) a +0 war axe a +0 plate armour (52, 17, D) a +4 antimagic war axe (unseen) (52, 19, D) a +3 ring mail of fire resistance (53, -31, D) the staff of Astayfau {rPois rN+ Necro} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (53, -28, D) a +0 war axe a +0 animal skin (53, -19, D) a +1 mace of draining (53, -18, D) the +5 longbow "Zipnak" {elec, Will+ Str+5 Dex-4} Will+: It increases your willpower. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). (53, -4, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (53, 5, D) a +0 heavy spear (53, 6, D) a +1 hand axe of holy wrath (unseen) (53, 7, D) a +1 battleaxe a +0 plate armour a human corpse (skeletalised by now) (53, 9, D) a +0 long sword a +0 plate armour a +0 tower shield a human corpse (skeletalised by now) (53, 18, D) a +2 plate armour of cold resistance (54, -31, D) a Young Poisoner's Handbook (54, -29, D) a +0 broad axe a +0 animal skin a spriggan corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (54, -19, D) a +1 mace of draining (54, 17, D) a +2 dagger of draining (still there?) a book of the Earth (still there?) (54, 18, D) a staff of fire an orb of mayhem (54, 19, D) a +5 war axe of freezing (unseen) (55, -26, D) a wolf corpse (skeletalised by now) (55, -19, D) a +3 scale mail of poison resistance (55, -7, D) a +2 leather armour of positive energy (55, -6, D) the +1 plate armour of Inaction {Str-2 Int+3} Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). (55, -5, D) a hydra corpse (skeletalised by now) (55, -3, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (55, 17, D) a lightning rod (4/4) (55, 19, D) a +2 hand axe of flaming (unseen) (56, -31, D) an amulet of guardian spirit (56, -30, D) a staff of cold (56, -18, D) a +3 heavy great mace (56, -7, D) a staff of conjuration (unseen) (59, 4, D) a staff of death a +2 war axe of freezing (59, 17, D) the -2 buckler of Polish {rElec Int+3 Stlth+} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (59, 18, D) 4 large rocks (60, 17, D) a +0 leather armour (still there?) a staff of cold (still there?) a +0 mace (still there?) a +2 chain mail of fire resistance (still there?) 5 large rocks (still there?) a +0 orcbow (still there?) a staff of conjuration (still there?) a +2 pair of gloves of infusion (still there?) a book of Spatial Translocations (still there?) a staff of cold (still there?) (60, 19, D) a +0 halberd (still there?) a +7 heavy battleaxe (still there?) (60, 21, D) a +2 barding of cold resistance a +0 shortbow (61, 6, D) a +0 morningstar of holy wrath (61, 15, D) the orb of Joefeuwk {*channel, rF++ MP-10 Necro Fire} rF++: It greatly protects you from fire. MP-10: It affects your magic capacity (-10). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. a +0 longbow the +1 great mace of Duty {flame, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). (61, 22, D) a +1 morningstar of flaming (still there?) a +5 spear of venom (still there?) a centaur corpse (still there?) a kobold corpse (still there?) (62, -31, D) the +3 scale mail of Hepliaklqana's Hope {rC+} rC+: It protects you from cold. (62, -23, D) the +4 falchion of the Howling One {holy, rElec rPois Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (62, -15, D) a +5 partisan of venom (62, -13, D) a +0 shortbow a +0 short sword a +0 leather armour (62, -5, D) a ring of see invisible (62, 6, D) a staff of air (62, 15, D) a book of the Moon 2 silver javelins a +2 spear of freezing a +0 arbalest (62, 22, D) 5 large rocks a +4 ring of slaying (63, -31, D) a +0 whip of draining (63, -30, D) a +0 heavy war axe (63, -29, D) a +4 spear of freezing a +0 robe (63, -23, D) the staff "Plog" {rElec rN+ Int+3 Necro Earth} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (63, -20, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (63, -15, D) a staff of death (63, -14, D) a book of Duality (63, -11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, -5, D) a +4 plate armour of poison resistance (63, -4, D) a +0 rapier of venom (63, 5, D) the +4 quarterstaff of the Exceptional God {pain, rElec} rElec: It insulates you from electricity. a +0 falchion of distortion (63, 6, D) a +1 sling of freezing a staff of earth (63, 21, D) 6 large rocks (still there?) a +3 longbow (still there?) (63, 22, D) a +0 arbalest (64, -31, D) a +2 leather armour of positive energy (64, -22, D) a ball python corpse (skeletalised by now) (64, -13, D) a +0 dagger a +0 ring mail (64, -10, D) a +2 trident of freezing (64, -9, D) a +1 short sword of venom (64, -5, D) the +2 robe "Joguhine" {Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (64, -4, D) the +10 hand axe of the Priest {freeze, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (64, 6, D) the +4 quarterstaff of the Scorpion {chaos, rC- rN+ Int+2 Dex+3} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (64, 15, D) a +0 arbalest (still there?) a There-And-Back Book (still there?) a sack of spiders (still there?) a staff of fire (still there?) a +0 scimitar (still there?) a centaur corpse (still there?) (64, 20, D) 7 large rocks (still there?) a +2 heavy shortbow (still there?) a cyclops corpse (still there?) (64, 22, D) a +3 heavy morningstar (unseen) (65, -14, D) a staff of earth (65, -8, D) a +0 long sword a +0 leather armour (65, -4, D) the +10 bardiche "Octopus's Bane" {flame, ^Drain *Slow Dex+10 Stlth+} ^Drain: It drains your maximum health when unequipped. *Slow: It may slow you when you take damage. Dex+10: It affects your dexterity (+10). Stlth+: It makes you more stealthy. (65, 22, D) a +5 ring of evasion a +6 ring of strength a +0 shortbow a +0 leather armour 3 silver javelins (66, -5, D) the +6 broad axe of Kyt Mump {holy, rF- Str+6 Dex+3} rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (66, 17, D) a +0 shortbow a staff of air the +3 war axe "Oderijeu" {drain, rF- Str+6} rF-: It makes you vulnerable to fire. Str+6: It affects your strength (+6). a +0 flail a yaktaur corpse a naga corpse (67, 18, D) a ring of flight (still there?) the +5 halberd "Aprout" {flame, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). an amulet of guardian spirit (still there?) a yaktaur corpse (still there?) a yaktaur corpse (still there?) a yaktaur corpse (still there?) (67, 19, D) a +0 arbalest (still there?) 10 large rocks (still there?) the +0 pair of boots of Gravity {rF+ Int-2 Dex+3 SInv} (still there?) rF+: It protects you from fire. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a +0 shortbow (still there?) a +2 arbalest of electrocution (still there?) the +1 sling of Anguish {heavy, rF+ Str-5 Dex+2} (still there?) rF+: It protects you from fire. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). a +0 lajatang of electrocution (still there?) a +0 arbalest (still there?) a +0 longbow (still there?) a +0 arbalest (still there?) a +1 partisan of venom (still there?) a +0 orcbow (still there?) a stone giant corpse (still there?) a naga corpse (still there?) (67, 22, D) 2 large rocks (still there?) a +0 arbalest (still there?) a +0 arbalest (still there?) a staff of earth (still there?) a +1 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a ring of fire (still there?) a stone giant corpse (still there?) (68, -31, D) a +2 chain mail of cold resistance (68, 11, D) a +0 club (68, 19, D) a +0 robe (still there?) a phial of floods (still there?) a +0 heavy spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) the orb "Yvveulich" {light, SInv Hexes} (still there?) SInv: It lets you see invisible. Hexes: It increases the power of your Hexes spells. a +0 morningstar of holy wrath (still there?) a cyclops corpse (still there?) a merfolk corpse (still there?) (68, 21, D) a +0 arbalest a +0 leather armour (69, 16, D) 3 scrolls of brand weapon (69, 18, D) a +0 shortbow (still there?) a +0 scimitar (still there?) the +1 mace of Income {venom, Fly Str+5 Dex-4 Stlth+} (still there?) Fly: It grants you flight. Str+5: It affects your strength (+5). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. a +0 arbalest (still there?) a +0 arbalest (still there?) the ring "Ucemun" {AC+4 Dex+2 Slay+3 Stlth+} (still there?) [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. a centaur corpse (still there?) a yaktaur corpse (still there?) (69, 19, D) a +0 shortbow (still there?) a phantom mirror (still there?) a +0 arbalest (still there?) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} (still there?) Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. a +0 arbalest (still there?) a yaktaur corpse (still there?) (69, 21, D) a +0 shortbow (still there?) the staff "Townoqim" {rF+ rN+ Summ Necro} (still there?) [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. a +0 orcbow (still there?) a kobold corpse (still there?) a kobold corpse (still there?) (69, 22, D) a +0 shortbow a +0 spear of flaming a +0 longbow a +0 leather armour (70, 5, D) a +1 helmet of see invisible (70, 9, D) a +0 short sword a +0 dire flail a draconian corpse (skeletalised by now) (70, 16, D) a +0 arbalest (70, 17, D) a +0 orcbow (70, 19, D) a +4 partisan of freezing (still there?) the +6 falchion of Might {freeze, Str+5} (still there?) Str+5: It affects your strength (+5). a +2 heavy spear (still there?) 3 javelins (still there?) a +1 leather armour of cold resistance (still there?) a scroll of brand weapon (still there?) a merfolk corpse (still there?) (70, 23, D) a centaur corpse (71, -19, D) a yak corpse (skeletalised by now) (71, -10, D) a +0 scimitar a +0 robe (71, 5, D) a +2 dagger of venom (71, 16, D) a +0 leather armour (still there?) a +1 dire flail of protection (still there?) a +0 orcbow (still there?) a yaktaur corpse (still there?) (71, 17, D) the +1 sling of Yesterday {drain, Dex+2} (still there?) Dex+2: It affects your dexterity (+2). a +0 arbalest (still there?) a +0 long sword (still there?) a +0 robe (still there?) an amulet of the acrobat (still there?) a Compendium of Siegecraft (still there?) a naga corpse (still there?) (72, -19, D) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (72, -12, D) a +4 quarterstaff of chaos a +0 cloak (72, -5, D) a staff of earth (72, -4, D) a staff of air (72, -1, D) a +0 dagger a +0 leather armour (72, 5, D) a +2 orcbow of freezing (72, 6, D) a +0 mace of protection (unseen) (72, 8, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (72, 9, D) a +0 club (72, 11, D) a +0 hand axe a yellow draconian corpse (skeletalised by now) (72, 17, D) a +0 arbalest (still there?) a +6 ring of intelligence (still there?) a +0 shortbow (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a staff of death (still there?) a Compendium of Siegecraft (still there?) a yaktaur corpse (still there?) (72, 20, D) a +2 robe of cold resistance (still there?) a +0 longbow (still there?) 3 javelins (still there?) a staff of fire (still there?) an amulet of guardian spirit (still there?) an elf corpse (still there?) (73, -23, D) a +0 antimagic halberd (73, -15, D) a +0 club a +0 robe the +2 scale mail of Immorality {*Silence Will+ Dex+4} *Silence: It may silence you when you take damage. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (73, -14, D) a +1 leather armour of willpower (73, -13, D) a +0 dagger a +0 robe the elf corpse of Dowan (skeletalised by now) (73, -11, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (73, -4, D) a +1 heavy battleaxe (73, -3, D) a +0 dagger a +0 robe (73, 5, D) a +2 battleaxe of freezing (73, 6, D) a staff of death (73, 7, D) a +0 hand axe a +0 flail a draconian corpse (skeletalised by now) (73, 9, D) a +0 war axe (73, 16, D) 4 large rocks (74, -30, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (74, -12, D) a +0 short sword of draining a +0 chain mail the elf corpse of Duvessa (skeletalised by now) (74, -5, D) a staff of alchemy (74, -4, D) a staff of conjuration (74, -2, D) a +0 mace a +0 plate armour a +0 trident an orc corpse (skeletalised by now) (74, -1, D) a +0 club an orc corpse (skeletalised by now) (74, 5, D) a staff of alchemy (74, 16, D) 5 large rocks a stone giant corpse (74, 20, D) a +0 arbalest a yaktaur corpse (74, 23, D) a +0 leather armour (75, -30, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, -4, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (75, 16, D) a +0 scimitar (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +2 falchion of pain (still there?) a +0 arbalest (still there?) the +1 plate armour of Kuozuade {Int+3} (still there?) Int+3: It affects your intelligence (+3). a naga corpse (still there?) a yaktaur corpse (still there?) (76, 17, D) a +0 leather armour (still there?) a +0 longbow (still there?) a staff of conjuration (still there?) a +0 orcbow (still there?) a +2 morningstar of venom (still there?) (76, 18, D) a Grand Grimoire