Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (3, -8, D:1) a quokka corpse (skeletalised by now) (4, -8, D:1) a ball python corpse (skeletalised by now) (8, -22, D:1) a +0 robe (9, -10, D:1) a ball python skeleton (14, -12, D:1) a +0 club (20, 2, D:1) a +0 dagger (30, 7, D:1) a +0 club a stone a kobold skeleton (35, 3, D:1) a hobgoblin skeleton (36, -14, D:1) a ball python corpse (skeletalised by now) (39, 9, D:1) a quokka skeleton (40, 31, D:1) a +0 ring mail (41, -19, D:1) a +0 robe (42, 19, D:1) a rat skeleton (44, 25, D:1) a +0 dagger (45, 12, D:1) a +0 mace (51, -10, D:1) a hobgoblin skeleton (52, 12, D:1) 8 stones (55, 26, D:1) 7 stones (56, 14, D:1) a +0 leather armour a ball python skeleton (57, 13, D:1) a +0 short sword a stone (57, 15, D:1) 4 stones Level 2 of the Dungeon (4, 17, D:2) a bat corpse (6, -3, D:2) 18 gold pieces (7, -2, D:2) a +0 club (7, 0, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (7, 7, D:2) a potion of attraction (16, 13, D:2) a +0 club 5 stones