Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (7, -8, D:1) a +2 antimagic morningstar (7, 36, D:1) a bat corpse (skeletalised by now) (13, 2, D:1) a ball python skeleton (18, 15, D:1) 3 stones (20, 32, D:1) 6 stones (25, 41, D:1) a jackal corpse (skeletalised by now) (26, 41, D:1) a jackal corpse (skeletalised by now) (26, 42, D:1) a jackal corpse (skeletalised by now) (29, 17, D:1) a hobgoblin skeleton (32, 35, D:1) a +0 dagger (32, 43, D:1) a quokka corpse (skeletalised by now) (34, 6, D:1) a +0 dagger (35, 52, D:1) 4 stones (36, 6, D:1) a ball python skeleton (37, 42, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (38, 43, D:1) a jackal corpse (skeletalised by now) (39, 13, D:1) a bat skeleton (39, 43, D:1) a jackal corpse (skeletalised by now) (45, 17, D:1) a +0 dagger (54, 8, D:1) a rat corpse (skeletalised by now) (56, 30, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) (57, 31, D:1) a +0 club a bat corpse (skeletalised by now) (59, 11, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (12, 12, D:2) a +0 sling a +0 club (20, 4, D:2) an adder corpse (skeletalised by now) (34, 40, D:2) a ball python corpse (48, 50, D:2) a rat corpse (54, 2, D:2) a +0 club 2 stones