Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a +0 robe (3, 21, D:1) a +0 short sword (7, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (9, 15, D:1) a +0 pair of boots (20, 29, D:1) a +0 dagger (22, 29, D:1) a +0 club (24, 20, D:1) a +0 dagger (31, 5, D:1) a +0 dagger a kobold corpse (skeletalised by now) (31, 9, D:1) a +0 short sword 3 stones (31, 11, D:1) a +0 club a kobold skeleton (32, 3, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (36, 14, D:1) a +0 war axe (37, 4, D:1) a +0 robe (38, 12, D:1) a +0 ring mail (45, 28, D:1) a +0 dagger a goblin skeleton (47, 19, D:1) a +0 ring mail (51, 31, D:1) a +0 dagger (51, 42, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Iwuffecs's Jewellery Shop a +4 ring of slaying (unknown) (360 gold) a ring of ice (unknown) (250 gold) an amulet of reflection (unknown) (300 gold) an amulet of guardian spirit (unknown) (300 gold) the ring of Tyschiaqe {rPois MP+10 AC+4 Str+3} (745 gold) [ring of protection] rPois: It protects you from poison. MP+10: It affects your magic capacity (+10). AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). a +5 ring of evasion (unknown) (360 gold) a ring of positive energy (unknown) (200 gold) a hive talisman (600 gold) the amulet of the Blind Eye {Spirit Will+ Str-5 Int+3} (384 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). a +4 ring of protection (unknown) (360 gold) [Shop] Rosich's Antique Weapon Emporium a +4 scimitar of flaming (656 gold) a +0 mace (60 gold) the +1 hand axe "Bepror" {freeze, rN++} (558 gold) rN++: It greatly protects you from negative energy. a +0 sling (30 gold) a +0 sling (30 gold) a +0 short sword (60 gold) a +0 flail (70 gold) the +7 Throatcutter {drain, coup de grace} (966 gold) (3, 1, D:2) 5 stones (6, -7, D:2) a +0 robe of willpower (12, 17, D:2) a hobgoblin corpse (skeletalised by now) (12, 22, D:2) a +0 trident (14, -14, D:2) a jackal corpse (skeletalised by now) (14, 1, D:2) a gold piece (15, -14, D:2) a +0 club (16, -14, D:2) a jackal corpse (skeletalised by now) (16, 33, D:2) 4 stones (17, 21, D:2) a +0 club (18, 3, D:2) a +0 whip 3 stones a kobold skeleton (23, 33, D:2) a +0 dagger (27, 11, D:2) a +0 dagger (37, 1, D:2) 3 stones (37, 11, D:2) a +0 short sword a stone a kobold corpse (skeletalised by now) (41, -1, D:2) a +0 short sword Level 3 of the Dungeon (12, -10, D:3) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a howler monkey corpse (9, 12, D:5) a +0 hand axe