Sinthramyr Level 1 of the Dungeon (1, 15, D:1) a +0 dagger 4 stones (2, 34, D:1) a +0 dagger 2 stones (12, 23, D:1) a bat skeleton (19, 11, D:1) a +0 short sword (21, 16, D:1) a +0 ring mail (26, 37, D:1) a +0 whip a gnoll corpse (skeletalised by now) (27, 16, D:1) a +0 club (27, 17, D:1) a rat corpse (skeletalised by now) (28, 17, D:1) a frilled lizard corpse (skeletalised by now) (29, 14, D:1) a +0 short sword (31, 13, D:1) a +0 robe (33, 16, D:1) a +0 robe (34, 5, D:1) a +0 whip (39, 33, D:1) a +0 whip (44, 32, D:1) a +0 whip (46, 17, D:1) a quokka skeleton (47, 10, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 4, D:2) a giant cockroach corpse (1, 5, D:2) 2 stones a kobold corpse (4, 4, D:2) a +0 long sword 5 stones (10, -4, D:2) 6 stones (11, -25, D:2) the +4 hammer of the Sun {antimagic, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (13, -19, D:2) a +0 robe (13, -18, D:2) a ball python corpse (16, -20, D:2) a +0 dagger a +0 sling a goblin corpse (16, -14, D:2) an adder corpse (16, 6, D:2) 5 stones (20, 8, D:2) 3 stones (41, -18, D:2) a +0 dagger