Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 17704704347075424379 1 Sinthramyr the Grave Robber (level 1, 0/11 HPs) Began as a Poltergeist Necromancer on Oct 12, 2025. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (44 turns). Sinthramyr the Grave Robber (Poltergeist Necromancer) Turns: 44, Time: 00:00:38 Health: 0/11 AC: 5 Str: 4 XL: 1 Next: 20% Magic: 2/3 EV: 11 Int: 17 God: Gold: 25 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) Potions c - a potion of magic Skills: + Level 2.1 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting * Level 4.4 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 32% 2d9 4% 2 Vampiric Draining Necr 16% 2d7 10% 3 Animate Dead Necr 16% N/A 30% 4 Curse of Agony Necr 16% N/A 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The endoplasm barely misses you. Your soul wisp touches the endoplasm. You hit the endoplasm. You kill the endoplasm! You swap places. You now have 25 gold pieces (gained 13). There is an entrance to Qeitz's Weapon Emporium here. Magic restored. A jackal comes into view. The jackal barks! A jackal comes into view. A jackal comes into view. A giant cockroach comes into view. A frilled lizard comes into view. You feel your existence waver again. You hit the jackal but do no damage. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you. You swap places. Something bites your soul wisp but does no damage. Something misses your soul wisp. The jackal bites you. Your soul wisp disappears in a puff of smoke! The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. x2 A jackal comes into view. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barks! There is a fountain of clear blue water here. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a jackal (chance to affect: 65%) A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. You feel bolstered by spreading misfortune. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Your soul wisp touches the jackal. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. You die... ##..... #.l..... ###..#..... ##.#h..#..... #.#.⌠.#l..... ##.#.#.....# #.∩.#*⌠....# ##.#h#.....# #.#h@h#..# ##.#...#.# ####....# ####.# #.# #.# #.# ##.# #..# You could see 3 jackals, a frilled lizard and a friendly soul wisp (summoned). Vanquished Creatures An endoplasm (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinthramyr the Poltergeist Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 17 | D:1 | Found Qeitz's Weapon Emporium. 44 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_basic, serial_shops, nicolae_shop_swords_in_saltire Action || total ---------------------------++------- Melee: Dagger || 6 Cast: Soul Splinter || 2 Armour: Skin || 7 Dodge: Dodged || 4