Sinthramyr Level 1 of the Dungeon (6, 12, D:1) a +0 dagger a goblin skeleton (11, -7, D:1) a stone (16, -11, D:1) a ball python corpse (skeletalised by now) (20, -34, D:1) a +0 club (21, -32, D:1) a +0 ring mail (21, 19, D:1) a +0 robe (23, 16, D:1) 7 stones (25, 13, D:1) a bat corpse (skeletalised by now) (25, 21, D:1) a hobgoblin corpse (skeletalised by now) (26, -25, D:1) a +0 leather armour (26, -22, D:1) a +0 spear (27, -18, D:1) 5 stones (33, 2, D:1) a +0 ring mail (34, -29, D:1) a +0 club a kobold skeleton (35, -13, D:1) a ball python skeleton (50, -33, D:1) a rat corpse (skeletalised by now) (53, 10, D:1) a +0 dagger a bat corpse (skeletalised by now) (53, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (54, -22, D:1) a +0 club 3 stones (55, 20, D:1) a +0 scale mail (58, -10, D:1) a +0 club a goblin corpse (skeletalised by now) (61, -18, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 6 stones (2, 2, D:2) a +0 whip (3, -44, D:2) a ball python corpse (skeletalised by now) (3, -29, D:2) a +0 dagger a stone a +0 leather armour (4, -44, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (4, -30, D:2) a ball python corpse (skeletalised by now) (4, -24, D:2) a +0 dagger (5, -30, D:2) a frilled lizard corpse (skeletalised by now) (6, -8, D:2) a +0 dagger (9, -47, D:2) an orb of wrath (14, -32, D:2) an amulet of magic regeneration (18, -16, D:2) a +0 club a kobold skeleton (21, -36, D:2) 7 stones (23, -36, D:2) a +5 ring of evasion (31, -41, D:2) the ring "Qeazurre" {^Contam Fly rElec Will+ Str+4} [ring of willpower] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Will+: It increases your willpower. Str+4: It affects your strength (+4). (36, -23, D:2) a +0 mace (41, -33, D:2) a +0 dagger (41, -25, D:2) a bat corpse (skeletalised by now) (41, -15, D:2) a ball python corpse (skeletalised by now) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (54, -37, D:2) a +0 plate armour Level 3 of the Dungeon (3, 2, D:3) a quokka corpse (skeletalised by now) (8, 2, D:3) a frilled lizard corpse (skeletalised by now) (11, -8, D:3) a rat corpse (skeletalised by now) (11, 15, D:3) a +0 trident a +0 ring mail (15, 41, D:3) a +0 ring mail (21, 23, D:3) a +0 dagger a goblin skeleton (22, 3, D:3) a +0 dagger (22, 22, D:3) a hound skeleton (22, 23, D:3) a frilled lizard skeleton (35, 45, D:3) a +0 dagger (37, 4, D:3) a +0 dagger a +0 leather armour (40, 11, D:3) a +0 dagger (44, 1, D:3) a jackal skeleton a jackal skeleton (45, 35, D:3) a +0 flail a +0 chain mail (54, 7, D:3) a bat skeleton (61, 25, D:3) a +0 spear (63, 22, D:3) a +0 club a +0 club a gnoll corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 4 boomerangs (4, 9, D:4) a +0 club 2 boomerangs an orc corpse (skeletalised by now) (4, 10, D:4) a ball python corpse (skeletalised by now) (42, 4, D:4) a +0 dagger a goblin corpse (43, 3, D:4) a +0 short sword of venom a +0 ring mail an orc corpse (43, 4, D:4) an adder corpse (47, 11, D:4) a +0 giant spiked club (48, 13, D:4) a jackal corpse (49, 12, D:4) a +0 club a jackal corpse