Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour of fire resistance (8, -40, D:1) a bat corpse (skeletalised by now) (10, -37, D:1) a bat skeleton (10, -6, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (11, -38, D:1) a bat skeleton (17, -18, D:1) a +0 dagger (17, 2, D:1) a quokka corpse (skeletalised by now) (18, 1, D:1) 4 stones (20, -21, D:1) a +0 club (24, -9, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, -34, D:1) a +0 scale mail (38, -43, D:1) a kobold corpse (skeletalised by now) (40, -35, D:1) a +0 short sword (40, -16, D:1) a +0 whip a stone a kobold skeleton (64, -20, D:1) a +0 club (64, -16, D:1) a +0 club a kobold corpse (skeletalised by now) Level 2 of the Dungeon (3, -4, D:2) a bat corpse (skeletalised by now) (5, -4, D:2) a +0 ring mail (14, -17, D:2) a +0 buckler (14, -8, D:2) a +0 dagger a +0 chain mail (15, -17, D:2) a +0 sling (16, -14, D:2) an adder corpse (skeletalised by now) (17, -24, D:2) a quokka corpse (skeletalised by now) (22, -20, D:2) an adder corpse (skeletalised by now) (22, -19, D:2) a +0 club a goblin corpse (skeletalised by now) (23, -21, D:2) a +0 dagger (23, -20, D:2) a +0 dagger of venom (31, -6, D:2) a hobgoblin corpse (skeletalised by now) (32, -24, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (0, 38, D:3) a +0 dagger a goblin corpse (skeletalised by now) (2, 24, D:3) a +0 club a goblin corpse (skeletalised by now) (5, 26, D:3) a +0 short sword a kobold skeleton (13, 42, D:3) 8 stones (16, 5, D:3) a hobgoblin skeleton (16, 36, D:3) a +0 scale mail (17, 1, D:3) a rat skeleton (18, 1, D:3) a +0 dagger a goblin skeleton (19, 17, D:3) a +0 dagger a kobold skeleton (24, 41, D:3) a ball python skeleton (24, 42, D:3) a +0 dagger (35, 16, D:3) 2 stones (36, 49, D:3) the inkwell talisman of Kusao {Harm Rampage rN+ Int+2} [inkwell talisman] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (37, 39, D:3) a quokka corpse (skeletalised by now) (40, 24, D:3) a +0 short sword a kobold corpse (skeletalised by now) (46, 4, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Neskunim's Lightly-Used Armoury a -1 demon whip (240 gold) a -3 triple sword (1 gold) a -3 demon trident (120 gold) a -3 eveningstar (144 gold) a -1 bardiche (120 gold) a -3 quick blade (120 gold) a -2 hand cannon (204 gold) a -3 bardiche (1 gold) a -3 triple crossbow (60 gold) a -1 lajatang (120 gold) (1, -17, D:4) a +0 trident a +0 ring mail (2, -17, D:4) a +0 dagger (3, 7, D:4) a +0 club 3 stones (4, -10, D:4) 4 stones (5, -23, D:4) a +0 dagger (6, -24, D:4) a +0 club (6, -23, D:4) a +0 short sword of electrocution an adder skeleton (7, -24, D:4) a +0 spear a gnoll skeleton (8, -24, D:4) a +0 spear a gnoll skeleton (9, -21, D:4) 7 stones (10, 3, D:4) an adder skeleton (16, -8, D:4) a +0 ring mail (21, -26, D:4) a +0 club a kobold corpse (skeletalised by now) (21, 17, D:4) 5 stones (22, 10, D:4) a +0 club 3 stones a kobold skeleton (22, 22, D:4) a medusa talisman (23, 23, D:4) 8 stones (29, 29, D:4) a +0 spear (35, -23, D:4) a medusa talisman (39, -23, D:4) a ball python skeleton (40, -14, D:4) 9 stones (45, -2, D:4) a +0 club (46, -1, D:4) a +0 club (54, 14, D:4) a +0 short sword Level 5 of the Dungeon (1, 5, D:5) 10 gold pieces (5, 4, D:5) a +0 spear (5, 15, D:5) 2 poisoned darts (6, 3, D:5) a +0 flail (6, 4, D:5) a +0 club a gnoll corpse (17, 22, D:5) a bombardier beetle corpse