Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a hobgoblin skeleton (1, -26, D:1) a +0 dagger (7, -25, D:1) a +0 rapier (16, 8, D:1) a +0 dagger (17, -42, D:1) a +0 leather armour (18, -4, D:1) a bat skeleton (23, -35, D:1) a +0 whip (25, -22, D:1) a +0 leather armour (35, 5, D:1) a +0 short sword (45, -18, D:1) a +0 short sword (48, 3, D:1) a +0 leather armour (53, -20, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, -13, D:2) a +0 whip a stone (6, -11, D:2) 3 boomerangs (9, 1, D:2) a +0 club a +0 whip a +0 leather armour (9, 2, D:2) a +0 dagger a +0 robe a +0 club a +0 ring mail (14, 5, D:2) a +0 mace (15, 9, D:2) a +0 dagger (15, 24, D:2) a +0 scythe a +0 robe (19, 31, D:2) a +0 club (23, 14, D:2) a +0 scale mail (27, 13, D:2) a +0 short sword (27, 21, D:2) a +0 quarterstaff (29, 9, D:2) a +0 club 2 stones (36, 31, D:2) a +0 short sword (50, 16, D:2) a +0 plate armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (17, 23, D:3) 6 large rocks (30, 31, D:3) a +0 scale mail a +0 ring mail (31, 27, D:3) a +0 short sword 2 stones (35, 39, D:3) a +0 club (39, -7, D:3) a +0 falchion (42, 55, D:3) a +0 dagger {Huemac} Level 4 of the Dungeon (2, 13, D:4) a +6 ring of dexterity (11, 15, D:4) a +0 flail (13, 15, D:4) a +0 spear (14, 16, D:4) a +0 halberd (17, 7, D:4) a quill talisman (31, -11, D:4) a +0 trident a +0 leather armour (35, 19, D:4) a +0 dagger (35, 29, D:4) a +0 mace a +0 robe a +0 falchion a +0 leather armour (35, 30, D:4) a +0 hand axe (39, 20, D:4) 3 stones (40, 8, D:4) a +2 robe of fire resistance a +0 dagger (44, 19, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 helmet (0, 1, D:5) a +0 flail (4, 2, D:5) a +0 trident (12, 2, D:5) a +0 giant club (31, 2, D:5) a scroll of torment 2 scrolls of vulnerability (32, -1, D:5) a +0 flail a +0 robe a +0 whip (33, -2, D:5) a +0 whip (34, -2, D:5) a +0 spear (37, 30, D:5) a +0 trident (39, 18, D:5) 9 stones Level 6 of the Dungeon (3, 16, D:6) 2 flux baubles (6, 7, D:6) a +1 short sword of speed a +0 robe (10, -1, D:6) a +0 whip (10, 0, D:6) a +0 dagger a +0 robe (11, -1, D:6) a +0 club (16, 26, D:6) a +0 dagger a +0 robe a +0 hand axe (17, 27, D:6) a +0 hand axe (21, 13, D:6) a +0 spear (21, 23, D:6) a +0 scale mail (26, 13, D:6) a +0 club (29, 21, D:6) a +0 whip 4 stones a +0 club (30, 19, D:6) a +0 dagger a stone (30, 22, D:6) a +0 dagger (31, 22, D:6) a +0 short sword 3 poisoned darts (33, 16, D:6) a +0 club (41, 3, D:6) 3 flux baubles (41, 14, D:6) 4 stones (43, 9, D:6) a +0 war axe (48, 19, D:6) a +0 spear (49, 19, D:6) a +0 shortbow (50, -5, D:6) a +4 ring of slaying a +0 robe (51, 14, D:6) a +0 glaive (59, 3, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +1 spear of venom (1, -19, D:7) a +0 whip (1, -1, D:7) a +0 spear a +0 flail (1, 0, D:7) a +0 leather armour (2, -5, D:7) a +0 rapier (14, -27, D:7) a +0 flail (15, -27, D:7) a +0 robe (16, -28, D:7) a +0 robe (29, -24, D:7) 9 stones (30, -5, D:7) a +0 trident (45, 1, D:7) 4 stones Level 8 of the Dungeon [Shop] Liotoec's Antique Weapon Shoppe the +6 scimitar of Crusades {flame, ^Contam rCorr Int+2} (1248 gold) ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). a +4 orcbow (624 gold) a +3 mace of protection (494 gold) a +3 shortbow of flaming (537 gold) a +1 halberd of protection (283 gold) the +4 great sword of Watazo Ejoe {venom, Int+4} (1137 gold) Int+4: It affects your intelligence (+4). (2, 0, D:8) an amulet of reflection (5, 0, D:8) a +1 short sword of flaming {Qing} a +0 dagger of freezing {Ana} (14, -3, D:8) a +0 dagger (21, 30, D:8) a +0 leather armour a +0 flail (22, 1, D:8) 3 stones (22, 25, D:8) a +0 short sword (22, 26, D:8) 3 boomerangs a +0 whip (22, 29, D:8) a +0 chain mail a +0 flail (22, 30, D:8) a +0 leather armour a +0 short sword (23, 24, D:8) a +0 giant club a +0 giant club (23, 29, D:8) a +0 shortbow (24, 17, D:8) a +0 giant club a +0 giant club (27, -2, D:8) a +0 robe (29, -4, D:8) a +0 whip (32, 17, D:8) a +0 flail (33, -2, D:8) a +0 ring mail a +0 whip (34, -2, D:8) a +0 robe a +0 dagger (36, -3, D:8) a +0 dire flail a +0 giant club (36, -2, D:8) a +0 chain mail a +0 long sword (36, 24, D:8) a +0 dire flail (37, -2, D:8) a +0 ring mail a +0 falchion (39, 3, D:8) a +0 leather armour (42, 3, D:8) a +0 robe a +2 dire flail (43, 4, D:8) a +0 robe a +0 trident (44, 3, D:8) a +0 robe (48, -4, D:8) a +0 ring mail (49, -4, D:8) a +0 hand axe Level 9 of the Dungeon (12, 23, D:9) a +0 robe (12, 29, D:9) a +0 whip (14, 39, D:9) 2 flux baubles (18, 33, D:9) a +0 club (18, 34, D:9) a +1 short sword of venom (18, 35, D:9) a +0 scale mail a +0 club 5 stones a +0 club (29, 0, D:9) a +0 long sword (31, 15, D:9) a +0 club (34, 15, D:9) a +0 whip a +0 spear a +0 spear (35, 15, D:9) a +0 orcbow a +0 club (35, 16, D:9) a +0 ring mail (42, 27, D:9) a +0 war axe a +0 leather armour a +2 short sword of speed a +0 short sword a +0 whip of flaming a +1 robe of cold resistance (42, 28, D:9) 2 boomerangs a +0 hand axe a +0 robe of fire resistance a +0 dagger a +0 whip a +0 short sword 2 stones a +0 dagger a +0 short sword Level 10 of the Dungeon [Shop] Uphyth's Armour Shoppe +0 ice dragon scales (800 gold) the +2 scale mail "Pifagg" {Dex+2} (403 gold) Dex+2: It affects your dexterity (+2). the +0 robe of the Hills {-Tele rElec rCorr} (216 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a +1 leather armour of fire resistance (224 gold) a +2 ring mail of cold resistance (336 gold) +0 fire dragon scales (800 gold) the orb of Maoj {mayhem, +Inv rF- Int+2 Hexes} (380 gold) +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Hexes: It increases the power of your Hexes spells. the +2 leather armour of the Zebrataur {rElec rC+ Int+6} (729 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). (0, 0, D:10) a +3 dagger (11, -8, D:10) a ring of willpower (21, -18, D:10) a +0 club a +0 scale mail (21, -17, D:10) a +0 whip a +0 dagger a +0 dagger a +0 robe (21, -9, D:10) a +0 shortbow (21, 2, D:10) 6 stones (22, 1, D:10) a +0 falchion (23, -19, D:10) a +0 orcbow (24, -19, D:10) a +0 short sword a +0 ring mail (25, -19, D:10) a +3 battleaxe a +0 scale mail (26, -19, D:10) a +0 giant club a +0 giant spiked club (33, 3, D:10) a +0 giant club a +0 giant club (37, -1, D:10) 5 stones (43, -30, D:10) the +1 leather armour of Resonance {Int+2 SInv Stlth+} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (44, -17, D:10) 5 stones (48, 1, D:10) a +0 robe (49, 3, D:10) a +0 chain mail (51, -9, D:10) a fortress talisman (70, -35, D:10) a +0 orcbow Level 11 of the Dungeon (0, 0, D:11) a +0 short sword a +0 dagger a +0 dagger a +0 short sword 3 stones (2, -14, D:11) a +0 buckler (2, 1, D:11) a +0 short sword (2, 2, D:11) a +0 dagger 5 stones (9, -21, D:11) a +0 giant spiked club a +0 giant spiked club (11, -17, D:11) a +0 leather armour (17, 5, D:11) a maw talisman (18, -14, D:11) a +0 giant spiked club a +0 giant club (28, -29, D:11) 6 stones (36, -30, D:11) a +0 mace a +0 leather armour (37, -29, D:11) a +0 dagger a +0 robe (38, -30, D:11) a +0 dagger a +0 leather armour (40, 14, D:11) a +0 short sword (45, 12, D:11) a +0 dagger a +0 robe a +0 dagger a +0 war axe (46, 12, D:11) a +0 dagger a +0 robe (47, 12, D:11) a +0 dagger a +0 robe Level 12 of the Dungeon (0, 0, D:12) 7 gold pieces the Ecumenical Temple