Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 7062748127166872813 58 Sinthramyr the Sneak (level 4, -7/27 HPs) Began as a Poltergeist Alchemist on Jan 13, 2026. Killed from afar by an orc wizard (10 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:55 (1252 turns). Sinthramyr the Sneak (Poltergeist Alchemist) Turns: 1252, Time: 00:02:56 Health: -7/27 AC: 2 Str: 4 XL: 4 Next: 1% Magic: 2/7 EV: 11 Int: 19 God: Gold: 54 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . c - +0 dagger rCold + . . (no offhand) rNeg + + + a - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 5 javelins e - 2 poisoned darts Armour a - a +1 cloak (haunted) Scrolls h - a scroll of enchant armour {unknown} i - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of curing Skills: + Level 2.5 Dodging * Level 4.2 Stealth + Level 2.2 Spellcasting + Level 0.7 Conjurations * Level 1.0 Air Magic * Level 4.1 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 44% 1d2 6% 1 b - Mercury Arrow Conj/Alch 22% 2d6 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 9% N/A 22% 3 Olgreb's Toxic Radiance Alch 17% N/A 30% 4 Sticky Flame Fire/Alch 9% 2d5 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You are too injured to fight recklessly! You bump into the rock wall. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You closely miss the orc wizard. The orc wizard misses you. You are too injured to fight recklessly! You miss the orc wizard. You feel less confused. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the orc wizard but do no damage. The orc wizard points at you and mumbles some strange words. You resist with some effort. You are too injured to fight recklessly! You barely miss the orc wizard. The orc wizard barely misses you. You are too injured to fight recklessly! You hit the orc wizard but do no damage. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the orc wizard but do no damage. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You closely miss the orc wizard. The orc wizard is lightly wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You hit the orc wizard. The orc wizard is moderately wounded. The orc wizard casts a spell at you. The puff of flame hits you! You die... ###..........)...o...# #.........##########.# ####.###.......# #.# ..........o###.# #.## .#######....# .# #..# .# ...##.##.# ##.# .# #....##... #.# # .# #.#..##.#..#########.#.##### .# ##.#....#..!@o.)............ .# ## ..###.#########..####### .#######...# #..# .....o.o...# #..# ####.......# #..# #o####.## ##.# #.# .# #.# #o#### # #.# #..o.# .# You could see an orc wizard. Vanquished Creatures An orc priest (D:2) An adder (D:1) 2 orcs (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) A jackal (D:1) A ball python (D:1) 2 frilled lizards (D:1) 4 giant cockroaches (D:1) 2 goblins A kobold (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinthramyr the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 262 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 717 | D:1 | Learned a level 2 spell: Mercury Arrow 1094 | D:1 | Reached XP level 3. HP: 11/21 MP: 1/6 1234 | D:2 | Reached skill level 1 in Air Magic 1234 | D:2 | Reached XP level 4. HP: 26/27 MP: 0/7 1252 | D:2 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_loops_ring, dk_noncrumbling_3 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 4 | 4.2 Alchemy | 4 | 4.1 Air Magic | 1 | 1.0 Dodging | | 2.5 Spellcasting | | 2.2 Conjurations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 12 | || 12 Dagger | 16 | 14 || 30 Cast: Poisonous Vapours | 24 | || 24 Mercury Arrow | 6 | || 6 Use: Scroll | 2 | || 2 Armour: Skin | 26 | 10 || 36 Dodge: Dodged | 37 | 5 || 42