Sinthramyr Level 1 of the Dungeon (0, 0, D:1) 5 stones (12, -14, D:1) a +0 club 5 stones a kobold skeleton (13, -14, D:1) a +0 club a goblin skeleton (13, 6, D:1) a +0 leather armour (22, 25, D:1) a +0 scale mail (25, 1, D:1) a +0 club a goblin skeleton (25, 2, D:1) a ball python skeleton (27, -1, D:1) a +0 leather armour (31, 16, D:1) a +0 club (31, 17, D:1) a bat corpse (skeletalised by now) (32, 16, D:1) a ball python corpse (skeletalised by now) (33, -2, D:1) a +0 club a goblin skeleton (41, -14, D:1) a rat corpse (skeletalised by now) (42, -12, D:1) a +0 whip 3 stones a kobold corpse (skeletalised by now) (44, 24, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (45, 24, D:1) a +0 leather armour (51, 23, D:1) a scarab talisman Level 2 of the Dungeon (13, -22, D:2) a +0 spear (16, -17, D:2) a +0 mace (20, -10, D:2) a +0 club 3 stones (23, 1, D:2) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (2, -11, D:4) a blade talisman (9, -6, D:4) a +0 dagger 6 poisoned darts (13, 6, D:4) a +0 club (30, 0, D:4) a +0 leather armour (32, 19, D:4) a hobgoblin corpse (skeletalised by now) (35, -8, D:4) a +0 dagger (35, -7, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (39, -2, D:4) a ribbon worm corpse (46, 14, D:4) a +0 giant spiked club (50, 14, D:4) the +2 ring mail "Macsy" {-Tele Str+10 Int+2} -Tele: It prevents most forms of teleportation. Str+10: It affects your strength (+10). Int+2: It affects your intelligence (+2).