Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -25, D:1) a +0 whip (6, -19, D:1) a +0 dagger (7, 4, D:1) a bat skeleton (12, -35, D:1) a ball python corpse (skeletalised by now) (12, -34, D:1) a +1 antimagic dagger 4 stones (14, -40, D:1) a +0 short sword (17, -25, D:1) the inkwell talisman of the Ten Tales {*Silence Int+7} [inkwell talisman] *Silence: It may silence you when you take damage. Int+7: It affects your intelligence (+7). (17, -24, D:1) 7 stones (20, 1, D:1) a bat skeleton (35, -32, D:1) a +0 robe (37, -13, D:1) an amulet of magic regeneration (41, -45, D:1) a +0 dagger a goblin skeleton (43, -41, D:1) a +0 club (44, -27, D:1) a bat skeleton (44, -16, D:1) a stone (48, -16, D:1) a +0 scale mail (52, -10, D:1) 4 stones (52, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (53, -2, D:1) a +0 club (54, -40, D:1) a +0 dagger a goblin corpse (skeletalised by now) (55, -32, D:1) a quill talisman (62, -11, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds