Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 11009224661941457292 6137 Sinthramyr the Toxicologist (level 10, -4/61 HPs) Began as a Poltergeist Alchemist on Jan 29, 2026. Was an Initiate of Gozag. Shot with an arrow by a centaur warrior (13 damage) ... on level 8 of the Dungeon. The game lasted 00:27:57 (8944 turns). Sinthramyr the Toxicologist (Poltergeist Alchemist) Turns: 8944, Time: 00:27:58 Health: -4/61 AC: 6 Str: 4 XL: 10 Next: 89% Magic: 3/18 EV: 12 Int: 29 God: Gozag Gold: 1014 SH: 0 Dex: 14 Spells: 0/20 levels left rFire + . . r - +5 quarterstaff "Qantoips" {pain, rElec rPois rF+} rCold + . . [offhand occupied] rNeg + + + a - +2 cloak rPois ∞ n - +0 pair of boots rElec + p - +0 pair of gloves rCorr . G - +0 pair of gloves of Wuefrohi {Regen+} SInv . (no armour) Will +.... (no armour) Stlth +++ (no amulet) HPRegen 1.10/turn t - +6 ring of intelligence MPRegen 0.16/turn (no ring) %: no passive effects @: radiating poison, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 8 of the Dungeon. You worshipped Gozag. Gozag was most pleased with you. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Bailey. You collected 1109 gold pieces. You paid 95 gold pieces to Gozag. Inventory: Hand Weapons e - a +2 whip of venom r - the +5 quarterstaff "Qantoips" (weapon) {pain, rElec rPois rF+} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Missiles m - 10 boomerangs o - 12 poisoned darts s - 3 curare-tipped darts A - 3 darts of disjunction Armour a - a +2 cloak (haunted) h - a +0 buckler n - a +0 pair of boots (haunted) p - a +0 pair of gloves (haunted) G - the +0 pair of gloves of Wuefrohi (haunted) {Regen+} (You acquired it on level 7 of the Dungeon) Regen+: It increases your rate of health regeneration. Magical Staves k - a staff of cold F - a staff of conjuration Jewellery t - a +6 ring of intelligence (worn) B - a +4 ring of slaying Wands w - a wand of charming (4) y - a wand of flame (26) Scrolls b - 2 scrolls of fear d - 2 scrolls of enchant weapon f - a scroll of blinking q - a scroll of immolation u - 2 scrolls of poison v - a scroll of brand weapon x - 2 scrolls of teleportation C - a scroll of silence {unknown} D - 2 scrolls of fog {unknown} H - a scroll of identify Potions c - 2 potions of enlightenment g - 4 potions of brilliance i - 3 potions of curing j - 3 potions of might l - 2 potions of lignification {unknown} z - 4 potions of cancellation {unknown} E - a potion of mutation {unknown} Skills: + Level 2.4 Fighting + Level 4.0 Staves + Level 3.8 Dodging + Level 6.2 Stealth + Level 0.1 Unarmed Combat + Level 5.8 Spellcasting + Level 3.4 Conjurations * Level 0.1 Summonings * Level 5.5 Necromancy + Level 4.5 Fire Magic + Level 5.1 Air Magic * Level 9.5 Alchemy * Level 0.9 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 100% 1d4 1% 1 b - Mercury Arrow Conj/Alch 90% 2d11 1% 2 c - Mephitic Cloud Conj/Alch/Air 43% N/A 1% 3 d - Olgreb's Toxic Radia Alch 59% N/A 1% 4 e - Sticky Flame Fire/Alch 49% 2d9 3% 4 f - Summon Cactus Giant Summ 4% N/A 100% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 68% 2d7 1% 2 Leda's Liquefaction Alch/Erth 18% N/A 9% 4 Flame Wave Conj/Fire 31% 2d9 11% 4 Tukima's Dance Hex 8% N/A 17% 3 Forge Lightning Spire Air/Frge 23% 3d5 21% 4 Rending Blade Conj/Frge 18% 2d7 28% 4 Arcjolt Conj/Air 16% 1d26 28% 5 Dimensional Bullseye Hex/Tloc 4% N/A 50% 4 Lee's Rapid Deconstruct Erth 4% 3d5* 85% 5 Permafrost Eruption Ice/Erth 4% 2x4d2 100% 6 Maxwell's Capacitive Co Air 19% ∞ 100% 8 Platinum Paragon Frge 4% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:5 Bailey (visited) Lair: D:8-11 Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur warrior. The centaur warrior shouts! The centaur warrior wields a +0 orcbow. The centaur warrior shoots an arrow. The arrow closely misses you. You see here a +0 orcbow. You start resting. A centaur warrior is nearby! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (confused, chance to affect: 53%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur warrior. The centaur warrior seems less confused. The centaur warrior is engulfed in noxious fumes. The centaur warrior shoots an arrow. The arrow hits you!! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur warrior, wielding a +0 orcbow (noxious fumes, chance to affect: 53%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the centaur warrior. The centaur warrior is engulfed in noxious fumes. The centaur warrior shoots an arrow. The arrow hits you! The centaur warrior is engulfed in noxious fumes. The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin to radiate toxic energy. The centaur warrior is poisoned. The centaur warrior looks even sicker. The centaur warrior is engulfed in noxious fumes. The centaur warrior shoots an arrow. The arrow hits you! You die... Your body crumbles into a pile of gold. #.# ...~≈##~#..... ###########.## ########~##..... .........##.#c .P~~S##~###..... .........##.#. .~.÷≈≈#~#.)..... ....^....##.#~ ..P$!S#.#..#.#.. .........##.#~ ...$≈≈#.#....#.# .........##.#~## .P..≈##)##.###.# ..<.)....##.##c########~###.# #.# ....).)..'..###§@..~~~~## #.# #.# .......).##################.###.# ...).....# #......