Dungeon Crawl Stone Soup version 0.34.0-21-g137ed264d3 (webtiles) character file. Game seed: 16971125639371417270 18 Sinthramyr the Apothecary (level 2, -2/17 HPs) Began as a Poltergeist Alchemist on Feb 22, 2026. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1244 turns). Sinthramyr the Apothecary (Poltergeist Alchemist) Turns: 1244, Time: 00:01:12 Health: -2/17 AC: 2 Str: 4 XL: 2 Next: 70% Magic: 3/5 EV: 11 Int: 17 God: Gold: 50 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) b - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 6 silver javelins Armour a - a +1 cloak (haunted) Scrolls c - a scroll of noise {unknown} e - a scroll of immolation {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 3 potions of brilliance {unknown} f - a potion of enlightenment {unknown} j - 3 potions of lignification {unknown} k - a potion of cancellation {unknown} Skills: + Level 0.1 Fighting + Level 0.2 Short Blades + Level 2.2 Dodging + Level 3.3 Stealth + Level 2.1 Spellcasting + Level 0.6 Conjurations * Level 0.5 Air Magic * Level 3.8 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 36% 1d2 8% 1 b - Mercury Arrow Conj/Alch 18% 2d6 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 12% 1d3 16% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Passwall Erth 1% N/A 50% 3 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History There is an open door here. There is an open door here. You reach down and open the door. There is an open door here. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You fly downwards. Found 10 gold pieces and 6 silver javelins. Found a stone staircase leading down. There is a stone staircase leading up here. You see here 6 silver javelins. c - 6 silver javelins You now have 50 gold pieces (gained 10). As you open the door, it creaks loudly! There is an open door here. j - 3 glowing red potions (gained 2) Found a stone staircase leading up. Okay, then. d - 3 yellow potions (gained 2) Found a stone staircase leading up. There is a stone staircase leading up here. You encounter Terence the Veteran. He is wielding a +0 short sword. The helpless Terence fails to defend himself. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 short sword. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 short sword. Poisonous fumes billow around Terence! Terence is poisoned. Terence misses you. Poisonous fumes billow around Terence! Terence looks even sicker. Terence hits you with a +0 short sword! * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You die... Terence says, "Finally, peace and quiet." #...# #.# #.### ##.## #.# ##...## #.# .....## #<# #..... #.#########..# #............# ############.# #@# #@# #.......# #.#.###.# ...... .## #.# # ... #.. ... You could see Terence (very poisoned). Vanquished Creatures 2 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 rats (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinthramyr the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 532 | D:1 | Reached XP level 2. HP: 16/17 MP: 1/5 538 | D:1 | Learned a level 2 spell: Mercury Arrow 703 | D:1 | Found a faded altar of an unknown god. 1235 | D:2 | Encountered Terence 1244 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_corners, dreamdust_ecumenical_altar_statues, kennysheep_minor_cross D:2: layout_loops_corners, serial_shops, shop, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 28 Melee: Unarmed || 5 Dagger || 23 Cast: Poisonous Vapours || 30 Stab: Sleeping || 1 Armour: None || 31 Dodge: Dodged || 19