Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 16663947746180720249 0 Sinthramyr the Apothecary (level 1, 0/11 HPs) Began as a Poltergeist Alchemist on Feb 27, 2026. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:10 (66 turns). Sinthramyr the Apothecary (Poltergeist Alchemist) Turns: 66, Time: 00:00:11 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 10% Magic: 1/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +1 cloak (haunted) Potions g - a potion of magic Skills: + Level 2.1 Dodging + Level 3.1 Stealth + Level 2.0 Spellcasting * Level 0.6 Conjurations * Level 3.2 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Olgreb's Toxic Radiance Alch 12% N/A 45% 4 Sticky Flame Fire/Alch 7% 2d4 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History There is an open door here. You reach down and open the door. You encounter a quokka and a goblin. Poisonous fumes billow around the goblin! The goblin is poisoned. The goblin hits you with a +0 dagger. Poisonous fumes billow around the goblin! The goblin looks even sicker. The goblin barely misses you. You hit the goblin. You kill the goblin! Found an escape hatch in the floor. Things that are here: a +0 dagger; a goblin corpse You encounter a bat. The quokka bites you. Poisonous fumes billow around the quokka! The quokka is poisoned. The bat hits you. The bat barely misses you. The quokka barely misses you. The bat hits you but does no damage. You are out of magic! The quokka bites you. * * * LOW HITPOINT WARNING * * * The bat hits you but does no damage. The quokka attacks as it pursues you! The quokka completely misses you. Things that are here: a +0 dagger; a goblin corpse The quokka looks more healthy. The quokka attacks as it pursues you! The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. The quokka attacks as it pursues you! The quokka barely misses you. You are too injured to fight recklessly! The quokka bites you but does no damage. You are too injured to fight recklessly! The quokka misses you. The quokka attacks as it pursues you! The quokka barely misses you. You are too injured to fight recklessly! The quokka attacks as it pursues you! The quokka bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The quokka bites you. You die... ### ..# #.# ###+#### #.# # #+ #......# #@# . #. #......# #r# #.#. #......# #.# #.#.###......# #.# #.....'......###.# ###.###..........# .##........#.##### ..##.#####.#)##### .....# #.#..b..# You could see a quokka. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinthramyr the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 66 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic Action || total ---------------------------++------- Attack: Normal || 1 Melee: Unarmed || 1 Cast: Poisonous Vapours || 3 Armour: None || 9 Dodge: Dodged || 9