Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 8440996958618210608 16 Sinthramyr the Apothecary (level 2, 0/17 HPs) Began as a Poltergeist Alchemist on Feb 27, 2026. Slain by Terence ... wielding a +1 hand axe of freezing (1 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1138 turns). Sinthramyr the Apothecary (Poltergeist Alchemist) Turns: 1138, Time: 00:01:30 Health: 0/17 AC: 2 Str: 4 XL: 2 Next: 54% Magic: 2/5 EV: 11 Int: 17 God: Gold: 42 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) b - +0 short sword rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Missiles c - 6 poisoned darts Armour a - a +1 cloak (haunted) Scrolls c - a scroll of enchant armour {unknown} e - 3 scrolls of amnesia {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of enlightenment {unknown} j - a potion of attraction {unknown} Skills: + Level 2.3 Dodging + Level 3.3 Stealth + Level 2.1 Spellcasting * Level 0.9 Conjurations * Level 0.3 Air Magic * Level 3.6 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 b - Mercury Arrow Conj/Alch 18% 2d6 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 2% 2d4 19% 1 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 99% 5 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History Terence hits you with a +1 hand axe of freezing. Poisonous fumes billow around Terence! Terence is poisoned. Terence closely misses you. Poisonous fumes billow around Terence! Terence looks even sicker. Terence hits you with a +1 hand axe of freezing! Terence freezes you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Terence attacks as he pursues you! Terence closely misses you. You are too injured to fight recklessly! The ball python hisses angrily. You are too injured to fight recklessly! Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: Terence, wielding a +1 hand axe of freezing and wearing a +0 chain mail (heavily wounded, very poisoned) Poisonous fumes billow around Terence! Terence looks even sicker. You closely miss Terence. Terence is severely wounded. Terence hits you with a +1 hand axe of freezing. * * * LOW HITPOINT WARNING * * * You barely miss Terence. Terence is severely wounded. Terence hits you but does no damage. You completely miss Terence. Terence is severely wounded. Terence misses you. You hit Terence. Terence is severely wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence misses you. The ball python bites you but does no damage. You hit Terence but do no damage. Terence is severely wounded. The ball python bites you but does no damage. Terence hits you with a +1 hand axe of freezing. * * * LOW HITPOINT WARNING * * * Terence freezes you. You die... Terence says, "And stay out!" ##.....# ...... #..... #.... .... #.### .######...######.. $.......@@S....... .#########<###### ......:.......# ...#####.####.. .. ..$ #### You could see Terence (very poisoned) and a ball python. Vanquished Creatures 2 dart slugs (D:1) 2 hobgoblins (D:1) A ball python (D:1) 2 endoplasms (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinthramyr the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 210 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 257 | D:1 | Learned a level 2 spell: Mercury Arrow 1124 | D:2 | Encountered Terence 1138 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_hallway, layout_basic D:2: layout_rooms, basic_altar, uniq_terence Action || total ---------------------------++------- Attack: Normal || 10 Melee: Short sword || 10 Cast: Poisonous Vapours || 14 Mercury Arrow || 10 Stab: Sleeping || 1 Armour: None || 8 Dodge: Dodged || 7