Sinthramyr Level 1 of the Dungeon [Shop] Dakluch's Jewellery Shop a +4 ring of slaying (unknown) (504 gold) the ring of Duphyfenk {rN+ Stlth+} (417 gold) [ring of positive energy] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. an amulet of magic regeneration (unknown) (420 gold) an amulet of reflection (unknown) (420 gold) a +6 ring of dexterity (unknown) (504 gold) a ring of magical power (unknown) (280 gold) a ring of protection from cold (unknown) (350 gold) a ring of poison resistance (unknown) (280 gold) an amulet of reflection (unknown) (420 gold) [Shop] Xoar's Antique Armour Emporium a +0 leather armour (42 gold) a +0 pair of boots (94 gold) a +0 scale mail of poison resistance (168 gold) a +1 pair of gloves of strength (346 gold) an orb of energy (231 gold) a +0 scale mail (84 gold) a +1 buckler of protection (346 gold) a +0 pair of gloves (94 gold) the +1 leather armour of Evolution {rPois} (382 gold) rPois: It protects you from poison. It cannot be enchanted further. [Shop] Deomnooh's Weapon Shoppe a +0 dagger (22 gold) 2 atropa-tipped darts (19 gold) a +0 dagger (22 gold) a +0 club (5 gold) a +0 dagger (22 gold) the +6 glaive of Malaise {drain, rPois Stlth+} (682 gold) rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +7 dagger of Wrongful Imprisonment {venom, ^Drain rElec rN+ Stlth+} (580 gold) ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 short sword (33 gold) 6 boomerangs (132 gold) [Shop] Ofojiem's Assorted Antiques a lightning rod (4/4) (760 gold) a +0 quarterstaff (95 gold) a +5 mace of protection (581 gold) a phial of floods (760 gold) a wand of flame (7) (93 gold) a potion of might (76 gold) a lightning rod (4/4) (760 gold) a +0 falchion (57 gold) (0, 0, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (4, -7, D:1) 3 large rocks (10, 21, D:1) a +0 dagger (11, 20, D:1) a ball python corpse (skeletalised by now) (15, 19, D:1) a rat corpse (skeletalised by now) (18, 15, D:1) a +0 club a goblin corpse (skeletalised by now) (29, 14, D:1) a rat skeleton (29, 15, D:1) a jackal skeleton (30, 22, D:1) a +0 mace (32, 22, D:1) a hobgoblin skeleton (44, 7, D:1) a +0 ring mail (53, -11, D:1) 3 stones a kobold corpse (skeletalised by now) (54, -16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (3, -6, D:2) a +0 dagger a kobold corpse (skeletalised by now) (3, -5, D:2) an adder corpse (skeletalised by now) (6, -4, D:2) a ball python corpse (skeletalised by now) (6, 22, D:2) a +0 robe (9, -10, D:2) a +0 ring mail (10, 21, D:2) a ball python skeleton (11, 12, D:2) a +0 club (13, -4, D:2) a +0 dagger a kobold skeleton (15, 8, D:2) a +0 club a goblin skeleton (15, 20, D:2) a +0 hand axe (17, 21, D:2) a +0 quarterstaff (19, 17, D:2) a +0 hand axe (27, 18, D:2) a +0 club a +0 leather armour a kobold skeleton (33, 27, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of lignification (5, 9, D:3) an adder corpse (6, 12, D:3) a +0 hand axe (7, 9, D:3) a quokka corpse (10, 6, D:3) a +0 dagger (10, 13, D:3) a potion of curing (12, 17, D:3) 10 gold pieces (18, 19, D:3) a potion of cancellation