Dungeon Crawl Stone Soup version 0.34.0-26-gae8d228adc (webtiles) character file. Game seed: 15583735494070835205 4 Sinthramyr the Apothecary (level 1, 0/11 HPs) Began as a Poltergeist Alchemist on Mar 7, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:20 (130 turns). Sinthramyr the Apothecary (Poltergeist Alchemist) Turns: 130, Time: 00:00:21 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 60% Magic: 1/3 EV: 11 Int: 17 God: Gold: 10 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +1 cloak (haunted) Potions g - a potion of magic Skills: + Level 2.2 Dodging + Level 3.0 Stealth + Level 2.0 Spellcasting * Level 0.6 Conjurations * Level 3.5 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 28% 1d1 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 16% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 32% 3 Olgreb's Toxic Radiance Alch 13% N/A 41% 4 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal barely misses you. You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal completely misses you. You are too injured to fight recklessly! The jackal closely misses you. You are too injured to fight recklessly! You are out of magic! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal barely misses you. You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal closely misses you. You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! There is an open door here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal barely misses you. The jackal misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. The jackal bites you but does no damage. You barely miss the jackal. The jackal barely misses you. You are too injured to fight recklessly! You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... ######### ##.......## ######....<....###### ##...................## #...⌠....##+##....⌠...# #........#.@.#........# #........'ßhß+........# ###########'########### ##...# #..### ###+########.## #............# #.......###### ##.......# You could see a jackal. Vanquished Creatures A hobgoblin (D:1) A jackal (D:1) A goblin (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinthramyr the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 130 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: giann_wishing_wells, layout_basic Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 6 Cast: Poisonous Vapours || 7 Armour: None || 10 Dodge: Dodged || 19