Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (11, -15, D:1) a +0 spear (11, -3, D:1) a +0 chain mail (12, -11, D:1) a rat skeleton (14, -13, D:1) a +0 club (15, -14, D:1) a +0 whip (18, 21, D:1) a +0 whip (20, 33, D:1) a +0 whip (21, 32, D:1) a +0 whip 2 stones a kobold corpse (skeletalised by now) (23, 22, D:1) a jackal corpse (skeletalised by now) (25, -11, D:1) a +0 robe (25, 22, D:1) a jackal corpse (skeletalised by now) (25, 27, D:1) a +0 pair of gloves (39, 19, D:1) a frilled lizard corpse (skeletalised by now) (43, 6, D:1) 2 stones (46, 25, D:1) a +0 leather armour (48, 5, D:1) a +0 whip a kobold corpse (skeletalised by now) (50, 19, D:1) a +6 ring of strength (51, -10, D:1) a bat corpse (skeletalised by now) (53, -10, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (8, 25, D:2) a +0 ring mail (9, 1, D:2) a +0 dagger (10, 0, D:2) a hobgoblin skeleton (15, -15, D:2) a +0 dagger (19, -16, D:2) a hobgoblin corpse (skeletalised by now) (20, -23, D:2) a +0 club (24, -24, D:2) a hobgoblin skeleton (39, -30, D:2) a frilled lizard skeleton (40, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (46, -21, D:2) a jackal skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the sanguine talisman of Mezcal {Int+2} (7800 gold) [sanguine talisman] Int+2: It affects your intelligence (+2). the +1 robe "Hisem" {Rampage Dex+2} (1710 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +1 robe of Tomorrow {rN++} (2340 gold) rN++: It greatly protects you from negative energy. It cannot be enchanted further. the +7 dagger "Fasaxta" {speed, Dex+3 SInv} (5850 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +0 robe "Vias Bou" {rElec rCorr Archmagi} (3450 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the sanguine talisman of Enneim {-Tele rPois rF+ Int+3} (10350 gold) [sanguine talisman] -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). the cold staff of the Endless Expanse {rC+ Stlth+ Ice} (3480 gold) [staff of cold] rC+: It protects you from cold. Stlth+: It makes you more stealthy. Ice: It increases the power of your Ice spells. the serpent talisman of the Tapire-iauara {Str+2 Int+4 Slay+3} (8400 gold) [serpent talisman] Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring of Vutz {Fly rElec rF+ Stlth+} (4130 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. the blade talisman of Biadoffu {Fly Int+4 Dex+7} (14220 gold) [blade talisman] Fly: It grants you flight. Int+4: It affects your intelligence (+4). Dex+7: It affects your dexterity (+7). the amulet of Vakkasay {+Inv rC+ Regen+} (5100 gold) [amulet of regeneration] +Inv: It lets you turn invisible. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. the conjuration staff of a Million Nights {rElec rC+ rN+ Str-4 Conj} (4180 gold) [staff of conjuration] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. the scarab talisman "Zeaff" {Fly Slay+4 Stlth-} (5450 gold) [scarab talisman] Fly: It grants you flight. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. the +1 ring mail of Refuge {rN+ Slay+2} (2860 gold) rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +0 leather armour "Piun" {rF+ rCorr} (2160 gold) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +4 sling of Likurch {speed, rElec rF++ Dex+2} (6020 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 leather armour of Ryacipu {rN+} (2320 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the conjuration staff "Aveniah" {rPois Str+2 Conj} (4040 gold) [staff of conjuration] rPois: It protects you from poison. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. the ring of Cerepode {rPois Wiz Int+5 Dex-3} (4540 gold) [ring of wizardry] rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). the ring of Amorality {Fly Str+2 Dex+2} (3290 gold) [ring of flight] Fly: It grants you flight. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (6, -38, D:3) a +0 club (6, -34, D:3) a +0 scale mail (16, -33, D:3) a +0 mace (23, -32, D:3) a +0 club (41, 4, D:3) a +0 leather armour (44, -40, D:3) a +2 leather armour of poison resistance (45, -9, D:3) a +0 chain mail (47, -12, D:3) a +0 scale mail (49, -13, D:3) a +0 dagger (53, -3, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 club (2, 1, D:4) a +0 dagger a +0 robe (22, 10, D:4) a +0 dagger (22, 12, D:4) a +0 dagger a +0 robe (26, 6, D:4) a +0 dagger (26, 13, D:4) a +0 hand axe (30, 13, D:4) a +0 short sword a stone (37, 2, D:4) a +0 rapier (37, 7, D:4) a +0 dagger (41, 10, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 morningstar a +0 ring mail (1, 7, D:5) a +0 robe a +0 scythe (2, 0, D:5) a +0 dagger a +0 robe (7, 35, D:5) a wand of mindburst (13) (17, 35, D:5) a scroll of fear (18, 34, D:5) 10 gold pieces a +0 trident (18, 36, D:5) 6 gold pieces (22, 35, D:5) a +0 short sword a +0 leather armour (23, 35, D:5) a +0 robe (24, 37, D:5) a +0 leather armour (47, 23, D:5) a +2 shortbow of freezing Level 6 of the Dungeon (0, 0, D:6) a +2 flail of protection (1, -6, D:6) a +0 robe (9, -14, D:6) a +0 flail (13, -1, D:6) a +0 robe (14, -38, D:6) a +0 trident (14, -34, D:6) a +0 hand axe (14, -31, D:6) a +0 flail a +0 ring mail (14, -29, D:6) a +0 hand axe a +0 chain mail (16, -28, D:6) a +0 dagger (17, -36, D:6) a +0 short sword of venom (18, -36, D:6) a +0 trident (18, -35, D:6) a +0 trident a +0 chain mail (27, -9, D:6) a parchment of Summon Ice Beast (34, -18, D:6) a +0 rapier (40, -20, D:6) a +0 sling Level 7 of the Dungeon (2, -34, D:7) a +0 falchion 3 boomerangs a +0 leather armour (2, -33, D:7) a +0 hand axe a +0 chain mail (3, -33, D:7) a +0 dire flail a +0 chain mail (10, -41, D:7) a staff of air (15, -12, D:7) a +0 pair of boots of flying (17, -38, D:7) a +0 ring mail (26, -22, D:7) a +1 cloak (28, -19, D:7) a +0 long sword (49, -7, D:7) a +0 club a +0 scale mail (49, -3, D:7) a +0 broad axe Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (1, 0, D:8) a +0 dagger a +0 robe (3, -2, D:8) a +0 dagger a +0 robe (4, -8, D:8) a +0 mace (4, 3, D:8) a +0 morningstar a +0 robe (4, 4, D:8) a +4 battleaxe a +0 robe (6, 1, D:8) a +0 mace a +0 robe (6, 3, D:8) a +0 long sword a +0 robe (11, -18, D:8) a +0 orcbow (19, -2, D:8) a +0 robe (19, -1, D:8) a +1 mace a +0 robe a +3 falchion a +0 robe (20, -2, D:8) a +3 scimitar a +0 robe Level 9 of the Dungeon [Shop] Desiocw's General Store a parchment of Shatter (832 gold) a parchment of Ensorcelled Hibernation (92 gold) a box of beasts (640 gold) a +0 chain mail (96 gold) a potion of enlightenment (unknown) (82 gold) a wand of charming (3) (unknown) (118 gold) a +2 chain mail of willpower (368 gold) a +0 dagger (32 gold) a +0 club (8 gold) a parchment of Sticky Flame (208 gold) a +0 robe (14 gold) a scroll of vulnerability (66 gold) (0, 0, D:9) a +0 ring mail (0, 2, D:9) a +0 club (24, -11, D:9) a +0 club (24, -9, D:9) a +0 club a +0 leather armour (24, 12, D:9) a +0 ring mail a +0 short sword (25, -10, D:9) a +0 dagger a +0 scale mail (25, -9, D:9) a +0 flail a +0 ring mail (25, 12, D:9) a +0 short sword a +0 falchion (26, -10, D:9) a +0 whip a +0 ring mail (26, 9, D:9) a +0 ring mail a +0 mace (28, -8, D:9) a +0 club a +0 short sword a +0 club 7 stones (29, -14, D:9) a +0 dagger a +0 robe (36, 10, D:9) a +0 quarterstaff (40, 15, D:9) the +1 chain mail "Porgh" {rC+ MP+6 Int+3} rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (44, 9, D:9) a quill talisman (50, 1, D:9) a +0 flail a +0 mace (57, 6, D:9) a +0 trident Level 10 of the Dungeon [Shop] Lius's Antique Weapon Emporium a +0 long sword (119 gold) a +0 hand axe (102 gold) a +2 whip of distortion (618 gold) a +0 morningstar (204 gold) a +0 great sword (340 gold) a +0 flail (119 gold) a +0 club (17 gold) a +0 halberd (136 gold) a +3 dagger of speed (782 gold) (0, 0, D:10) a +0 spear a +0 hand axe a +0 leather armour (2, -46, D:10) a +0 flail (8, 0, D:10) a +1 vampiric falchion (20, -46, D:10) a +0 leather armour (25, -46, D:10) a +1 dagger of venom a +0 pair of gloves (33, -23, D:10) a +0 long sword (34, -38, D:10) a +0 orcbow (40, -39, D:10) a +0 rapier (41, -26, D:10) a +0 leather armour a +1 flail of protection (42, -28, D:10) a +0 flail (43, -27, D:10) a +0 mace a +0 leather armour a +0 whip a +0 hand axe (43, -26, D:10) a +0 leather armour a +0 hand axe a +2 spear of venom (43, -18, D:10) a +0 sling (43, 0, D:10) a +0 dire flail (44, -28, D:10) a +0 ring mail a +0 spear (44, -27, D:10) a +3 chain mail a +0 trident a +0 orcbow a +0 chain mail a +0 flail (44, -26, D:10) a +0 scale mail a +3 heavy spear (45, -27, D:10) a +0 plate armour a +0 battleaxe a +0 giant spiked club a +0 giant spiked club (46, -41, D:10) a spore talisman (46, -28, D:10) a +0 giant spiked club a +0 club a +0 giant club (55, -52, D:10) a +0 dagger a +0 robe (56, -11, D:10) a +3 scimitar of freezing a +3 devious dagger a +2 dagger of protection the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 11 gold pieces (4, -6, Orc:1) 2 scrolls of vulnerability 7 scrolls of noise a potion of moonshine (5, -4, Orc:1) 16 gold pieces (7, -11, Orc:1) 10 gold pieces (7, -2, Orc:1) 11 gold pieces (11, -4, Orc:1) 8 gold pieces a +0 whip a +0 ring mail (12, -1, Orc:1) 8 gold pieces a +0 trident (13, -6, Orc:1) 7 gold pieces a +0 dagger a +0 leather armour (14, -6, Orc:1) 5 gold pieces a +0 flail (15, -4, Orc:1) 6 gold pieces (15, -3, Orc:1) 6 gold pieces a +0 halberd 2 boomerangs a +0 chain mail (17, -7, Orc:1) 8 gold pieces a +0 dagger a +0 robe (17, -5, Orc:1) 4 gold pieces a +0 flail a +0 leather armour of poison resistance (17, 0, Orc:1) 6 gold pieces a +0 hand axe (18, -7, Orc:1) 6 gold pieces a +0 halberd a +0 plate armour (20, -8, Orc:1) 6 gold pieces a +0 trident (20, -7, Orc:1) 18 gold pieces (20, -3, Orc:1) 7 gold pieces (20, 1, Orc:1) 26 gold pieces (24, -12, Orc:1) 5 gold pieces a +0 hand axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 flail (18, 16, Lair:1) a wand of digging (5) (21, 3, Lair:1) a scroll of vulnerability