Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -2, D:1) a bat corpse (skeletalised by now) (9, -13, D:1) a ball python corpse (skeletalised by now) (13, 10, D:1) a jackal skeleton (13, 11, D:1) a ball python skeleton (14, -11, D:1) a +0 leather armour (14, 11, D:1) a +0 short sword a stone (14, 20, D:1) a frilled lizard skeleton (15, -17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (16, -17, D:1) a frilled lizard corpse (skeletalised by now) (16, 22, D:1) a ball python skeleton (16, 27, D:1) a +0 spear (19, 13, D:1) a frilled lizard skeleton (30, 7, D:1) a ball python skeleton (31, 2, D:1) a bat skeleton (33, 0, D:1) a bat corpse (skeletalised by now) (38, 8, D:1) a frilled lizard skeleton (42, 16, D:1) a bat corpse (skeletalised by now) (45, -6, D:1) a +0 robe (45, 2, D:1) a rat corpse (skeletalised by now) (47, 16, D:1) a +0 whip Level 2 of the Dungeon (3, -28, D:2) a quokka skeleton (6, -40, D:2) a hobgoblin skeleton (6, -10, D:2) a +0 dagger a +0 sling a goblin skeleton (7, 0, D:2) a jackal corpse (skeletalised by now) (10, -37, D:2) an adder skeleton (10, 0, D:2) a jackal corpse (skeletalised by now) (13, 6, D:2) a quokka corpse (skeletalised by now) (14, -23, D:2) a rat corpse (skeletalised by now) (21, -37, D:2) a hobgoblin skeleton (26, -31, D:2) a +0 short sword (33, -26, D:2) a +0 ring mail (47, -37, D:2) a +0 sling (47, -31, D:2) an adder corpse (skeletalised by now) (49, -3, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +9 sling "Jucaeke" {drain, Str+3 SInv} (6520 gold) Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +6 sling of Causality {drain, rN+ Will++} (5790 gold) rN+: It protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. the cold staff of Responsibility {rC++ Ice} (3900 gold) [staff of cold] rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. the fire staff of the Farrago {rF+ Str+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. the +1 helmet of Vassepne {rElec rC+ rCorr} (3610 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +0 ring mail "Soanou" {Will++} (2500 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the +2 buckler of Elyvilon's Hatred {Reflect, rPois Int+3} (3400 gold) rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 robe "Ejaava" {Harm rC+ Int+2 Dex+4} (3250 gold) Harm: It increases damage dealt and taken. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 short sword "Kich" {flame, Str+4} (5080 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +1 leather armour of Ethics {Bane rPois rF+ Int+3} (3150 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Zaomel" {rCorr Dex+4} (3540 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). the riddle talisman of Biwag {Int+6} (10970 gold) [riddle talisman] Int+6: It affects your intelligence (+6). the storm talisman of Calo Noiq {Harm rC- rN++ rCorr} (12140 gold) [storm talisman] Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the +0 robe of the Lotus Blossom {rF+} (1490 gold) rF+: It protects you from fire. It cannot be enchanted further. the conjuration staff of the Pure Ghosts {rF+ rC+ rCorr Conj Fire} (5720 gold) [staff of conjuration] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. the +2 pair of gloves "Katretwe" {rPois Will+} (3130 gold) rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. the +2 whip "Hydrabane" {speed, ^Fragile rElec Dex+4 Stlth+} (3710 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring of Escho {Str+5 SInv} (3250 gold) [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. the orb of Miesu {Glass, Str+3 Forge Alch} (4850 gold) Str+3: It affects your strength (+3). Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. the ring "Inavur" {rF- rN+++ Dex+4 Slay+4 Stlth-} (6400 gold) [ring of slaying] rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth-: It makes you less stealthy. (0, 0, D:3) a +0 ring mail (23, -14, D:3) a +0 hand axe (30, -17, D:3) a +0 dagger a +0 leather armour an orc skeleton (33, -18, D:3) a rat skeleton (37, -17, D:3) an adder skeleton (41, -14, D:3) a +0 robe (42, -25, D:3) a +0 falchion a +0 scale mail an orc skeleton (50, 13, D:3) a +0 club (53, 14, D:3) a +0 whip (61, -16, D:3) a +0 short sword 5 stones (65, -21, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 7 gold pieces (3, -5, D:4) a +0 club a kobold corpse (5, -9, D:4) a +0 sling (17, -7, D:4) a +0 robe (17, 5, D:4) a +0 mace