Sinthramyr Level 1 of the Dungeon [Shop] Ahoisen's Weapon Shop a +1 spear of venom (137 gold) 6 silver javelins (702 gold) the +2 mace of Judgement {concuss, +Blink} (351 gold) +Blink: It lets you blink. It cannot be enchanted further. a +0 spear (39 gold) the +3 short sword of the Hodge-Podge {flame, *Slow rCorr Str+4} (465 gold) *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 hand axe (39 gold) a +0 club (6 gold) a +0 dagger (26 gold) a +2 antimagic sling (214 gold) a +0 spear (39 gold) a +0 club (6 gold) (0, 0, D:1) a quokka corpse (skeletalised by now) (3, -8, D:1) a +0 sling (4, 8, D:1) a bat corpse (skeletalised by now) (17, -9, D:1) a rat skeleton (22, 19, D:1) a quill talisman (25, 5, D:1) a rat skeleton (31, 3, D:1) a +0 dagger a +0 club a goblin skeleton (31, 4, D:1) a +0 short sword (36, 20, D:1) a +0 spear (37, 30, D:1) 5 stones (39, 32, D:1) an inkwell talisman (44, 19, D:1) a +0 club (52, 18, D:1) a +0 hand axe (53, 19, D:1) 2 stones a kobold corpse (skeletalised by now) (54, 30, D:1) a +0 hand axe (56, 15, D:1) a +0 short sword (60, 0, D:1) 6 poisoned darts Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (2, -13, D:2) a +0 ring mail (5, -11, D:2) a bat corpse (skeletalised by now) (21, 3, D:2) the +1 robe of the Several Queens {*Silence rN+ Str+8} *Silence: It may silence you when you take damage. rN+: It protects you from negative energy. Str+8: It affects your strength (+8). It cannot be enchanted further. (22, -33, D:2) a rat skeleton (23, -32, D:2) a +0 scythe of protection a +0 robe the human corpse of Sigmund (skeletalised by now) (23, -28, D:2) a +0 hand axe (23, -13, D:2) an adder corpse (skeletalised by now) (27, -12, D:2) a +0 flail (35, -17, D:2) a +0 leather armour (44, 2, D:2) a frilled lizard skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (5, -1, D:3) a +1 heavy quarterstaff (7, 18, D:3) 4 boomerangs a jackal corpse (skeletalised by now) (10, 15, D:3) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, 27, D:3) a rat corpse (skeletalised by now) (26, 15, D:3) a +0 club a goblin skeleton (29, 20, D:3) a +0 mace a +0 leather armour (32, 34, D:3) a +0 club (34, 20, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) 9 gold pieces (3, -1, D:4) a potion of heal wounds (7, 7, D:4) an iguana corpse (skeletalised by now) (8, 4, D:4) a +0 short sword (8, 10, D:4) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, 11, D:4) a +0 whip a +0 ring mail (10, 3, D:4) a black bear skeleton (10, 6, D:4) a +0 flail (10, 8, D:4) a +0 whip a +0 club (10, 9, D:4) a +0 club (10, 11, D:4) a +0 dagger a +0 robe (11, 9, D:4) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (18, -5, D:4) a +0 mace (25, 8, D:4) a +0 dagger Level 6 of the Dungeon (8, 14, D:6) a +0 leather armour a +0 club (9, -1, D:6) a +0 ring mail (10, 31, D:6) 16 gold pieces (12, 32, D:6) a parchment of Sandblast (13, 31, D:6) an iguana corpse (16, 1, D:6) a +0 rapier (18, 22, D:6) a potion of haste (37, 9, D:6) a scorpion corpse (43, -1, D:6) a +0 trident Level 7 of the Dungeon (0, 0, D:7) the +1 robe of the Iron Devil {+Inv MP+10} +Inv: It lets you turn invisible. MP+10: It affects your magic capacity (+10). It cannot be enchanted further. (9, 3, D:7) a +0 mace (12, 0, D:7) a +0 club (12, 1, D:7) a +0 short sword a +0 scale mail the Ecumenical Temple