Sinthramyr Level 1 of the Dungeon (0, 7, D:1) a bat skeleton (3, -18, D:1) a quokka skeleton (8, -18, D:1) a ball python skeleton (8, -8, D:1) a hobgoblin skeleton (8, 25, D:1) a +0 dagger a kobold skeleton (9, 21, D:1) a +0 ring mail (12, 11, D:1) a +0 club (13, -20, D:1) a +0 dagger (18, -18, D:1) a +0 club (19, -11, D:1) a rat skeleton (19, 7, D:1) a +0 dagger 4 stones (19, 28, D:1) a +0 sling (21, 6, D:1) a kobold skeleton (23, 5, D:1) a ball python skeleton (23, 30, D:1) a +0 sling (24, 28, D:1) a hobgoblin corpse (skeletalised by now) (26, -11, D:1) a dwarf skeleton (26, -8, D:1) a dwarf skeleton (26, -1, D:1) a +1 pair of boots (27, -8, D:1) a dwarf skeleton (27, 3, D:1) a dwarf skeleton (29, -8, D:1) a dwarf skeleton (30, 10, D:1) a +0 dagger 5 stones (30, 11, D:1) a hobgoblin skeleton (31, 11, D:1) a +0 ring mail (33, 11, D:1) a hobgoblin skeleton (33, 22, D:1) a +0 club a kobold skeleton (33, 24, D:1) a +0 club a goblin skeleton (43, 3, D:1) a +0 dagger a bat corpse (skeletalised by now) (45, 14, D:1) a hobgoblin skeleton Level 2 of the Dungeon [Shop] Carhem's Weapon Shop the +3 rapier of Autumn {flame, Int+4} (564 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 rapier (77 gold) a +0 sling (21 gold) a +0 mace (42 gold) a +0 sling (21 gold) a +0 sling (21 gold) a +0 sling (21 gold) a +0 club (7 gold) (7, 17, D:2) a jackal corpse (skeletalised by now) (8, -7, D:2) a +0 dagger (8, 28, D:2) a +0 scythe a +0 robe (10, -9, D:2) a ball python corpse (skeletalised by now) (10, -5, D:2) a frilled lizard corpse (skeletalised by now) (12, -7, D:2) a ball python corpse (skeletalised by now) (22, 24, D:2) a +0 short sword (32, -13, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, 7, D:2) a frilled lizard corpse (skeletalised by now) (35, 38, D:2) a +0 ring mail (38, -3, D:2) 4 stones a kobold skeleton (38, 17, D:2) a quokka skeleton (43, 14, D:2) a ball python corpse (skeletalised by now) (59, 14, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club 2 stones a kobold corpse (skeletalised by now) (9, -5, D:3) a +0 club a +0 leather armour (9, 7, D:3) a +0 short sword (9, 14, D:3) a +0 hand axe a +0 leather armour a +0 club a +0 leather armour a +0 dagger a +0 robe a +0 hand axe a +0 leather armour an orc skeleton an orc skeleton (10, -3, D:3) a +0 mace (11, -3, D:3) a +0 flail (28, -6, D:3) a ball python corpse (skeletalised by now) (32, -2, D:3) a +0 spear (39, 26, D:3) a rat corpse (skeletalised by now) (40, 25, D:3) a +0 ring mail (46, 25, D:3) a jackal corpse (skeletalised by now) (48, -6, D:3) a jackal corpse (skeletalised by now) (48, 24, D:3) a frilled lizard corpse (skeletalised by now) (51, 24, D:3) a jackal corpse (skeletalised by now) (51, 25, D:3) a jackal corpse (skeletalised by now) (55, 21, D:3) a +0 dagger (58, 6, D:3) a +0 mace (58, 8, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (2, -14, D:4) a +0 orcbow (8, 2, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (17, -35, D:4) an adder corpse (skeletalised by now) (19, -21, D:4) a +0 dagger (25, 4, D:4) a +0 dagger a goblin corpse (skeletalised by now) (31, -25, D:4) a +0 helmet (32, -25, D:4) a +0 dagger (34, 1, D:4) a +0 war axe (42, -25, D:4) a +0 mace an orc skeleton (43, 4, D:4) a +1 whip of pain a +0 club a +2 leather armour of willpower an orc corpse (skeletalised by now) (44, -27, D:4) a +0 hand axe (44, 4, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (45, -26, D:4) a +0 short sword an orc skeleton (45, 4, D:4) a +0 morningstar a +0 ring mail an orc corpse (skeletalised by now) (45, 5, D:4) an orc corpse (skeletalised by now) (52, 6, D:4) an adder corpse (skeletalised by now) (57, -29, D:4) a ball python corpse (skeletalised by now) (64, -29, D:4) a +0 dagger a goblin corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) the +0 robe of Anarchy {Str+4 Int+2 SInv} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (7, 2, D:5) a +0 robe (12, 10, D:5) a +0 barding (22, 23, D:5) a +0 club a +0 short sword an orc corpse (skeletalised by now) (23, 23, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (23, 24, D:5) a frilled lizard corpse (skeletalised by now) (27, 19, D:5) a +0 robe (29, 16, D:5) a frilled lizard skeleton (31, 10, D:5) a frilled lizard skeleton (33, 11, D:5) a frilled lizard skeleton (33, 14, D:5) a +0 club a gnoll skeleton (34, 14, D:5) a +0 flail (35, 14, D:5) an iguana skeleton (35, 15, D:5) a +0 club a +0 robe a gnoll skeleton (37, 29, D:5) an iguana skeleton Level 6 of the Dungeon (12, -11, D:6) a +1 heavy hand axe (13, 25, D:6) a +0 whip a +0 scale mail a hound skeleton (14, 24, D:6) a +0 club a +0 leather armour (14, 25, D:6) a +0 hand axe (16, -23, D:6) a +0 ring mail (16, 17, D:6) a +0 war axe a +0 club an orc skeleton (23, 34, D:6) a +0 club (24, -11, D:6) a +0 leather armour (25, 12, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (29, -9, D:6) a +0 club a +0 chain mail a +0 dagger (29, -7, D:6) a +0 dagger a +0 robe (29, 27, D:6) an iguana corpse (skeletalised by now) (40, 14, D:6) a +1 pair of boots (40, 20, D:6) the human corpse of Prince Ribbit (skeletalised by now) (51, 0, D:6) +0 steam dragon scales a steam dragon corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 dagger of the Blowfly {heavy, rN+ rCorr Str+3} (5670 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. the orb "Qedy" {Stardust, rC+ Dex+3} (4430 gold) rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). the air staff "Grim Tooth" {^Drain rElec Will+++ Int+2 Fire Air} (6420 gold) [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. the +4 leather armour of Impatience {-Tele rElec Str-3 Stlth+} (2550 gold) -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +4 sling of draining (2470 gold) the +1 pair of gloves of Leapfrog {Str+4} (2490 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the amulet "Tulafy" {Wildshape rF++ Will++ Dex-3} (6220 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). the sanguine talisman of Resilience {-Tele rElec rC+ Slay+5} (14850 gold) [sanguine talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rC+: It protects you from cold. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +1 great mace of venom (1900 gold) the scarab talisman of the Wereyak {rElec} (3650 gold) [scarab talisman] rElec: It insulates you from electricity. the +4 short sword of Skirmishing {drain, rC+ rCorr} (4500 gold) rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the spider talisman of Polish {Int+3} (3530 gold) [spider talisman] Int+3: It affects your intelligence (+3). the +5 mace of Risk Management {drain, rCorr SInv} (4720 gold) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. the air staff "Gaegar" {rElec rN++ Air} (4250 gold) [staff of air] rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Air: It increases the power of your Air spells. the inkwell talisman "Xuesijy" {rF+ rCorr} (3800 gold) [inkwell talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. the +5 ring mail of Too Many Cooks {rCorr} (4160 gold) rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the ring of the Dull God {rElec Dex+9} (5630 gold) [ring of dexterity] rElec: It insulates you from electricity. Dex+9: It affects your dexterity (+9). the eel talisman of Lesser Demons {rCorr MP+8 Str+3 Int+5} (10970 gold) [eel talisman] rCorr: It protects you from acid and corrosion. MP+8: It affects your magic capacity (+8). Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). the +5 mace "Alym" {concuss, Dex+4 SInv} (4760 gold) Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. the ring "Fiulut" {rC- AC+4 Str+4} (4440 gold) [ring of protection] rC-: It makes you vulnerable to cold. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). (5, 3, D:7) a scorpion corpse