Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14595140362625433665 7 Sinthramyr the Apothecary (level 2, -1/17 HPs) Began as a Poltergeist Alchemist on Apr 22, 2026. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (306 turns). Sinthramyr the Apothecary (Poltergeist Alchemist) Turns: 306, Time: 00:00:32 Health: -1/17 AC: 2 Str: 4 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 17 God: Gold: 18 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) b - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +1 cloak (haunted) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic Skills: + Level 2.2 Dodging + Level 3.0 Stealth * Level 2.2 Spellcasting * Level 0.8 Conjurations * Level 0.2 Air Magic + Level 3.3 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 32% 1d2 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 18% 2d6 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 13% N/A 43% 4 Teleport Other Tloc 1% N/A 50% 3 Sticky Flame Fire/Alch 7% 2d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The quokka attacks as it pursues you! The quokka closely misses you. You are out of magic! The quokka bites you. Poisonous fumes billow around the quokka! The quokka is poisoned. The quokka barely misses you. The quokka attacks as it pursues you! The quokka closely misses you. You are out of magic! You are out of magic! You are out of magic! The quokka attacks as it pursues you! The quokka bites you. The quokka looks more healthy. The quokka completely misses you. You are out of magic! The quokka bites you. You are out of magic! The quokka attacks as it pursues you! The quokka barely misses you. You are out of magic! You are out of magic! The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! The quokka barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the quokka. The quokka is severely wounded. The quokka bites you. You hit the quokka but do no damage. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka misses you. You miss the quokka. The quokka is severely wounded. The quokka misses you. You are too injured to fight recklessly! You hit the quokka but do no damage. The quokka is severely wounded. The quokka bites you. You die... #### #... ###############... #>................ #.......#######... #g#####.#......... #r# #.#........# #@# #..........# #.# ##.........# #####.#######........# #.........###......... #....................# #....................# #.....†.......#......# ######....#....#####......# #.........#.#.## #......# You could see a quokka and a hobgoblin. Vanquished Creatures A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sinthramyr the Poltergeist Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 282 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 306 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, fountainhead Action || total ---------------------------++------- Attack: Normal || 8 Melee: Dagger || 7 Unarmed || 1 Cast: Poisonous Vapours || 11 Armour: None || 10 Dodge: Dodged || 17