Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, -13, D:1) a quokka corpse (skeletalised by now) (6, -12, D:1) a goblin skeleton (9, -9, D:1) a rat corpse (skeletalised by now) (11, 0, D:1) a +0 club (18, -25, D:1) a rat corpse (skeletalised by now) (36, -17, D:1) a ball python skeleton (41, -15, D:1) a +0 club (51, -9, D:1) a +0 club (55, -6, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (2, -5, D:2) a +0 robe (3, -17, D:2) a jackal corpse (skeletalised by now) (7, -32, D:2) an adder corpse (skeletalised by now) (10, -8, D:2) a +0 whip (11, -24, D:2) an adder corpse (skeletalised by now) (17, -23, D:2) a quokka skeleton (20, 10, D:2) a +0 short sword (22, 11, D:2) a +0 short sword 4 stones (31, -32, D:2) a +0 chain mail (37, -4, D:2) a +0 robe (51, -15, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (61, 2, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 ring mail of fire resistance (3, 3, D:3) a +0 whip (7, 8, D:3) a +0 dagger a goblin corpse (skeletalised by now) (7, 17, D:3) a +0 short sword a +0 chain mail (14, 43, D:3) a quokka corpse (skeletalised by now) (18, 38, D:3) a +0 heavy hand axe (18, 39, D:3) a +0 hand axe a +0 leather armour a +0 falchion (18, 43, D:3) an adder corpse (skeletalised by now) (20, 38, D:3) a +0 flail 2 boomerangs a +0 leather armour (20, 42, D:3) a +0 club (21, -3, D:3) a +0 club a goblin corpse (skeletalised by now) (31, 34, D:3) a +1 cloak (46, 30, D:3) a +0 short sword (48, 18, D:3) a bat corpse (skeletalised by now) (57, 5, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Uppid's Armour Shoppe the +4 ring mail of Ufryg {rPois rF++ Will- Regen+} (582 gold) rPois: It protects you from poison. rF++: It greatly protects you from fire. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. the +1 leather armour "Urrox" {rF+ SInv} (302 gold) rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +0 chain mail (72 gold) a +0 robe (10 gold) a +0 helmet (54 gold) an orb of attunement (312 gold) a +0 leather armour (24 gold) a +1 cloak of stealth (198 gold) a +0 ring mail of positive energy (96 gold) (0, 14, D:4) a hound skeleton (2, 7, D:4) a +1 flail of concussion a +0 chain mail (8, 10, D:4) a +0 ring mail (8, 14, D:4) a +1 cloak (16, 37, D:4) a +0 mace an iguana skeleton an orc skeleton an adder skeleton (18, 21, D:4) a +0 trident (19, 32, D:4) a +0 dagger a +0 robe an orc skeleton (20, 37, D:4) a +0 hand axe an orc skeleton (21, 6, D:4) a +0 long sword (22, 21, D:4) a +0 short sword a +0 leather armour (24, -5, D:4) a +0 club (33, 35, D:4) a +0 rapier (35, 31, D:4) a hound skeleton (43, 23, D:4) a +0 whip a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 orcbow (7, 8, D:5) a +0 giant spiked club (7, 21, D:5) a +0 robe (14, 53, D:5) a +0 dagger a +0 ring mail (24, 35, D:5) a gold piece (24, 36, D:5) a gold piece (24, 37, D:5) 2 gold pieces (25, 36, D:5) a gold piece (34, 23, D:5) a +0 leather armour (37, 49, D:5) a +0 flail (46, 30, D:5) a +0 war axe 3 boomerangs an orc skeleton (47, 29, D:5) a +0 dagger a +0 robe an orc skeleton (48, 29, D:5) a +0 war axe a +0 leather armour an orc skeleton (48, 48, D:5) a +0 leather armour (52, 27, D:5) an orb of mayhem (58, 2, D:5) a +0 halberd (61, -6, D:5) a +0 giant club (66, 6, D:5) 2 javelins Level 6 of the Dungeon (5, -3, D:6) 6 gold pieces a +0 whip a +0 robe (7, -2, D:6) a +0 whip (9, -9, D:6) a +0 spear (9, 1, D:6) a +0 scale mail a +0 club (9, 3, D:6) a +0 leather armour a +0 hand axe (10, -1, D:6) 6 gold pieces a +0 whip (10, 2, D:6) a +0 chain mail a +0 long sword (10, 3, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe (12, 4, D:7) a +1 dagger of speed (41, 9, D:7) a +0 club (44, -16, D:7) a +0 quarterstaff (48, 25, D:7) a +0 dagger a +0 club a +0 dagger a +0 dagger the +7 ring mail of Sin {rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a +0 dagger a +0 whip 18 stones a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 orcbow (2, -19, D:8) a +0 flail a +0 leather armour (3, -19, D:8) a +0 short sword (3, -16, D:8) a +0 dagger a +0 robe (4, -17, D:8) a +0 club 3 boomerangs (6, -15, D:8) a +0 short sword a +0 chain mail (7, -25, D:8) a +0 scale mail (9, -9, D:8) a +0 ring mail (12, -15, D:8) a +0 ring mail (15, -22, D:8) a +0 pair of boots (19, 20, D:8) a +0 hand axe (19, 21, D:8) a +0 flail (19, 22, D:8) a +0 hand axe a +0 leather armour a +0 trident a +0 plate armour (19, 23, D:8) a +0 hand axe (19, 24, D:8) a +0 dagger (21, -16, D:8) a +0 hand axe a +0 leather armour (21, -13, D:8) a +0 club a +0 dagger (22, -15, D:8) a +0 short sword (28, 27, D:8) a scroll of identify (30, -18, D:8) a +0 leather armour (34, 13, D:8) a +0 giant club a +0 giant spiked club (35, 17, D:8) a +0 club (35, 20, D:8) a potion of ambrosia (36, 21, D:8) 6 gold pieces (37, 29, D:8) a +0 long sword (38, -5, D:8) a +0 dagger (42, -8, D:8) a staff of conjuration the Ecumenical Temple