Sinthramyr Level 1 of the Dungeon (7, -35, D:1) a hobgoblin corpse (skeletalised by now) (13, -33, D:1) a +0 whip (16, -25, D:1) a +0 spear (16, -7, D:1) a +0 short sword (17, 1, D:1) a +0 halberd (18, -20, D:1) a rat skeleton (19, -19, D:1) a bat skeleton (20, -13, D:1) a +0 club (22, -7, D:1) a +0 short sword (28, -18, D:1) 3 stones (29, -4, D:1) a ball python corpse (skeletalised by now) (36, -12, D:1) a +0 whip (38, -19, D:1) a +0 spear (45, -35, D:1) a bat skeleton (56, -26, D:1) a parchment of Sublimation of Blood Level 2 of the Dungeon (4, 18, D:2) 5 stones a kobold corpse (skeletalised by now) (5, 21, D:2) a frilled lizard skeleton (19, 35, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (22, 24, D:2) a +0 spear (31, 25, D:2) a rat corpse (skeletalised by now) (36, 26, D:2) a ball python skeleton (37, 10, D:2) a +0 dagger a kobold corpse (skeletalised by now) (41, 19, D:2) an adder skeleton (41, 20, D:2) a hobgoblin skeleton (42, 18, D:2) a hobgoblin skeleton (59, 15, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 long sword (7, -30, D:3) a +0 dagger (12, -27, D:3) a +0 short sword (16, -23, D:3) a +0 spear (17, -22, D:3) a +0 club (17, -21, D:3) a +0 spear (17, -1, D:3) a rat corpse (skeletalised by now) (18, -22, D:3) a +0 club a gnoll skeleton (30, -1, D:3) a +0 hand axe (32, -28, D:3) a +0 dagger a stone a kobold corpse (skeletalised by now) (39, -14, D:3) a +0 ring mail (44, -4, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 whip of Gozag's Fury {pain, ^Contam rC+ Will+ Int+2} (3940 gold) ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the air staff of the Dwarven Hall {rElec Dex+2 SInv Air} (4040 gold) [staff of air] rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Air: It increases the power of your Air spells. the ring "Xoell" {rElec rPois Dex+3} (4030 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). the +2 whip "Peitt" {vamp, Int+4} (3290 gold) Int+4: It affects your intelligence (+4). It cannot be enchanted further. the riddle talisman of Yfaedem {rPois} (7800 gold) [riddle talisman] rPois: It protects you from poison. the necromancy staff of the Hodge-Podge {rN++ Stlth- Conj Necro} (4040 gold) [staff of necromancy] rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. the conjuration staff of Gluttony {Will+ Conj} (3760 gold) [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. the fire staff "Jiddist" {rF+ Str+7 Fire} (4670 gold) [staff of fire] rF+: It protects you from fire. Str+7: It affects your strength (+7). Fire: It increases the power of your Fire spells. the +1 ring mail of Uptuxirgh {rCorr Int+6} (3420 gold) rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +0 leather armour "Iplofe" {Fly Int+2} (1530 gold) Fly: It grants you flight. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the cold staff of the Imbibing Boar {rC++ rCorr Ice} (4460 gold) [staff of cold] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. the ring of the Salamander {Will+ EV+5 Str+3} (5490 gold) [ring of evasion] Will+: It increases your willpower. EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). the +9 dagger "Grim Tooth" {drain, +Blink rC+ Dex+3} (7590 gold) +Blink: It lets you blink. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the dragon-coil talisman of Baixabuc {rElec rF+ Int+2 Stlth-} (12140 gold) [dragon-coil talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. the +1 whip of Chance {holy, *Noise rN+ Str+5} (2770 gold) *Noise: It may make a loud noise when swung. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. the amulet of Zyxeskuru {Rampage Acrobat Str+4 SInv} (4960 gold) [amulet of the acrobat] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Acrobat: It increases your evasion after moving or waiting. Str+4: It affects your strength (+4). SInv: It lets you see invisible. the ring of Lucidity {rF+ Int+2} (3620 gold) [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). the +10 dagger "Matwe" {holy, rC++ Int+6 Dex-4} (8230 gold) rC++: It greatly protects you from cold. Int+6: It affects your intelligence (+6). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the ring "Jury" {^Contam rN+ Int+5 Slay+4} (5210 gold) [ring of slaying] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring "Bacuxaoth" {rC+ Will+ rCorr Int-5 SInv} (3690 gold) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (10, 1, D:4) a +0 hammer (10, 3, D:4) a +0 hammer (11, 0, D:4) a +0 hammer (11, 1, D:4) a +0 hammer (11, 2, D:4) a +0 hammer (11, 3, D:4) a +0 hammer (11, 4, D:4) a +0 hammer (12, -23, D:4) a hobgoblin corpse (skeletalised by now) (12, -6, D:4) a +4 quarterstaff of chaos (12, 0, D:4) a +0 hammer (12, 1, D:4) a +0 hammer (12, 2, D:4) a +0 hammer (12, 3, D:4) a +0 hammer (13, -9, D:4) a +0 hammer (13, 1, D:4) a +0 hammer (13, 3, D:4) a +0 hammer (13, 4, D:4) a +0 hammer (19, 18, D:4) a +0 trident (19, 19, D:4) a +0 war axe a +0 leather armour (20, 18, D:4) a +0 flail (20, 19, D:4) a +0 mace a +0 short sword (32, -15, D:4) a +0 dagger a +0 leather armour (33, -15, D:4) a +0 short sword a +0 flail a +0 trident (34, -14, D:4) a +0 trident (37, -9, D:4) a +0 scale mail (55, 19, D:4) a +0 giant club Level 5 of the Dungeon (20, 6, D:5) a +0 dagger (32, 6, D:5) a +0 hand axe Level 6 of the Dungeon [Shop] Vibly's Weapon Boutique a +0 morningstar (60 gold) a +2 vampiric lajatang (570 gold) 3 poisoned darts (18 gold) a +0 mace (30 gold) a +0 quarterstaff (50 gold) a +3 vampiric short sword (260 gold) 3 poisoned darts (18 gold) 4 poisoned darts (24 gold) the +7 lajatang "Undertaker" {reap, ^Drain rF++} (689 gold) ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. It cannot be enchanted further. 4 boomerangs (80 gold) the +8 Vampire's Tooth {megavamp} (600 gold) It cannot be enchanted further. (0, 2, D:6) a +0 giant club (6, 9, D:6) a parchment of Teleport Other (6, 10, D:6) a +0 partisan +0 steam dragon scales (13, -5, D:6) a +0 hand axe a +0 leather armour (13, -4, D:6) a +0 trident a +0 ring mail (14, -4, D:6) a +0 flail a +0 leather armour (14, -3, D:6) a +0 dagger a +0 ring mail (15, -3, D:6) a +0 club (16, 5, D:6) a +2 devious rapier a +0 leather armour (19, 30, D:6) a +0 whip (35, -1, D:6) a staff of earth (59, 7, D:6) a +0 sling (62, 13, D:6) a +0 short sword Level 7 of the Dungeon (2, -8, D:7) 3 gold pieces a +0 whip a +0 leather armour (2, -7, D:7) 17 gold pieces a +0 club a +0 flail a +0 whip (3, -7, D:7) 25 gold pieces a +0 club a +0 shortbow (7, -6, D:7) a potion of moonshine (11, -5, D:7) a +0 hand axe (12, -6, D:7) a +0 hand axe