Sinthramyr Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (12, -38, D:1) a +0 whip 4 stones (12, -36, D:1) a rat corpse (skeletalised by now) (20, 5, D:1) a ball python corpse (skeletalised by now) (28, -43, D:1) a bat skeleton (30, -17, D:1) a +0 club a rat skeleton (33, -44, D:1) a +0 dagger 4 stones a kobold skeleton (36, -33, D:1) a +0 dagger a stone (36, -24, D:1) a +0 ring mail (42, -19, D:1) a bat skeleton (44, -15, D:1) a +0 dagger (44, -14, D:1) a +0 dagger (46, 0, D:1) a rat corpse (skeletalised by now) (57, -12, D:1) a bat skeleton (58, -47, D:1) a +0 short sword (60, -34, D:1) a bat corpse (skeletalised by now) (63, -50, D:1) a +0 leather armour (68, 4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Tuwuc's Jewellery Shop the quill talisman of Mezcal {rElec} (420 gold) [quill talisman] rElec: It insulates you from electricity. a +4 ring of protection (unknown) (504 gold) a +6 ring of dexterity (504 gold) an amulet of magic regeneration (unknown) (420 gold) the blade talisman "Joazikh" {rPois rCorr Str+4 Dex-4} (1419 gold) [blade talisman] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). a ring of flight (unknown) (245 gold) an inkwell talisman (140 gold) a ring of poison resistance (280 gold) a +5 ring of evasion (unknown) (504 gold) an amulet of guardian spirit (unknown) (420 gold) (0, 0, D:2) a +2 helmet (6, 13, D:2) a +0 dagger (16, 16, D:2) a +0 sling (17, 15, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, 4, D:2) a rat corpse (skeletalised by now) (36, 25, D:2) an adder corpse (skeletalised by now) (38, -16, D:2) a +0 ring mail (39, -12, D:2) a +0 club a goblin corpse (skeletalised by now) (51, 22, D:2) a +0 quarterstaff (54, 6, D:2) a +0 club (58, 14, D:2) a +0 dagger (64, 18, D:2) a +0 scale mail Level 3 of the Dungeon (0, 7, D:3) a +0 war axe (1, 2, D:3) a staff of fire (1, 24, D:3) a +0 chain mail (2, 14, D:3) a ball python corpse (skeletalised by now) (10, 10, D:3) a +0 ring mail (10, 12, D:3) a +0 club an orc corpse (skeletalised by now) (11, 26, D:3) a frilled lizard corpse (skeletalised by now) (20, -6, D:3) a +0 leather armour a +0 short sword an orc skeleton (21, -8, D:3) a +0 ring mail a +0 flail a +0 robe a +0 scythe a quokka skeleton the human skeleton of Sigmund a jackal skeleton a rat skeleton an orc skeleton (21, 18, D:3) a bat corpse (skeletalised by now) (22, -8, D:3) a +0 club (23, -8, D:3) a ball python skeleton (25, -7, D:3) a hobgoblin skeleton (40, 24, D:3) a rat corpse (skeletalised by now) (41, 23, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 pair of gloves (15, -39, D:4) a +0 club (24, -4, D:4) a +0 whip (27, -39, D:4) a +0 club 2 stones a kobold corpse (skeletalised by now) (27, -6, D:4) a +0 leather armour the human skeleton of Eustachio (27, -5, D:4) a quokka skeleton (37, -16, D:4) a +0 scale mail (43, -8, D:4) a quill talisman (50, -9, D:4) a +0 spear Level 5 of the Dungeon (3, 25, D:5) a rat skeleton a ball python skeleton a ball python skeleton a river rat skeleton an adder skeleton (16, 41, D:5) a +0 ring mail a +0 trident (18, 25, D:5) a +0 leather armour (33, 3, D:5) an adder corpse (skeletalised by now) (39, 0, D:5) a +0 club (39, 18, D:5) a ring of poison resistance (40, -3, D:5) a +0 flail a +0 leather armour a +0 flail a +0 halberd a gnoll corpse (skeletalised by now) (40, -2, D:5) a +0 whip a +0 chain mail a +0 whip a +0 club a gnoll corpse (skeletalised by now) (46, 35, D:5) a +0 orcbow (47, 49, D:5) a +0 dagger (56, 41, D:5) a +0 flail a gnoll skeleton (57, 40, D:5) a +0 spear a +2 whip of venom a gnoll skeleton a gnoll skeleton (57, 41, D:5) a +0 spear Level 6 of the Dungeon (0, 0, D:6) a +0 plate armour (12, 6, D:6) a +0 club (13, 7, D:6) a +0 flail a gnoll skeleton (13, 8, D:6) a +0 spear (13, 9, D:6) a +0 club a gnoll skeleton (22, 11, D:6) a +0 orcbow a water moccasin corpse (skeletalised by now) (32, 8, D:6) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). It cannot be enchanted further. (38, -12, D:6) a +0 club a +0 leather armour a +0 hand axe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, -26, D:6) a +0 arbalest a +0 halberd (42, -25, D:6) a +0 ring mail a +0 halberd (43, -25, D:6) a +0 flail a gnoll skeleton an adder skeleton (44, -25, D:6) a +0 leather armour a +0 whip a gnoll skeleton (45, -15, D:6) a +0 robe (59, -31, D:6) an adder corpse (skeletalised by now) a hound corpse (skeletalised by now) Level 7 of the Dungeon [Shop] Ishrimul's Hydra Hut a +0 great sword of flaming (320 gold) a +1 broad axe of flaming (371 gold) a +1 lajatang of flaming (544 gold) a +1 arbalest of freezing (328 gold) a +2 broad axe of flaming (451 gold) a +1 arbalest of freezing (328 gold) (0, 0, D:7) a +0 sling (11, -12, D:7) a +0 leather armour (19, -20, D:7) a parchment of Fulminant Prism (21, -33, D:7) a +0 dagger (21, -32, D:7) a +2 rapier of freezing a +0 ring mail (21, -31, D:7) a +0 dagger a +0 robe (22, -33, D:7) a +0 club (22, -32, D:7) a +0 club a +0 leather armour (22, -31, D:7) a +0 dagger a +0 robe (22, -26, D:7) a +0 whip (23, -34, D:7) a +0 orcbow (27, 7, D:7) a +0 giant club (29, 3, D:7) a +0 hand axe (36, -16, D:7) a +0 hand axe a +0 leather armour a +0 flail (40, -9, D:7) a +0 rapier Level 8 of the Dungeon (0, 0, D:8) 2 curare-tipped darts (1, -1, D:8) a curare-tipped dart (16, 0, D:8) a +0 whip (25, 6, D:8) a ring of poison resistance the Ecumenical Temple