Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 127443333205750541 69 SirBeavis the Conjurer (level 4, -5/33 HPs) Began as a Draconian Conjurer on Aug 13, 2025. Slain by a water moccasin (9 damage) ... on level 4 of the Dungeon. The game lasted 00:13:32 (2312 turns). SirBeavis the Conjurer (Draconian Conjurer) Turns: 2312, Time: 00:13:32 Health: -5/33 AC: 0 Str: 18 XL: 4 Next: 2% Magic: 3/11 EV: 17 Int: 18 God: Gold: 107 SH: 0 Dex: 13 Spells: 4/7 levels left rFire x . . r - melded +2 dagger (holy) rCold . . . i - melded +0 buckler rNeg . . . (helmet unavailable) rPois ∞ (cloak unavailable) rElec . (gloves unavailable) rCorr . o - melded +1 pair of boots SInv . y - amulet of magic regeneration Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.52/turn %: harm (+30% outgoing, +20% incoming) @: scroll-form A: scribal knowledge, magic absorption, novice magic, weak attacks, (AC +5), tiny, unfitting armour, (cold-blooded), (armoured tail 1) a: Begin Untransformation You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 107 gold pieces. Inventory: Hand Weapons r - a +2 dagger of holy wrath (melded) t - a +0 hand axe u - a +1 trident of freezing A - a +0 falchion Missiles e - 6 javelins m - 3 boomerangs z - 4 poisoned darts Armour i - a +0 buckler (melded) o - a +1 pair of boots (melded) Jewellery y - an amulet of magic regeneration (worn) Scrolls b - 4 scrolls of fog {unknown} c - a scroll of teleportation {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of noise {unknown} l - a scroll of fear {unknown} n - 2 scrolls of identify {unknown} p - a scroll of revelation {unknown} v - a scroll of immolation {unknown} B - a scroll of vulnerability {unknown} Potions a - a potion of magic d - a potion of enlightenment {unknown} g - a potion of berserk rage {unknown} k - 3 potions of might {unknown} q - a potion of lignification {unknown} s - a potion of ambrosia {unknown} x - a potion of resistance {unknown} Talismans f - the inkwell talisman of Anluly (active) {Harm Str+8 Int-2 Dex+4} (You found it on level 1 of the Dungeon) [inkwell talisman] Harm: It increases damage dealt and taken. Str+8: It affects your strength (+8). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). w - a dragon-coil talisman Skills: + Level 1.8 Dodging + Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.9(6.0) Conjurations * Level 1.3 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 12% N/A 17% 2 Maxwell's Portable Pile Tloc 6% (3-9)d3 32% 3 Teleport Other Tloc 6% N/A 32% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 32% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Cause Fear Hex 3% N/A 73% 4 Fireball Conj/Fire 7% 3d5 73% 5 Forge Monarch Bomb Fire/Frge 3% 4d5 100% 6 Dragon's Call Summ 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. ((Your plain brown scales are hard. (AC +5))) You cannot fit into any form of body armour. (You are cold-blooded and may be slowed by cold attacks.) (You have an armoured tail.) Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is severely wounded. (Press . to maintain the ray.) You hear the slow rusting of a very distant drain. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 63% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) The water moccasin bites you! You die... ....... ...... #....#.## #....#..# ##.......# ###........## #...........# #...;##...... #....S..†.... # #.......##... #..###......##... #..........##..## ....##........... .....##.#.......# ....#............# .#........#..##...# You could see a water moccasin. Vanquished Creatures An adder (D:3) A gnoll (D:1) A ribbon worm (D:2) 2 dart slugs An orc (D:4) 5 endoplasms 2 giant cockroaches 4 hobgoblins 3 jackals (D:4) A quokka (D:3) 10 ball pythons 5 bats 4 frilled lizards 6 goblins 4 kobolds 2 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirBeavis the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 352 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 362 | D:1 | Learned a level 2 spell: Searing Ray 384 | D:1 | Identified the inkwell talisman of Anluly {Harm Str+8 Int-2 | Dex+4} 960 | D:2 | Found a glowing golden altar of the Shining One. 1047 | D:2 | Reached XP level 3. HP: 26/26 MP: 5/10 1600 | D:3 | Found a faded altar of an unknown god. 1861 | D:3 | Reached skill level 1 in Shapeshifting 2286 | D:4 | Reached XP level 4. HP: 33/33 MP: 7/11 2300 | D:4 | Noticed a water moccasin 2312 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_loops_ring D:2: layout_rooms, basic_altar, st_stairs_9 D:3: layout_loops_ring, ebering_ecumenical_altar_petrified, minmay_misc_feat_room, serial_park_tiny_2, grunt_decor_fettered D:4: layout_cave_pools, portal_sewer_entry_e Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Shapeshifting | 1 | 1.3 Dodging | | 1.8 Spellcasting | | 2.3 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Magic Dart | 85 | 5 || 90 Searing Ray | 2 | 4 || 6 Stab: Sleeping | 1 | || 1 Armour: Skin | 10 | 5 || 15 Dodge: Dodged | 16 | 1 || 17 Form: Scroll | 2 | || 2 | 1 | || 1