Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1862262325036256906 6 SirBeavis the Conjurer (level 1, 0/14 HPs) Began as a Draconian Conjurer on Aug 14, 2025. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:59 (283 turns). SirBeavis the Conjurer (Draconian Conjurer) Turns: 283, Time: 00:02:00 Health: 0/14 AC: 4 Str: 9 XL: 1 Next: 75% Magic: 0/3 EV: 11 Int: 18 God: Gold: 7 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . c - +0 hand axe rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.08/turn %: no passive effects @: slowed, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 hand axe (weapon) Missiles f - 3 poisoned darts Scrolls d - 2 scrolls of brand weapon {unknown} e - a scroll of poison {unknown} Potions a - a potion of magic Skills: * Level 0.3 Axes + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel yourself slow down. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel as though you will be slow longer. The endoplasm closely misses you. The endoplasm hits you. The endoplasm closely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ...###...## #.#########.## ###..##### ...........# .. ##.....## #######♣.♣. ...# #####..####### #..... .....######.......##♣.♣.♣. #.......###.......#....÷.. .####?#...#.........♣#♣.♣. #...J.#........####.#. ####.@............♣.♣. # #.........>...##..# .#. ###..#.......#...##.# ....##............##..##.# .. ♣PP..##.........##..##.# ... ♣....................♣.♣ ..P♣♣♣PP##.#####............. #.PPP.P#..# ##.........PP. ##........## #.###.....♣.P You could see an endoplasm. Vanquished Creatures A giant cockroach (D:1) 2 ball pythons (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SirBeavis the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 283 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_rooms, serial_shops, shop, serial_forest, infiniplex_forest_lined_4_way, infiniplex_forest_clump_curved, infiniplex_forest_corner_1, infiniplex_forest_end_1, infiniplex_forest_clump_small Action || total ---------------------------++------- Melee: Unarmed || 10 Hand axe || 6 Tailslap || 1 Cast: Magic Dart || 17 Armour: Skin || 13 Dodge: Dodged || 13