Skeff Level 1 of the Dungeon [Shop] Zuwacaju's Distillery a potion of enlightenment (unknown) (65 gold) 2 potions of lignification (unknown) (78 gold) a potion of curing (unknown) (39 gold) a potion of curing (unknown) (39 gold) 2 potions of mutation (208 gold) a potion of brilliance (unknown) (52 gold) a potion of mutation (104 gold) a potion of curing (unknown) (39 gold) a potion of curing (unknown) (39 gold) a potion of berserk rage (unknown) (65 gold) a potion of might (unknown) (52 gold) [Shop] Rutz's Assorted Antiques a potion of heal wounds (224 gold) an orb of attunement (196 gold) a potion of curing (84 gold) a scroll of amnesia (112 gold) a potion of cancellation (224 gold) a scroll of amnesia (112 gold) a +0 battleaxe of freezing (560 gold) a potion of moonshine (28 gold) [Shop] Duofewn's Assorted Antiques a +0 cloak (103 gold) a scroll of poison (92 gold) a potion of enlightenment (115 gold) a +0 robe (20 gold) a +0 whip (57 gold) a +0 club (11 gold) a +2 helmet of intelligence (494 gold) a scroll of blinking (218 gold) [Shop] Xomnid's Armour Emporium a +0 ring mail (48 gold) the +1 leather armour "Itojihy" {rN++} (294 gold) rN++: It greatly protects you from negative energy. the +5 robe of Night {Dark Will+ SInv} (720 gold) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. a +0 robe (10 gold) a +1 plate armour of command (360 gold) a +0 robe (10 gold) an orb of mayhem (108 gold) the +3 ring mail of Defiance {rN+ Dex+5} (488 gold) rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). a +0 buckler (54 gold) (3, 1, D:1) a jackal skeleton a jackal skeleton (10, 14, D:1) a staff of alchemy (11, 2, D:1) a +0 club a goblin skeleton (12, -32, D:1) a +0 rapier (24, -6, D:1) 7 stones (27, 4, D:1) a +0 short sword (28, -35, D:1) a bat corpse (skeletalised by now) (35, -32, D:1) a frilled lizard skeleton (39, 3, D:1) 3 stones a +0 short sword a kobold corpse (skeletalised by now) (49, -32, D:1) a +0 whip (52, -14, D:1) a rat corpse (skeletalised by now) (52, -6, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -5, D:2) a +0 short sword a kobold skeleton (7, -4, D:2) an adder skeleton (20, 16, D:2) a jackal corpse (skeletalised by now) (23, 1, D:2) a frilled lizard corpse (23, 2, D:2) a bat corpse (24, 1, D:2) a ribbon worm corpse (27, 4, D:2) a +0 club (31, 0, D:2) a +0 sling (34, 0, D:2) a +0 club (36, 13, D:2) a +0 dagger (38, 2, D:2) a +0 short sword a kobold corpse (42, 3, D:2) a +0 dagger