Skeff Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 15, D:1) a +0 whip (6, -12, D:1) a +0 dagger (15, -18, D:1) a +0 club (18, -2, D:1) a fortress talisman (21, 31, D:1) a quokka skeleton (25, 28, D:1) a +0 whip 4 stones (28, -6, D:1) a +0 chain mail (29, 19, D:1) a jackal skeleton (30, 20, D:1) a +0 leather armour (31, -11, D:1) 3 poisoned darts (40, 19, D:1) a bat skeleton (41, 21, D:1) a jackal corpse (skeletalised by now) (41, 22, D:1) a jackal corpse (skeletalised by now) (46, 7, D:1) a +0 spear (46, 20, D:1) a storm talisman Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, -5, D:2) a frilled lizard corpse (skeletalised by now) (19, -9, D:2) an adder corpse (skeletalised by now) (23, -36, D:2) an adder corpse a bat corpse (29, -34, D:2) a ball python corpse (29, 0, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (35, -33, D:2) a rat corpse (36, -12, D:2) a +0 dagger (39, -5, D:2) a +0 club