Skeff Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a +0 club (2, 7, D:1) a +0 leather armour (5, -34, D:1) a +0 robe (8, -34, D:1) a rat corpse (skeletalised by now) (12, 6, D:1) a hobgoblin skeleton a bat skeleton (19, 2, D:1) a quokka skeleton (25, -22, D:1) a +3 hand axe (30, 0, D:1) a hobgoblin skeleton (32, 4, D:1) a +0 leather armour (34, 5, D:1) a +0 robe (38, -10, D:1) a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now) (40, 9, D:1) a quokka corpse (skeletalised by now) (45, -47, D:1) a ring of flight (46, -5, D:1) a +0 club a goblin skeleton (47, -43, D:1) a +0 spear (47, -30, D:1) a +0 club a goblin corpse (skeletalised by now) (56, -33, D:1) a rat corpse (skeletalised by now) (56, -31, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (5, 6, D:2) a hobgoblin corpse (skeletalised by now) (6, -4, D:2) a +0 short sword (15, 4, D:2) a rat corpse (skeletalised by now) (19, -4, D:2) a +0 leather armour (19, 21, D:2) a rat corpse (skeletalised by now) (24, 23, D:2) a +0 dagger (26, -5, D:2) a +0 robe (27, -11, D:2) a +0 leather armour (29, 20, D:2) a staff of necromancy (30, 5, D:2) a +0 hand axe Level 3 of the Dungeon [Shop] Facvuxt's Weapon Shop a +2 scimitar of draining (273 gold) a +0 whip (30 gold) a +0 dagger (24 gold) a +2 war axe of flaming (219 gold) a +0 war axe (42 gold) 6 poisoned darts (43 gold) a +0 quarterstaff (60 gold) a +3 rapier of draining (322 gold) a +0 quarterstaff (60 gold) a +0 mace (36 gold) a +1 short sword of protection (127 gold) [Shop] Ece Row's Antique Weapon Shop a +0 flail (84 gold) a +2 sling of freezing (352 gold) a +0 flail (84 gold) the +7 long sword "Yckuemeyph" {venom, *Corrode Fly rElec rN+++} (1696 gold) *Corrode: It may corrode you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. a +0 club (12 gold) a +3 antimagic short sword (624 gold) a +0 whip (60 gold) the +8 dagger of Offence {flame, Int+2} (1315 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 dagger (48 gold) (0, 0, D:3) a +0 leather armour (1, -6, D:3) a fortress talisman (16, -7, D:3) an adder skeleton (17, 6, D:3) a rat corpse (skeletalised by now) (22, -5, D:3) a +0 club a +0 ring mail a +1 whip of venom (23, 8, D:3) an adder corpse (skeletalised by now) (23, 11, D:3) a bat corpse (skeletalised by now) (25, -13, D:3) a +0 plate armour (25, 14, D:3) a +0 whip 3 boomerangs a +0 leather armour (29, -24, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (35, 2, D:3) a +0 leather armour (45, -4, D:3) a +0 whip (48, -12, D:3) a +0 short sword an orc corpse (skeletalised by now) (60, 9, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +3 whip (2, 11, D:4) a +0 short sword (2, 15, D:4) a +0 hand axe an orc corpse (skeletalised by now) (4, 8, D:4) the inkwell talisman of Murongiz {rElec rF+} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. (4, 14, D:4) a +0 trident an orc corpse (skeletalised by now) (16, 6, D:4) a +0 flail an orc skeleton (26, 23, D:4) a +0 club (28, 1, D:4) a +0 spear (35, 29, D:4) a +0 scimitar (42, 5, D:4) a hobgoblin corpse (skeletalised by now) (44, 15, D:4) a quokka corpse (skeletalised by now) Level 5 of the Dungeon (0, 1, D:5) a +0 club a +0 robe (4, -7, D:5) a parchment of Grave Claw (15, -42, D:5) an adder skeleton (16, -41, D:5) a hound skeleton (22, -37, D:5) 6 javelins (24, 2, D:5) an adder corpse (skeletalised by now) (27, -21, D:5) a +0 flail (28, -26, D:5) a +0 dagger (28, -20, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton an orc skeleton (29, -18, D:5) a +0 dagger (30, -26, D:5) a +0 leather armour a +0 hand axe an orc skeleton (31, -27, D:5) a +0 whip an orc skeleton (32, -14, D:5) a black bear corpse (skeletalised by now) (35, -26, D:5) a +0 dagger a +0 robe an orc skeleton (35, -25, D:5) a +0 short sword a +0 robe (36, -5, D:5) a +1 flail of protection a +0 ring mail the human corpse of Edmund (skeletalised by now) (37, -26, D:5) a +0 dagger a +0 scale mail (37, -25, D:5) a hound skeleton (43, -12, D:5) a +0 scale mail (45, -5, D:5) a +0 falchion (47, -9, D:5) a +0 ring mail Level 6 of the Dungeon (4, -4, D:6) a +0 hand axe (15, -30, D:6) an adder corpse (18, -14, D:6) a bombardier beetle corpse (21, -20, D:6) a +0 glaive (22, 6, D:6) a +0 leather armour (28, -7, D:6) an adder skeleton (29, -8, D:6) a +0 flail an orc skeleton (30, -7, D:6) a bullfrog skeleton (31, -9, D:6) a +0 robe a +0 scimitar (37, -1, D:6) an inkwell talisman (38, -12, D:6) a +1 war axe a +0 robe a +0 halberd a +0 robe (42, -10, D:6) a +0 robe (50, -20, D:6) an adder skeleton Level 7 of the Dungeon