Skeff Level 1 of the Dungeon (4, 13, D:1) a +0 whip (5, 12, D:1) a frilled lizard corpse a ball python corpse (11, 15, D:1) a staff of air (12, 0, D:1) a jackal corpse (13, -1, D:1) a jackal corpse (13, 1, D:1) a jackal corpse (25, -5, D:1) a dart slug corpse (26, 34, D:1) a +0 club (29, 1, D:1) a +0 dagger (29, 22, D:1) the +1 pair of gloves of the Lost Path {Infuse, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 club a hobgoblin corpse (37, 5, D:1) a +0 mace (37, 9, D:1) a rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (51, -9, D:1) the human corpse of Skeff (skeletalised by now)