Dungeon Crawl Stone Soup version 0.34-a0-1128-gc7442039ac (webtiles) character file. Game seed: 1569979025958729143 339877 Skeff the Peltast (level 21, -2/148 HPs) Began as a Poltergeist Reaver on Nov 8, 2025. Was the Champion of Dithmenos. Killed from afar by an ironbound thunderhulk (58 damage) ... with a bolt of lightning ... on level 4 of the Vaults on Nov 9, 2025. The game lasted 03:34:35 (56023 turns). Skeff the Peltast (Poltergeist Reaver) Turns: 56023, Time: 03:34:36 Health: -2/148 AC: 26 Str: 10 XL: 21 Next: 56% Magic: 12/36 EV: 22 Int: 29 God: Dithmenos [******] Gold: 1272 SH: 5 Dex: 16 Spells: 4/42 levels left rFire + + + (20%) C - +6 hand cannon "Loleruh" {drain, Dex+4} rCold + . . (50%) (no offhand) rNeg + + + (0%) k - +2 cloak {Will+} rPois ∞ (0%) b - +2 cloak rElec . (100%) z - +2 pair of boots of the Leaf {Rampage rF+ Int+2} rCorr + (50%) r - +2 cloak {rCorr} SInv . a - +2 pair of gloves Will +++.. v - +1 helmet "Appexeing" {+Inv rF+ Str+2} Stlth +++ j - amulet of reflection HPRegen 0.44/turn m - ring "Rilu" {rF+ Slay+6} MPRegen 0.25/turn i - +5 ring of evasion %: reflection, rampage @: marked, flying, studying Alchemy, trickster (+9 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed }: 3/15 runes: decaying, serpentine, slimy a: Cacophony, Renounce Religion, Evoke Invisibility, Shadowslip, Aphotic Marionette, Primordial Nightfall You were on level 4 of the Vaults. You worshipped Dithmenos. Dithmenos was exalted by your worship. You visited 8 branches of the dungeon, and saw 40 of its levels. You visited the Abyss 1 time. You also visited: Ice Cave. You collected 4356 gold pieces. You spent 3084 gold pieces at shops. Inventory: Hand Weapons g - a +9 partisan of flaming l - a +4 quarterstaff of chaos o - a +2 short sword of venom p - the +5 falchion of Duty {protect, rC+ Int+5 Stlth+} (You found it on level 7 of the Dungeon) rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. q - a +2 war axe of flaming w - a +2 long sword of freezing A - a +2 lajatang of electrocution C - the +6 hand cannon "Loleruh" (weapon) {drain, Dex+4} (You acquired it on level 4 of the Snake Pit) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. I - the +6 dagger "Momiephoeb" {heavy, rF+ Will++ Int+5} (You found it on level 5 of the Pits of Slime) rF+: It protects you from fire. Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). It cannot be enchanted further. Missiles f - 4 throwing nets h - 6 curare-tipped darts Armour a - a +2 pair of gloves (haunted) b - a +2 cloak (haunted) k - a +2 cloak of willpower (haunted) r - a +2 cloak of corrosion resistance (haunted) u - a +0 kite shield of cold resistance v - the +1 helmet "Appexeing" (haunted) {+Inv rF+ Str+2} (You found it in an ice cave) +Inv: It lets you turn invisible. rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. z - the +2 pair of boots of the Leaf (haunted) {Rampage rF+ Int+2} (You found it on level 3 of the Swamp) Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. Jewellery c - an amulet of dissipation d - an amulet of faith e - an amulet of guardian spirit i - a +5 ring of evasion (worn) j - an amulet of reflection (worn) m - the ring "Rilu" (worn) {rF+ Slay+6} (You acquired it on level 13 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). t - a +6 ring of strength x - a ring of magical power y - a ring of protection from cold B - a +4 ring of protection D - a ring of wizardry E - the ring of Broken Luck {rF+ rN+ Str-2 Dex+3 SInv} (You found it on level 5 of the Pits of Slime) [ring of positive energy] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. F - a ring of protection from fire G - a ring of see invisible H - the amulet "Tuptupuc" {Spirit rElec rPois Dex-5 SInv} (You found it on level 5 of the Pits of Slime) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. J - a +4 ring of slaying Wands c - a wand of warping (31) f - a wand of mindburst (56) e - a wand of paralysis (33) a - a wand of flame (149) b - a wand of acid (19) p - a wand of polymorph (28) d - a wand of digging (4) Scrolls T - a scroll of torment g - 7 scrolls of fog t - 20 scrolls of teleportation i - 9 scrolls of identify N - 6 scrolls of noise V - 7 scrolls of vulnerability p - 9 scrolls of poison w - 6 scrolls of enchant weapon S - 4 scrolls of silence x - 3 scrolls of amnesia b - 4 scrolls of blinking I - 6 scrolls of immolation W - 2 scrolls of brand weapon a - 5 scrolls of enchant armour r - 2 scrolls of revelation Potions c - 10 potions of curing A - 6 potions of attraction w - 2 potions of heal wounds d - 2 potions of ambrosia {unknown} b - 4 potions of brilliance C - 7 potions of cancellation e - 4 potions of enlightenment i - 3 potions of invisibility r - 3 potions of resistance g - 2 potions of magic m - 7 potions of might h - 5 potions of haste Miscellaneous g - a +1 Gell's gravitambourine (2/2) i - a +0 box of beasts h - a +0 condenser vane Skills: - Level 14.1 Fighting - Level 3.2 Short Blades - Level 11.5 Dodging - Level 4.5 Stealth - Level 16.8 Shields - Level 11.0 Spellcasting - Level 2.1 Conjurations - Level 15.0 Hexes - Level 14.4 Summonings + Level 12.4 Necromancy - Level 7.0 Fire Magic - Level 10.0 Ice Magic - Level 4.0 Air Magic - Level 9.0 Alchemy - Level 10.0 Invocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 100% 2d13 1% 1 b - Momentum Strike Conj/Tloc 44% 3d9 3% 2 c - Poisonous Vapours Alch/Air 100% 1d4 1% 1 d - Mephitic Cloud Conj/Alch/Air 45% N/A 1% 3 e - Sticky Flame Fire/Alch 58% 2d10 1% 4 f - Ignite Poison Fire/Alch 58% N/A 1% 4 g - Olgreb's Toxic Radia Alch 62% N/A 1% 4 h - Ensorcelled Hibernat Hex/Ice 100% N/A 1% 2 i - Sphinx Sisters Hex/Summ 39% N/A 7% 7 j - Summon Mana Viper Hex/Summ 79% N/A 1% 5 k - Yara's Violent Unrav Hex/Alch 36% 3d15 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Shock Conj/Air 100% 1d9 1% 1 Mercury Arrow Conj/Alch 96% 2d11 1% 2 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 56% 2d6 1% 2 Call Canine Familiar Summ 79% N/A 1% 3 Hailstorm Conj/Ice 50% 3d10 1% 3 Inner Flame Hex/Fire 68% N/A 1% 3 Sigil of Binding Hex 80% N/A 1% 3 Tukima's Dance Hex 80% N/A 1% 3 Vampiric Draining Necr 73% 2d11 1% 3 Animate Dead Necr 73% N/A 1% 4 Cause Fear Hex 40% N/A 1% 4 Eringya's Surprising Cr Summ 79% N/A 1% 4 Martyr's Knell Necr/Summ 76% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 55% N/A 1% 4 Kinetic Grapnel Frge 64% 1d6 3% 1 Blink Tloc 32% N/A 4% 2 Construct Spike Launche Frge 32% 2d4 4% 2 Lesser Beckoning Tloc 32% N/A 4% 2 Petrify Alch/Erth 21% N/A 5% 4 Maxwell's Portable Pile Tloc 16% (3-9)d3 10% 3 Passwall Erth 16% N/A 10% 3 Forge Lightning Spire Air/Frge 27% 3d5 14% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Rending Blade Conj/Frge 22% 2d(7+1*) 22% 4 Passage of Golubria Tloc 16% N/A 32% 4 Summon Cactus Giant Summ 39% N/A 1% 6 Death Channel Necr 36% N/A 3% 6 Summon Forest Summ/Tloc 27% N/A 4% 5 Borgnjor's Vile Clutch Necr/Erth 25% N/A 8% 5 Summon Hydra Summ 39% N/A 8% 7 Irradiate Conj/Alch 24% 3d19 10% 5 Sculpt Simulacrum Ice/Alch 31% N/A 11% 6 Arcjolt Conj/Air 17% 1d27 26% 5 Rimeblight Ice/Necr 34% 2d8 (prima28% 7 Permafrost Eruption Ice/Erth 22% 2x4d5 54% 6 Starburst Conj/Fire 21% 6d7 61% 6 Lee's Rapid Deconstruct Erth 8% 3d7* 67% 5 Forge Phalanx Beetle Frge 8% N/A 99% 6 Diamond Sawblades Frge 8% 4d5 100% 7 Manifold Assault Tloc 8% N/A 100% 7 Ignition Fire 27% 3d9 100% 8 Chain Lightning Conj/Air 17% 3d22 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Shops: D:3 ? D:4 =[ D:10 * D:14 = Orc:1 *=:(:( Orc:2 ![(*:= Snake:1 ( Vaults:1 :: Vaults:2 (: Vaults:3 =: Vaults:4 ( Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You resist with significant effort. Casting: Sphinx Sisters (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A pair of sphinxes answers your call! The vault guard hits you from afar with a +0 glaive! The vault sentinel blows a loud note on a signal horn! Your guardian sphinx bites the vault guard!! Your guardian sphinx claws the vault guard but does no damage. Your guardian sphinx claws the vault guard. Your sphinx marauder pounces on the vault guard. The air twists around and strikes the vault guard!! You block the vault guard's attack. You shoot a slug. The slug hits the vault guard! The vault guard is almost dead. Your guardian sphinx bites the vault guard! The vault guard dies! Your sphinx marauder pounces on the vault sentinel! The air twists around and strikes the vault sentinel!! You shoot a slug. The slug hits the vault sentinel! You kill the vault sentinel! You swap places. Things that are here: a +0 glaive; a +0 chain mail; a human corpse A yaktaur captain and a yaktaur come into view. An ironbound thunderhulk comes into view. It is wielding a +0 dire flail. The yaktaur wields a +1 arbalest of flaming. It bursts into flame! The yaktaur shoots a bolt. The bolt closely misses you. Casting: Sphinx Sisters (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yaktaur captain (ally target, chance to affect: 34%) The flask of dizzying concoctions shatters into a vile cloud! The stinking cloud engulfs the yaktaur captain. The stinking cloud engulfs the ironbound thunderhulk. The stinking cloud engulfs the yaktaur. The ironbound thunderhulk is engulfed in noxious fumes. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you!!! You die... *,,,,>,,,,*,,,,,,,,,,,,*, #.........#..p...^,,,,**, #.........#.......,,,,*,* ###########.......,,,**,, ###########.......,,,*,*, ###########..).)..,,**,,, #####.#.###.....,,,,*,*,, ####[.^.$##O§##******,,,, ###.....@)§c.#.,,,,,**,*, ####.○