Skeff Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (1, 4, D:1) a +0 club a goblin corpse (skeletalised by now) (5, 0, D:1) an inkwell talisman (7, -9, D:1) a +0 dagger (29, -10, D:1) a +0 dagger a kobold corpse (skeletalised by now) (29, 19, D:1) a +0 dagger a stone (31, 11, D:1) a ball python corpse (skeletalised by now) (36, -7, D:1) a +0 club (37, -6, D:1) a +0 club a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (2, -28, D:2) a rat skeleton (3, -35, D:2) a +0 whip an orc corpse (skeletalised by now) (10, -35, D:2) a +0 dagger a goblin skeleton (10, -31, D:2) a quokka skeleton (10, -22, D:2) a rat skeleton (10, -18, D:2) 2 flux baubles (14, -12, D:2) a +0 dagger (25, 5, D:2) a +0 club (34, -18, D:2) a +0 dagger a goblin skeleton (53, -19, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (55, -15, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Oneir's Antique Armour Boutique a +0 robe (24 gold) the +9 plate armour "Obbuasha" {rPois rF- rN++ rCorr} (2249 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +3 chain mail of cold resistance (756 gold) an orb of stardust (702 gold) the +3 scale mail of Courage {Archery, Harm ^Drain Will++} (982 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. It cannot be enchanted further. a +0 ring mail (108 gold) a +2 ring mail of fire resistance (567 gold) a +0 scale mail (108 gold) an orb of pyromania (702 gold) (5, -1, D:3) a +0 club (7, 26, D:3) 4 atropa-tipped darts (9, 50, D:3) a +3 flail of protection a +0 morningstar a +0 club a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (16, 21, D:3) a +0 whip 6 poisoned darts (22, 4, D:3) a +0 spear (23, 31, D:3) a +0 quarterstaff (26, 39, D:3) the +0 ring mail of the Bells {-Tele Will+ Dex+3} -Tele: It prevents most forms of teleportation. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (30, 25, D:3) a +0 club (42, 21, D:3) a +0 chain mail (49, 3, D:3) a hobgoblin skeleton (52, 3, D:3) an adder skeleton (54, 3, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a parchment of Sublimation of Blood (6, 24, D:4) a +0 ring mail (9, 29, D:4) a +0 flail (11, -7, D:4) an orc corpse (skeletalised by now) (16, 22, D:4) a parchment of Shock (20, 40, D:4) an adder corpse (21, 12, D:4) a +0 leather armour (24, 2, D:4) a +0 mace (27, 4, D:4) a +0 giant spiked club (27, 5, D:4) a +0 hand axe a +0 chain mail (27, 6, D:4) a +0 short sword (29, 1, D:4) a +0 whip (32, 24, D:4) a +0 robe (33, 22, D:4) a quokka skeleton (43, 35, D:4) a quill talisman (50, 28, D:4) a +0 flail an orc corpse (skeletalised by now) (51, 28, D:4) a +0 flail a +0 whip (53, 28, D:4) a +0 dagger a +0 robe a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) the Ecumenical Temple