Skeff Level 1 of the Dungeon (0, 0, D:1) a +0 spear (3, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (12, 19, D:1) a +0 leather armour (12, 21, D:1) a +0 leather armour (19, 24, D:1) a maw talisman (24, -4, D:1) a +0 club (25, -10, D:1) a +0 dagger (56, 13, D:1) a ball python corpse (skeletalised by now) (60, 3, D:1) a +0 plate armour Level 2 of the Dungeon (3, 17, D:2) a +0 flail a +0 leather armour an orc corpse (4, 3, D:2) a +0 short sword a stone (6, -9, D:2) a +0 club a quokka skeleton a kobold skeleton (8, 12, D:2) a bat skeleton (8, 20, D:2) a +0 buckler (18, 12, D:2) a +0 leather armour (25, -14, D:2) an adder skeleton (27, 11, D:2) a rat corpse (skeletalised by now) a ball python corpse (skeletalised by now) (29, 13, D:2) a +0 short sword (31, -9, D:2) a quokka skeleton (31, 11, D:2) a +0 morningstar (36, -21, D:2) the +1 pair of boots of the Earth {rCorr MP+9 Int+4} rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (39, 6, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (1, 11, D:3) a potion of moonshine (4, 10, D:3) a staff of conjuration (unseen) (8, 1, D:3) a potion of heal wounds