Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15250045940707811404 49 Skelly the Apothecary (level 3, 0/28 HPs) Began as a Naga Alchemist on Oct 23, 2024. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:30 (1643 turns). Skelly the Apothecary (Naga Alchemist) Turns: 1643, Time: 00:05:31 Health: 0/28 AC: 2 Str: 10 XL: 3 Next: 77% Magic: 1/6 EV: 9 Int: 17 God: Gold: 64 SH: 0 Dex: 11 Spells: 2/7 levels left rFire . . . i - +1 whip (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: short of breath, very slightly contaminated, very slow A: AC +1, large, see invisible, deformed body, poison resistance, slowness 2, spit poison 1, naga tail 1 a: Spit Poison You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons e - a +0 short sword i - a +1 whip of electrocution (weapon) Missiles h - 6 poisoned darts Armour a - a +0 robe (worn) Wands f - a wand of warping (11) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of torment {unknown} g - a scroll of fear {unknown} k - 2 scrolls of amnesia {unknown} Potions b - 2 potions of magic j - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 3.0 Stealth + Level 2.6 Spellcasting + Level 1.3 Conjurations + Level 4.5 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 48% 1d6 5% 1 b - Mercury Vapours Alch/Air 18% N/A 11% 2 c - Scorch Fire 4% 2d5 28% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 19% 1 Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Olgreb's Toxic Radiance Alch 17% N/A 28% 4 Maxwell's Portable Pile Tloc 2% (3-9)d2 50% 3 Vampiric Draining Necr 2% 2d6 50% 3 Sticky Flame Fire/Alch 9% 2d5 56% 4 Flame Wave Conj/Fire 4% 2d5 80% 4 Martyr's Knell Necr/Summ 2% N/A 88% 4 Curse of Agony Necr 2% N/A 99% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 99% 5 Summon Cactus Giant Summ 1% N/A 100% 6 Magnavolt Erth/Air 1% 4d9 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your serpentine skin is tough. (AC +1) You have supernaturally acute vision. (SInv) Armour fits poorly on your strangely shaped body. Your system is resistant to poisons. (rPois) You cover ground very slowly. You can spit poison. You have a snake-like lower body. Message History Aim: a gnoll, wielding a +0 whip and quivering a throwing net (poisoned, 75% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is heavily wounded. Aiming: Mercury Vapours (safe; 11% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - gnoll, p - gnoll Aim: a gnoll, wielding a +0 flail (chance to weaken: 100%) Fumes of mercury billow around the gnoll! The gnoll is poisoned. The gnoll looks weaker. A gnoll comes into view. It is wielding a +0 club. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (very poisoned, weak, 75% to hit) Okay, then. Casting: Scorch (quite dangerous; 28% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Look: a gnoll, wielding a +0 whip and quivering a throwing net (heavily wounded, very poisoned) You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. You have got your breath back. You don't have enough magic to cast this spell. Unknown command. You closely miss the gnoll. The gnoll closely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll is no longer weakened. The gnoll hits you with a +0 flail! x2 * * * LOW HITPOINT WARNING * * * Aiming: Spit Poison (2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip and quivering a throwing net (heavily wounded, poisoned, 65% to hit) The splash of poison misses the gnoll. The splash of poison hits the gnoll. The gnoll looks even sicker. The gnoll is almost dead. You kill the gnoll! The gnoll hits you with a +0 flail. You die... #.# #.# #####.##... ####.##### #.# #....## .........# #.# #>..... ####.###.# ###.# ####### #.# #.# #.#.# #.# #.# ###.#.# #.###.# #!....# #.....# #.#.### ####### #@# #g# #)g #?## ..# #.# #.# #.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 2 dart slugs (D:1) 5 bats 2 endoplasms (D:1) 3 giant cockroaches (D:1) 5 hobgoblins 2 quokkas 4 ball pythons (D:1) 3 frilled lizards 2 goblins 5 kobolds A rat (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skelly the Naga Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 156 | D:1 | Reached skill level 4 in Alchemy 214 | D:1 | Reached XP level 2. HP: 20/22 MP: 3/5 716 | D:1 | Reached XP level 3. HP: 28/28 MP: 4/6 1130 | D:2 | Learned a level 2 spell: Mercury Vapours 1133 | D:2 | Learned a level 2 spell: Scorch 1643 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_basic, minmay_misc_feat_columns, minivault_25 D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 4 | 4.5 Dodging | 2 | 2.0 Stealth | | 3.0 Spellcasting | | 2.6 Conjurations | | 1.3 Action || total ---------------------------++------- Melee: Unarmed || 15 Short sword || 15 Whip || 3 Cast: Sting || 34 Mercury Vapours || 1 Scorch || 1 Ability: Spit Poison || 19 Armour: Robe || 35 Dodge: Dodged || 33