Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 7698716069232754993 3 Skelly the Apothecary (level 1, -1/15 HPs) Began as a Djinni Hedge Wizard on Oct 26, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:38 (100 turns). Skelly the Apothecary (Djinni Hedge Wizard) Turns: 100, Time: 00:00:38 Health: -1/15 AC: 2 Str: 9 XL: 1 Next: 55% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-2 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 26% N/A 7% 2 d - Grave Claw Necr 26% 2d8 7% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the bat. The bat is severely wounded. The bat hits you. The magic dart hits the jackal but does no damage. The jackal is severely wounded. The bat hits you but does no damage. The magic dart hits the jackal but does no damage. The jackal is severely wounded. The bat hits you but does no damage. The jackal bites you but does no damage. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal barely misses you. The jackal bites you but does no damage. The bat barely misses you. The jackal bites you but does no damage. The magic dart hits the bat. You kill the bat! The jackal bites you but does no damage. The jackal closely misses you. The magic dart hits the jackal. The jackal is almost dead. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You miss the jackal. The jackal barely misses you. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. x2 The jackal bites you. You die... ##### #...# #.#.#. ##### #.#.#.# ...# #<#.#... ##.#### #.# #.#.# #.###...).# ..# #.#.###.†.....#.# #.# #.#.#...h@...##.# #.# ..#.#...h######.###### #.#####.#...( ##......# #.#.....#.... #...###.# #.#.#####.... #.#...#.# #.......#.... #.......# #.#######.... ##.##.#.# #.#.# ..... #......# #...# #....#.# You could see 2 jackals. Vanquished Creatures A bat (D:1) A goblin (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skelly the Djinni Hedge Wizard began the quest for the Orb. 0 | D:1 | Skelly set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_cross, minmay_misc_feat_diagonals Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 12 Armour: Robe || 14 Dodge: Dodged || 5