Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 16180911205745483854 64 Skelly the Magician (level 4, -1/31 HPs) Began as a Djinni Fire Elementalist on Oct 27, 2024. Slain by a gnoll ... wielding a +2 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:41 (926 turns). Skelly the Magician (Djinni Fire Elementalist) Turns: 926, Time: 00:02:42 Health: -1/31 AC: 2 Str: 7 XL: 4 Next: 32% Gold: 72 EV: 12 Int: 24 God: SH: 0 Dex: 14 rFire + + . i - +0 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - +6 ring of intelligence HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons f - a +0 short sword i - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery h - a +6 ring of intelligence (left hand) Scrolls b - a scroll of poison {unknown} c - a scroll of vulnerability {unknown} d - 3 scrolls of noise {unknown} g - a scroll of teleportation {unknown} j - a scroll of enchant armour {unknown} Potions e - 2 potions of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 3.2 Dodging + Level 2.6 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations + Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations + Level 3.3 Fire Magic + Level 3.3 Ice Magic + Level 3.3 Air Magic + Level 3.3 Earth Magic + Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 76% 2x1d7 2% 1 b - Scorch Fire 38% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 38% 2d13 9% 3 d - Inner Flame Hex/Fire 19% N/A 9% 3 e - Flame Wave Conj/Fire 19% 2d7 26% 4 f - Shock Conj/Air 76% 1d7 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You hear a shout! You conjure some foxfire! You conjure some foxfire! The foxfire hits the gnoll. The gnoll is lightly wounded. The foxfire hits the gnoll. The gnoll is heavily wounded. A gnoll comes into view. It is wielding a +2 flail of protection. Aiming: Inner Flame (quite dangerous; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f - gnoll Aim: a gnoll, wielding a +0 halberd (chance to affect: 81%) You miscast Inner Flame. You are very lightly contaminated with residual magic. Nothing appears to happen. The foxfire hits the gnoll. The gnoll is severely wounded. The foxfire hits the gnoll but does no damage. The gnoll is severely wounded. Aiming: Inner Flame (quite dangerous; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (chance to affect: 81%) The gnoll barely resists. Aiming: Inner Flame (quite dangerous; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - move target, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (chance to affect: 81%) The gnoll is filled with an inner flame. Unknown command. Casting: Flame Wave (extremely dangerous; 28% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the gnoll! You kill the gnoll! (Press . to intensify the flame waves.) The gnoll closely misses you. The gnoll misses you. Your magical contamination has completely faded away. The gnoll hits you from afar with a +0 halberd! You hit the gnoll but do no damage. The gnoll is poisoned. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +2 flail of protection! You die... ......... ....#...##......... #........#.##.###....##.....† #.......##.##.....#...####### #.......#..##............. #...$.......[...#.......... ..[.............#........... ................#........... ...)..).........#.........§. ...........g@...#.>......... ..................####### >.........g....#..# ...............#### ..............## #.....##.....## ###### ####### You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins (D:1) 3 hobgoblins 4 jackals (D:1) 5 quokkas (D:1) 4 ball pythons 3 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 2 rats 40 creatures vanquished. Vanquished Creatures (others) 149 foxfires 149 creatures vanquished. Grand Total: 189 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skelly the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Skelly set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 128 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 263 | D:1 | Found a faded altar of an unknown god. 427 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 427 | D:1 | Learned a level 1 spell: Shock 473 | D:1 | Found Gaoko Xuezi's Weapon Shop. 903 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 926 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_statue_studded, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, serial_shops, shop D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.2 Fighting | | 0.3 Short Blades | | 0.3 Spellcasting | | 3.3 Conjurations | | 3.3 Hexes | | 3.3 Summonings | | 3.3 Necromancy | | 3.3 Translocations | | 3.3 Fire Magic | | 3.3 Ice Magic | | 3.3 Air Magic | | 3.3 Earth Magic | | 3.3 Alchemy | | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 1 | || 1 Dagger | 18 | 1 || 19 Cast: Foxfire | 84 | 2 || 86 Scorch | 1 | || 1 Inner Flame | | 2 || 2 Flame Wave | | 1 || 1 Armour: Robe | 18 | 3 || 21 Dodge: Dodged | 28 | 2 || 30