Skelly Level 1 of the Dungeon (0, 0, D:1) a +0 whip a kobold corpse (skeletalised by now) (0, 1, D:1) a jackal corpse (skeletalised by now) (2, 0, D:1) a bat corpse (skeletalised by now) (4, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (8, -1, D:1) a +0 flail (12, -20, D:1) a +0 flail (13, 11, D:1) a +0 ring mail (14, -10, D:1) a bat corpse (skeletalised by now) (14, 14, D:1) a frilled lizard corpse (skeletalised by now) (25, -23, D:1) a +0 robe (31, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (45, -18, D:1) a ring of magical power (49, -23, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, -1, D:2) a hobgoblin corpse (skeletalised by now) (4, -3, D:2) a +0 dagger a goblin corpse (skeletalised by now) (4, -1, D:2) a rat corpse (skeletalised by now) (5, -3, D:2) an adder corpse (skeletalised by now) (9, 13, D:2) a +0 whip 6 stones (10, 14, D:2) a +0 whip of venom a +6 ring of strength (11, 14, D:2) a +0 halberd (18, 9, D:2) a ring of ice (21, -3, D:2) a +0 dagger (25, 1, D:2) a rat corpse (skeletalised by now) (26, -2, D:2) 6 stones (35, 14, D:2) 6 stones (38, -11, D:2) a +0 club 5 stones a +0 short sword (51, 16, D:2) a +0 dagger (51, 37, D:2) a frilled lizard corpse (skeletalised by now) (52, 20, D:2) a maw talisman (56, 18, D:2) a +0 whip (57, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (58, -22, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a gnoll skeleton (8, -8, D:3) a ring of resist corrosion (8, 0, D:3) a gnoll skeleton (13, 2, D:3) a +0 plate armour (17, 15, D:3) a +0 dagger a goblin corpse (skeletalised by now) (18, 15, D:3) a +0 flail (19, 5, D:3) an adder skeleton (30, 9, D:3) a ball python skeleton (31, 32, D:3) a +0 whip a kobold corpse (skeletalised by now) (33, 29, D:3) 6 stones (37, 34, D:3) a ball python corpse (skeletalised by now) (49, 7, D:3) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (49, 10, D:3) a +0 robe (49, 13, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 pair of boots (8, 8, D:4) 4 poisoned darts (14, 6, D:4) 8 poisoned darts a +0 dagger a kobold corpse