Skryme Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 1, D:1) a rat corpse (skeletalised by now) (1, -1, D:1) a +0 dagger (1, 31, D:1) a +0 dagger (4, 17, D:1) a ball python skeleton (6, 13, D:1) a hobgoblin skeleton (10, 37, D:1) a +0 spear (11, 37, D:1) a +0 club a goblin skeleton (15, 14, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (15, 24, D:1) a +0 mace (20, 37, D:1) a +0 mace (31, 14, D:1) a ball python skeleton (31, 17, D:1) a ball python skeleton (31, 43, D:1) a parchment of Freeze (32, 19, D:1) a bat skeleton (37, 21, D:1) a +0 club (38, 20, D:1) a rat corpse (skeletalised by now) (38, 21, D:1) a hobgoblin corpse (skeletalised by now) (40, 28, D:1) a hobgoblin corpse (skeletalised by now) (44, 2, D:1) a ball python corpse (skeletalised by now) (49, 36, D:1) a +0 dagger a kobold skeleton (50, 25, D:1) a +0 dagger (50, 37, D:1) a +0 whip 4 stones (57, 36, D:1) a +0 club Level 2 of the Dungeon (3, 25, D:2) a +0 club a kobold corpse (skeletalised by now) (6, 5, D:2) a bat skeleton (7, -6, D:2) a quokka skeleton (7, 5, D:2) a +0 dagger a goblin skeleton (10, -11, D:2) a +0 leather armour (10, 23, D:2) a ball python corpse (skeletalised by now) (13, -8, D:2) a +0 rapier (13, -2, D:2) a +0 robe (16, 17, D:2) a ball python skeleton (18, -10, D:2) a +0 dagger (23, 27, D:2) a +0 long sword (28, 0, D:2) a +0 club (31, -11, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Dohoinull's Weapon Shop a +0 dagger (20 gold) a +1 broad axe of flaming (232 gold) 3 poisoned darts (18 gold) a +0 morningstar (60 gold) a +0 falchion (30 gold) a +0 short sword (30 gold) a +2 flail of protection (162 gold) a +2 short sword of electrocution (195 gold) a +0 club (5 gold) the +1 dagger of Bueminoz {pain, rF+ Stlth+} (268 gold) rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. (0, 0, D:3) a +0 mace (3, 11, D:3) a hobgoblin skeleton a rat skeleton (9, 13, D:3) a +0 dagger (9, 15, D:3) a human corpse (skeletalised by now) (9, 30, D:3) a bat skeleton (10, 14, D:3) a +0 dagger (15, 30, D:3) a +0 mace (30, 5, D:3) a +0 whip (30, 9, D:3) a +0 mace a +0 dagger a +0 short sword a +0 chain mail an orc skeleton an orc skeleton (30, 11, D:3) a +0 great sword (33, 41, D:3) a quokka corpse (skeletalised by now) (34, 9, D:3) a +0 hand axe a +0 ring mail an orc skeleton (48, 29, D:3) a +0 club a goblin corpse (skeletalised by now) (49, 6, D:3) a +0 hand axe a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (49, 7, D:3) a +0 flail a +0 dagger a +0 flail a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) Level 4 of the Dungeon [Shop] Ponigom's Antique Weapon Shop a +0 club (13 gold) a +0 quarterstaff (130 gold) a +0 battleaxe (260 gold) a +0 short sword (78 gold) a +2 heavy war axe (475 gold) the +7 great sword "Ojuoptonk" {heavy, ^Contam rPois rC+ SInv} (1814 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. a +0 quarterstaff (130 gold) a +0 flail (91 gold) a +0 war axe of freezing (215 gold) a +0 arbalest (195 gold) a +4 mace of draining (712 gold) (11, 19, D:4) 12 gold pieces (12, 8, D:4) a +0 club (18, -1, D:4) a hobgoblin corpse (skeletalised by now) (20, 20, D:4) an adder corpse (skeletalised by now) (24, 21, D:4) a rat corpse (skeletalised by now) a river rat corpse (skeletalised by now) (37, -11, D:4) a wand of charming (7) (37, 21, D:4) a +0 war axe (41, -11, D:4) a +0 flail a +0 club a +0 club a +0 club a +0 leather armour a gnoll corpse a gnoll corpse