Skryme Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, 8, D:1) a ball python corpse (skeletalised by now) (3, 36, D:1) a rat corpse (skeletalised by now) (4, 21, D:1) a hobgoblin corpse (skeletalised by now) (5, 20, D:1) a +0 club 4 stones (10, 19, D:1) a +0 dagger (12, 19, D:1) a ball python corpse (skeletalised by now) (13, 20, D:1) a hobgoblin corpse (skeletalised by now) (19, 50, D:1) a +0 club (22, 2, D:1) a hobgoblin corpse (23, 48, D:1) a +0 short sword (31, 26, D:1) a ring of protection from cold (34, 15, D:1) a +0 club (38, 10, D:1) a rat corpse (skeletalised by now) (41, 34, D:1) a hobgoblin corpse (skeletalised by now) (45, 20, D:1) a +0 robe (47, 26, D:1) a +0 robe (49, 16, D:1) a +0 scale mail (51, 27, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (3, -3, D:2) a +0 robe (4, -3, D:2) a +0 plate armour (5, -3, D:2) an adder corpse (13, -7, D:2) a +0 sling (15, 1, D:2) a hobgoblin corpse