Dungeon Crawl Stone Soup version 0.34-a0-2034-g5d7b2d6c54 (webtiles) character file. Game seed: 2795059326594587458 12 Skryme the Changeling (level 2, -2/12 HPs) Began as a Demonspawn Wanderer on Jan 18, 2026. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:30 (311 turns). Skryme the Changeling (Demonspawn Wanderer) Turns: 311, Time: 00:01:30 Health: -2/12 AC: 1 Str: 15 XL: 2 Next: 20% Magic: 3/3 EV: 13 Int: 12 God: Gold: 70 SH: 0 Dex: 9 Spells: 2/3 levels left rFire . . . (100%) d - melded +0 short sword rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) b - melded +0 ring mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, reduced hp, weak attacks, sharp scales 1 a: End Transformation (0%) You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 club d - a +0 short sword (melded) Armour b - a +0 ring mail (melded) c - a +0 scale mail Scrolls b - a scroll of blinking Baubles a - 5 flux baubles Skills: + Level 2.1 Fighting + Level 2.0 Armour + Level 1.2 Spellcasting + Level 0.1 Conjurations - Level 2.1 Hexes + Level 0.0 Earth Magic + Level 2.8 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 5% N/A 36% 3 Stone Arrow Conj/Erth 0% 3d7 65% 3 Alistair's Walking Alem Alch/Frge 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your maximum health is decreased, since you lack skill for your form. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You are partially covered in razor-sharp scales. (AC +1, Slay +1) Message History Your Armour skill increases to level 2! You closely miss the hobgoblin. The hobgoblin hits you but does no damage. The endoplasm freezes you. You are frozen. You barely miss the hobgoblin. The hobgoblin hits you. The endoplasm hits you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The endoplasm hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. Unknown command. You aren't carrying any potions. You crush the flux bauble in your hand and feel its energy flooding your body. Your body destabilises. Your +0 ring mail and +0 short sword meld into your body. You hit the hobgoblin. The hobgoblin begins to glow. The hobgoblin is severely wounded. The hobgoblin hits you. You die... '#...............###.# ##...# '##..............###'### #∩.... .................##....# ##.... ......####+##....##....# #.... .......# ####.##..†.# ##.... .....#...# #.##....# #∩.÷.. .....###.. ##.##....# ##.∩## .....# ... +...'....# #### .....# .. ##p##....# ###### #g##....# .......J##....... .....#..##....... #### #..#####..... .... ..... ..... ... ..... ....... You could see an endoplasm and a hobgoblin (contam). Vanquished Creatures 2 dart slugs (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) A ball python (D:1) A kobold (D:1) A rat (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Skryme the Demonspawn Wanderer began the quest for the Orb. 0 | D:1 | Skryme set off with the following items: a +0 club, a +0 | ring mail, 6 flux baubles, a scroll of blinking; and the | following spell memorised: Slow; and the following spells | available to memorise: Tukima's Dance. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 103 | D:1 | Gained mutation: You are partially covered in razor-sharp | scales. (AC +1, Slay +1) [demonic ancestry] 103 | D:1 | Reached XP level 2. HP: 7/22 MP: 3/3 309 | D:1 | HP: 1/22 [hobgoblin (2)] 311 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_basic, dreamdust_wishing_well, minmay_misc_feat_chi Skill XL: | 1 2 | ---------------+-------+----- Armour | 2 | 2.0 Fighting | | 2.1 Spellcasting | | 1.2 Conjurations | | 0.1 Hexes | | 2.1 Shapeshifting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 57 Melee: Club || 33 Short sword || 23 Unarmed || 1 Armour: Ring mail || 47 None || 1 Dodge: Dodged || 28 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 320 | 320 | 0 | 80 | 97 | 1 | 320.0 | Dungeon | 320 | 320 | 0 | 80 | 97 | 1 | 320.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 320 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+