Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 17972767851727294614 7 SleepyMoth the Vexing (level 2, 19/19 HPs) Began as a Human Wanderer on June 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:06:19 (887 turns). SleepyMoth the Vexing (Human Wanderer) Turns: 887, Time: 00:06:20 Health: 19/19 AC: 3 Str: 10 XL: 2 Next: 4% Magic: 3/3 EV: 12 Int: 13 God: Gold: 35 SH: 0 Dex: 13 Spells: 1/3 levels left rFire . . . a - +0 dagger rCold . . . (no offhand) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) k - a +0 club m - a +0 short sword Armour c - a +0 robe (worn) d - a +0 pair of gloves (worn) h - a +0 ring mail l - a +2 pair of gloves n - a +0 leather armour Scrolls b - a scroll of blinking i - a scroll of noise j - 2 scrolls of vulnerability {unknown} Potions e - a potion of invisibility {unknown} Talismans g - an inkwell talisman Skills: + Level 0.2 Fighting + Level 3.2 Dodging + Level 1.0 Stealth + Level 1.1 Spellcasting + Level 4.1 Hexes + Level 1.0 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 8% 2x1d4 22% 1 b - Summon Small Mammal Summ 0% N/A 28% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 44% N/A 5% 1 Tukima's Dance Hex 11% N/A 16% 3 Dazzling Flash Hex/Fire 14% N/A 28% 3 Call Imp Summ 0% N/A 38% 2 Cause Fear Hex 5% N/A 45% 4 Call Canine Familiar Summ 0% N/A 63% 3 Eringya's Surprising Cr Summ 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and Eringya's Surprising Crocodile to your library. As you read the scroll labelled NUCOX DAUNODD, it crumbles to dust. It is a scroll of identify. i - a scroll of noise You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'b'. Okay, then. Okay, then. Okay, then. Casting: Foxfire (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Okay, then. Casting: Foxfire (safe; 22% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Okay, then. Casting: Summon Small Mammal (safe; 28% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A rat appears in a puff of smoke. There is an open door here. You swap places. There is an open door here. Found 11 gold pieces. Your rat disappears in a puff of smoke! You now have 35 gold pieces (gained 11). Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.# #.# #.# #.# #.# #.# ######.##### #..........# #.##.@...#.######## ##...##........# ##.##########.# #.# #.# #.# #.#### ##+## #..... ##...## #..##. ##.....## ##..... ##.......## ##.#.#.. There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SleepyMoth the Human Wanderer began the quest for the Orb. 0 | D:1 | SleepyMoth set off with the following items: a +0 dagger, a | scroll of blinking, a +0 robe, a +0 pair of gloves; and the | following spells available to memorise: Slow, Foxfire, | Tukima's Dance, Dazzling Flash, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 41 | D:1 | Learned a level 1 spell: Foxfire 744 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/3 814 | D:1 | Learned a level 1 spell: Summon Small Mammal 887 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_corners, hangedman_feature_mirror Action || total ---------------------------++------- Melee: Dagger || 32 Cast: Foxfire || 3 Summon Small Mamm || 1 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 12 Dodge: Dodged || 23