SlowGraham Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (11, 7, D:1) a quokka corpse (skeletalised by now) (14, -13, D:1) a +0 ring mail (15, -10, D:1) a +0 club (28, -13, D:1) a +0 war axe (29, -9, D:1) a +0 ring mail (32, -4, D:1) a +0 pair of gloves (38, -13, D:1) a +0 short sword 3 stones (47, -13, D:1) a +0 short sword 3 stones (48, -5, D:1) a frilled lizard skeleton (48, 3, D:1) a frilled lizard corpse (skeletalised by now) (53, 11, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (6, 41, D:2) a +0 hammer (9, 42, D:2) a +0 hammer (10, 19, D:2) a +0 dagger a +0 sling 6 poisoned darts a goblin skeleton (11, 27, D:2) a +0 short sword a kobold skeleton (11, 49, D:2) a +0 dagger (13, 42, D:2) a +0 hammer (14, 12, D:2) a frilled lizard corpse (skeletalised by now) (14, 42, D:2) a +0 hammer (14, 43, D:2) the +4 hammer "Beetlebane" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (14, 44, D:2) a +0 hammer (15, 44, D:2) a +0 hammer (18, 30, D:2) a +0 dagger an adder skeleton (18, 36, D:2) a +0 ring mail (19, 19, D:2) a +0 club a +0 sling a goblin skeleton (21, 19, D:2) a +0 dagger (25, 7, D:2) 4 stones (25, 30, D:2) a +0 scale mail (27, 8, D:2) a +0 club (32, 8, D:2) a +0 mace (46, 9, D:2) a +2 short sword of holy wrath (50, 19, D:2) a +0 sling Level 3 of the Dungeon [Shop] Poirrubra's Jewellery Shoppe a +6 ring of strength (unknown) (396 gold) a ring of magical power (unknown) (220 gold) an amulet of the acrobat (unknown) (330 gold) a ring of flight (unknown) (192 gold) a ring of protection from cold (unknown) (275 gold) a +6 ring of intelligence (unknown) (396 gold) a ring of wizardry (unknown) (330 gold) (5, 0, D:3) a +0 hand axe 2 boomerangs an orc corpse (skeletalised by now) (7, 40, D:3) a +0 dagger (12, 15, D:3) a +0 dagger a +0 ring mail (17, 44, D:3) a +0 club a gnoll corpse (skeletalised by now) (18, 9, D:3) a +0 heavy hand axe an adder skeleton (26, 30, D:3) a +0 club (32, -6, D:3) a +0 club a goblin corpse (skeletalised by now) (33, -3, D:3) a jackal corpse (skeletalised by now) (33, -1, D:3) a +0 sling (34, -3, D:3) a jackal corpse (skeletalised by now) (34, 0, D:3) a jackal corpse (skeletalised by now) (35, -3, D:3) a jackal corpse (skeletalised by now) (35, 0, D:3) a +0 falchion an orc corpse (skeletalised by now) (35, 37, D:3) a +0 flail a +0 whip a +0 whip (35, 38, D:3) a +2 whip of electrocution a gnoll corpse (skeletalised by now) (38, 29, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (3, -6, D:4) a +0 club a goblin skeleton (12, -1, D:4) a +2 antimagic whip (13, -1, D:4) a +0 whip a +0 spear (14, -6, D:4) a +0 whip a gnoll skeleton (18, -14, D:4) a +0 giant spiked club an ogre skeleton (20, -6, D:4) a hound skeleton (26, -31, D:4) a +0 club (26, -30, D:4) a +0 hand axe (32, 4, D:4) a +0 short sword an orc corpse (skeletalised by now) (36, -32, D:4) a +0 helmet (41, -5, D:4) a +0 whip a kobold corpse (skeletalised by now) (43, -15, D:4) a hound skeleton (50, -7, D:4) a +0 quarterstaff (59, -10, D:4) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) Level 5 of the Dungeon (9, -21, D:5) a +0 leather armour a +0 mace (10, -1, D:5) a +0 giant spiked club an ogre skeleton (12, 11, D:5) a +5 battleaxe of freezing (19, -23, D:5) the +0 buckler of Starshine {rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (22, -25, D:5) a +1 whip of freezing the kobold skeleton of Pikel (27, -31, D:5) an adder skeleton (29, -12, D:5) a +0 scale mail a +2 flail of protection (38, -6, D:5) a +0 sling Level 6 of the Dungeon (0, 0, D:6) a +0 club (1, 37, D:6) a +0 giant club (13, 4, D:6) a +0 dagger (14, 4, D:6) a +0 halberd a +0 chain mail (14, 32, D:6) a +0 short sword (15, 4, D:6) a +0 dagger (15, 24, D:6) a +0 club (16, 4, D:6) a +0 club (17, 5, D:6) a +0 mace (19, 23, D:6) a +0 dagger (20, 21, D:6) a +0 dagger (20, 23, D:6) a +0 flail (43, 38, D:6) a +0 club (44, 38, D:6) a +0 flail a +0 club (44, 39, D:6) a +0 flail a +0 mace Level 7 of the Dungeon (0, 8, D:7) a +1 dagger of flaming (20, 7, D:7) a +0 club (20, 8, D:7) a +0 hand axe (21, 7, D:7) a +0 mace a +0 club a +0 club a +0 short sword a +0 leather armour (33, 16, D:7) a +0 flail (49, 40, D:7) a +0 hand axe (55, -3, D:7) a +0 hand axe a +0 whip a +0 short sword a +0 plate armour (58, 27, D:7) a +4 scimitar a +0 hand axe (59, 27, D:7) a +3 mace (60, 27, D:7) a +2 spear Level 8 of the Dungeon (0, 0, D:8) a +0 scimitar (0, 2, D:8) a +0 dire flail (2, 1, D:8) a +0 giant club a +0 giant club (2, 2, D:8) a +0 dagger (6, 8, D:8) a +0 leather armour (15, 6, D:8) a +0 robe a +0 robe (21, 10, D:8) a +0 sling (39, 13, D:8) a +0 trident (41, -12, D:8) a +1 animal skin a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 cloak a +0 robe a +0 robe (42, 9, D:8) a +2 great sword (44, 25, D:8) a +2 robe a +0 robe a +0 robe (48, -8, D:8) a +0 mace (49, -8, D:8) a +0 dagger a +0 club a +0 leather armour (50, 33, D:8) a +0 ring mail (53, -3, D:8) a +0 dagger (54, -12, D:8) a +0 flail a +0 ring mail (54, -7, D:8) a +3 great sword (54, 36, D:8) a +2 dagger of electrocution Level 9 of the Dungeon (12, -21, D:9) a +0 shortbow (19, -3, D:9) a +0 hand axe (22, 20, D:9) a +0 pair of boots (26, 14, D:9) a +0 dagger a +0 chain mail of cold resistance (27, 15, D:9) a +0 dagger (27, 16, D:9) a +0 dagger (32, 7, D:9) a +0 short sword (32, 8, D:9) a +0 dagger (32, 10, D:9) a +0 short sword a +0 club a +0 club (33, 11, D:9) a +0 dagger (50, -5, D:9) a +0 war axe (52, -22, D:9) a +0 halberd (53, -23, D:9) a +0 spear (53, -22, D:9) a +0 club a +0 spear (53, -21, D:9) a +4 whip (53, -20, D:9) a +0 halberd Level 10 of the Dungeon (14, 7, D:10) a +0 giant club a +0 giant spiked club (21, 33, D:10) a +0 whip (25, 9, D:10) a +0 leather armour (27, -3, D:10) a +0 pair of gloves (33, 19, D:10) a +0 dagger (35, 34, D:10) a +0 dagger a +0 club (35, 43, D:10) a +0 short sword (36, 43, D:10) a +0 dagger a +2 short sword of venom a +0 short sword (37, 43, D:10) a +0 dagger (37, 44, D:10) a +0 whip (42, 37, D:10) a +0 dagger (43, 32, D:10) a +0 dagger (44, 36, D:10) a +0 whip a +0 short sword (44, 37, D:10) a +0 dagger (44, 38, D:10) a +0 dagger (44, 40, D:10) a +0 whip (46, 32, D:10) a +0 short sword (56, 19, D:10) a +0 leather armour (56, 37, D:10) a +0 whip (57, 17, D:10) a +0 battleaxe a +0 plate armour (58, 18, D:10) a +0 flail a +0 whip a +0 chain mail (59, 18, D:10) a +0 dagger Level 11 of the Dungeon [Shop] Hiephuotz's Weapon Emporium 4 stones (6 gold) a +0 dagger (30 gold) a +0 whip (37 gold) a +0 orcbow (60 gold) a +0 war axe (52 gold) a +2 partisan of venom (306 gold) a +0 spear (45 gold) a +0 hand axe (45 gold) a +2 mace of holy wrath (261 gold) a +0 mace (45 gold) [Shop] Joskal's Armour Emporium a +0 scale mail (68 gold) a +0 plate armour (306 gold) a +0 ring mail (68 gold) the +3 ring mail of the Dwarven Hall {Str+4} (584 gold) Str+4: It affects your strength (+4). a +2 robe (219 gold) [Shop] Soroboa's Jewellery Shop the amulet "Goesm" {Faith rElec rC+ Int+2} (1043 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). a +6 ring of intelligence (unknown) (576 gold) the amulet "Ydaympoq" {rElec RegenMP+ Stlth+} (748 gold) [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Stlth+: It makes you more stealthy. a ring of see invisible (unknown) (240 gold) the ring of Yniym {Will+++ rCorr Dex+4 Slay-3} (758 gold) [ring of willpower] Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). an amulet of magic regeneration (unknown) (480 gold) the ring of the Thoughtful Suns {rN++} (499 gold) [ring of positive energy] rN++: It greatly protects you from negative energy. (0, 0, D:11) a rimehorn talisman a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe a +0 robe (4, -13, D:11) a -2 spear a +0 animal skin (8, 6, D:11) a +0 flail (30, 3, D:11) a +1 dire flail of protection a +0 giant club (33, -11, D:11) a +0 dire flail a +0 giant spiked club (35, 12, D:11) a +0 dagger a +0 dagger (35, 13, D:11) a +0 chain mail a +0 mace a +0 mace a +0 dagger (36, 12, D:11) a +0 plate armour a +0 morningstar a +0 orcbow a +0 plate armour a +0 dire flail (43, 7, D:11) a +0 giant spiked club a +0 giant spiked club a +0 giant spiked club a +0 giant club a +2 dire flail of protection (44, 7, D:11) a +0 giant spiked club (45, -14, D:11) a +0 double sword of protection a +0 scale mail (46, 8, D:11) a +0 giant spiked club the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) 14 gold pieces (32, -11, Lair:1) 3 stones the Necropolis (0, 0, Necropolis) a +0 battleaxe (18, 7, Necropolis) a potion of magic (19, 5, Necropolis) a +0 plate armour (19, 7, Necropolis) 25 gold pieces (19, 8, Necropolis) the +1 demon whip of Irritation {vamp, rElec rF- Int+2 SInv} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (19, 10, Necropolis) 14 gold pieces (20, 6, Necropolis) 14 gold pieces (20, 9, Necropolis) a +0 spear (20, 10, Necropolis) the Papyrus of Sinister Spells Spells Type Level a - Martyr's Knell Necromancy/Summoning 4 b - Death Channel Necromancy 6 (unseen) (25, 5, Necropolis) 13 gold pieces (26, 5, Necropolis) 9 gold pieces (35, -3, Necropolis) 2 potions of moonshine (46, -3, Necropolis) a ring of poison resistance (46, 0, Necropolis) the +0 leather armour of Plasticity {Rampage rF+ Regen+} Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration.