SlowGraham Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 18, D:1) a +0 trident (30, 43, D:1) a +0 club (50, 5, D:1) a +0 club a goblin skeleton (51, 5, D:1) a +0 dagger (56, 17, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Xais's Jewellery Boutique a ring of poison resistance (unknown) (240 gold) a quill talisman (240 gold) an amulet of faith (unknown) (480 gold) a ring of see invisible (unknown) (180 gold) a +4 ring of slaying (unknown) (432 gold) an amulet of faith (unknown) (480 gold) a ring of flight (unknown) (210 gold) a +6 ring of strength (unknown) (432 gold) [Shop] Rourruqa's General Store a box of beasts (440 gold) an amulet of faith (unknown) (440 gold) 8 stones (8 gold) an amulet of faith (unknown) (440 gold) a +2 pair of gloves of strength (236 gold) the +7 spear "Djinni's Peril" {protect, Will+} (563 gold) Will+: It increases your willpower. a +0 ring mail (44 gold) a +0 robe (9 gold) [Shop] Neara's Armour Shop the +0 ring mail of Largesse {rF+ Str+4} (316 gold) rF+: It protects you from fire. Str+4: It affects your strength (+4). a +0 leather armour (24 gold) a +0 robe (10 gold) a +0 helmet (54 gold) the +1 plate armour of Elyvilon's Esteem {Str+3 Dex+4} (536 gold) Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). a +0 robe (10 gold) a +0 ring mail (48 gold) a +0 scale mail (48 gold) [Shop] Loozin's Antique Armour Boutique a +0 scale mail (76 gold) a +0 leather armour (38 gold) a +0 leather armour (38 gold) a +0 pair of gloves (85 gold) a +0 pair of boots (85 gold) an orb of wrath (171 gold) [Shop] Motaat's Distillery a potion of berserk rage (unknown) (65 gold) a potion of invisibility (unknown) (104 gold) a potion of mutation (unknown) (104 gold) a potion of mutation (unknown) (104 gold) a potion of attraction (39 gold) a potion of heal wounds (104 gold) (0, 0, D:2) a +0 ring mail (2, 0, D:2) a +0 dagger a +0 sling (6, 49, D:2) a +0 dagger (12, 37, D:2) a +1 hat a +0 helmet (22, 8, D:2) a +0 leather armour (28, 33, D:2) a gold piece (28, 37, D:2) a +0 whip (38, -2, D:2) a +0 leather armour (38, 33, D:2) a +0 club (39, 32, D:2) a +0 dagger (44, 3, D:2) a +0 falchion (48, 15, D:2) a +0 robe Level 3 of the Dungeon (16, -1, D:3) a +0 robe a +0 dagger a +0 dagger a +0 mace a +0 leather armour a +0 flail (21, 29, D:3) a +0 rapier (26, 33, D:3) a +0 chain mail (28, 35, D:3) a +2 dagger of chaos (29, -8, D:3) a +0 hand axe (30, -7, D:3) a +0 robe a +0 dagger a +0 hand axe a +0 dagger of draining (31, -6, D:3) a +0 flail (31, 21, D:3) the +2 robe "Hayling" {Harm rC- rN+++ Dex+2} Harm: It increases damage dealt and taken. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex+2: It affects your dexterity (+2). (40, 24, D:3) a +0 dagger (45, 6, D:3) an inkwell talisman (47, 10, D:3) a +0 club Level 4 of the Dungeon (1, -21, D:4) a staff of fire (1, 11, D:4) a +0 club a +0 leather armour (2, 11, D:4) a +0 mace (3, 11, D:4) a +0 dagger a +0 robe (4, 15, D:4) a +0 club a +0 mace a +0 ring mail (5, -15, D:4) a +0 robe (6, -15, D:4) a +0 robe (9, 16, D:4) a +0 club a +0 leather armour (10, -15, D:4) an amulet of guardian spirit (10, 14, D:4) a +0 dagger a +0 robe (10, 15, D:4) a +0 dagger (11, 15, D:4) a +0 dagger a +0 dagger (12, -4, D:4) a +0 leather armour (15, -9, D:4) a +0 club (22, 6, D:4) a javelin (24, 6, D:4) a poisoned dart (25, 6, D:4) a poisoned dart (30, 2, D:4) a potion of brilliance