SlowGraham Level 1 of the Dungeon (0, 0, D:1) a jackal skeleton (8, -10, D:1) a quokka skeleton (12, 6, D:1) a quokka corpse (skeletalised by now) (15, 8, D:1) a bat skeleton (24, 41, D:1) a rat corpse (skeletalised by now) (27, 29, D:1) a frilled lizard corpse (skeletalised by now) (28, -11, D:1) a hobgoblin corpse (skeletalised by now) (33, -1, D:1) a +0 club a rat skeleton a goblin skeleton (36, -18, D:1) a hobgoblin corpse (skeletalised by now) (39, 5, D:1) a kobold skeleton (40, 38, D:1) a +0 club a rat corpse (skeletalised by now) (41, 7, D:1) a bat corpse (skeletalised by now) (58, 17, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (1, -15, D:2) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (1, -8, D:2) a +0 club a goblin corpse (skeletalised by now) (1, -1, D:2) a +0 ring mail (3, -14, D:2) a +0 club (7, -4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (16, -32, D:2) a +0 dagger (18, -30, D:2) a bat corpse (skeletalised by now) (19, -31, D:2) a kobold corpse (skeletalised by now) (21, -32, D:2) a +0 dagger (21, -4, D:2) a hobgoblin skeleton (22, -26, D:2) a frilled lizard corpse (skeletalised by now) (24, -35, D:2) a +0 mace (29, 3, D:2) a +0 ring mail (30, -7, D:2) a frilled lizard corpse (skeletalised by now) (36, -8, D:2) a +0 whip (38, -36, D:2) a parchment of Summon Ice Beast (43, -35, D:2) a +0 robe (46, 7, D:2) a +0 short sword an orc corpse (skeletalised by now) (48, -24, D:2) a +0 chain mail a +0 dagger an orc skeleton (53, -19, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Taygoge's General Store a lightning rod (4/4) (440 gold) a +0 sling (16 gold) a scroll of identify (22 gold) a parchment of Martyr's Knell (148 gold) a +2 leather armour of positive energy (176 gold) a +0 sling (16 gold) a +0 pair of boots (49 gold) (0, 0, D:3) a +0 short sword a kobold skeleton (2, -4, D:3) a rat skeleton (3, -9, D:3) a +0 dagger a goblin skeleton (10, -2, D:3) a +0 club a +0 dagger (11, -2, D:3) a +0 flail a gnoll skeleton (12, -4, D:3) a frilled lizard skeleton (15, 6, D:3) a +0 short sword (15, 23, D:3) a +0 dagger (17, 6, D:3) a black bear corpse (skeletalised by now) (18, 19, D:3) a +0 dagger a +0 scale mail a +0 short sword a +3 chain mail a +0 flail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (30, 16, D:3) a +0 whip (39, -1, D:3) a +0 dagger a goblin corpse (skeletalised by now) (40, 27, D:3) a +0 robe (41, 24, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (25, 27, D:4) a +0 quarterstaff (32, 42, D:4) a +0 robe (37, 15, D:4) a +0 leather armour (54, 39, D:4) a +0 hand axe (54, 48, D:4) a hound corpse (skeletalised by now) (55, 28, D:4) a +0 giant club an ogre skeleton Level 5 of the Dungeon [Shop] Gokhihuk's Antique Weapon Boutique a +1 falchion of holy wrath (198 gold) the +1 great mace of the Horn {freeze, Str-2 Int+4 Dex+4} (681 gold) Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +7 orcbow of a sewer {freeze, ^Contam rN+ Str+3 Dex+3} (966 gold) ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +2 shortbow of freezing (278 gold) the +8 glaive of Experimentation {venom, rC+} (1056 gold) rC+: It protects you from cold. It cannot be enchanted further. a +6 hand axe of venom (569 gold) [Shop] Rexaff's Weapon Shoppe 2 atropa-tipped darts (30 gold) a +2 morningstar of protection (326 gold) a +3 lajatang of speed (1054 gold) 2 atropa-tipped darts (30 gold) a +1 shortbow of draining (210 gold) a +4 shortbow (425 gold) a +1 battleaxe of holy wrath (425 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (1659 gold) rF+: It protects you from fire. It cannot be enchanted further. the +7 scimitar of Pride {venom, rElec Str-2 Int+4} (1026 gold) rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). It cannot be enchanted further. (2, 2, D:5) a +0 leather armour (3, 17, D:5) a +0 leather armour (8, -3, D:5) a scroll of noise (22, 0, D:5) a +0 short sword a +0 club (23, 0, D:5) a +0 mace a +0 ring mail (26, 46, D:5) 3 scrolls of noise (29, 8, D:5) a +0 long sword (44, 4, D:5) a throwing net (44, 5, D:5) 10 gold pieces a +0 spear a +0 spear the Ecumenical Temple