SlowGraham Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, -6, D:1) a quokka skeleton (5, 14, D:1) a +0 leather armour (9, 16, D:1) a bat corpse (skeletalised by now) (10, -14, D:1) a +0 leather armour (12, -14, D:1) a +0 robe a ball python skeleton (12, 19, D:1) a rat corpse (skeletalised by now) (14, 20, D:1) a +0 whip (15, -5, D:1) a bat corpse (skeletalised by now) (18, -25, D:1) a rat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (28, 0, D:1) a quokka corpse (skeletalised by now) (30, -26, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Muhav's Antique Armour Shoppe a +0 pair of gloves (130 gold) a +0 pair of boots (130 gold) a +0 pair of boots of rampaging (333 gold) a +0 ring mail (116 gold) a +0 robe (26 gold) the +0 leather armour of Moral Flaws {Int+6} (626 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +0 plate armour (522 gold) the +0 leather armour of the Desolation of Salt {rC+ Int+3} (646 gold) rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:2) a +0 dagger (16, -2, D:2) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (18, 7, D:2) a quokka skeleton (27, 12, D:2) a jackal corpse (skeletalised by now) (28, 20, D:2) a frilled lizard corpse (skeletalised by now) (29, 12, D:2) a jackal corpse (skeletalised by now) (34, 0, D:2) a +0 scale mail (44, 23, D:2) a +0 club (47, -9, D:2) a ball python corpse (skeletalised by now) (50, 0, D:2) a +0 club (52, -18, D:2) a bat corpse (skeletalised by now) (55, 11, D:2) an adder corpse (skeletalised by now) (57, 7, D:2) a +0 falchion (59, 8, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (5, 10, D:3) a +0 dagger a +0 leather armour a +0 dagger a goblin corpse (skeletalised by now) (7, -16, D:3) a +0 short sword (31, -12, D:3) a +0 club (31, 4, D:3) a ring of wizardry (32, -5, D:3) the +6 chain mail of Edo Gena {Command, rElec rF+ Dex-5} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (35, 4, D:3) a scroll of butterflies (36, -20, D:3) a +0 dagger (36, -16, D:3) a scarab talisman (38, 1, D:3) 2 potions of might (39, -14, D:3) a +0 club