Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 214236275224748405 147 SlushyLiquid the Magician (level 5, -4/37 HPs) Began as a Demonspawn Hedge Wizard on Dec 1, 2024. Slain by an ogre ... wielding a +0 giant spiked club (13 damage) ... on level 4 of the Dungeon. The game lasted 00:21:48 (1978 turns). SlushyLiquid the Magician (Demonspawn Hedge Wizard) Turns: 1978, Time: 00:21:49 Health: -4/37 AC: 3 Str: 11 XL: 5 Next: 8% Magic: 10/10 EV: 12 Int: 16 God: Gold: 97 SH: 0 Dex: 18 Spells: 4/11 levels left rFire . . . g - +0 hand axe rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: claws 1, rugged brown scales 1, powered by death 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +4 dagger of speed g - a +0 hand axe (weapon) l - a +1 antimagic sling Armour b - a +0 robe (worn) c - a +0 hat (worn) f - a +0 robe Jewellery i - a +6 ring of dexterity (left claw) Scrolls h - a scroll of teleportation Potions k - 2 potions of heal wounds Skills: + Level 0.4 Fighting + Level 0.4 Short Blades + Level 0.6 Axes + Level 2.4 Dodging + Level 2.5 Stealth + Level 3.8 Spellcasting + Level 3.0 Conjurations + Level 1.0 Summonings + Level 1.1 Necromancy + Level 1.1 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 12% N/A 17% 2 c - Searing Ray Conj 24% 2d5 8% 2 d - Call Imp Summ 12% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 12% 2d7 17% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 34% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in rugged brown scales. (AC +1, +3% HP) You regenerate a little health from kills. Message History Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, ally target, 89% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre misses your cerulean imp. Your cerulean imp hits the ogre but does no damage. The ogre hits your cerulean imp with a +0 giant spiked club! Your cerulean imp hits the ogre but does no damage. Your cerulean imp hits the ogre but does no damage. The ogre hits your cerulean imp with a +0 giant spiked club!! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Your magical contamination has completely faded away. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit) The searing ray hits the ogre. The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are confused. You feel invigorated. The ogre attacks as it pursues you! The ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * You are too confused! Your magical effects are unravelling. You feel magically purged. You feel less invigorated. You feel less confused. The ogre hits you with a +0 giant spiked club! You die... #.##.### ###.... .######......##...... .....#####........# ####..#####.......## # ##....†...#.##..##.# ########...^...... #...†.#...... ###.##.#..##... #........@# ## #......##O# .......#####.# #.....### #.# #..... ###.# ...... #...# ##...# #.### ..#. #(# #.# You could see an ogre. Vanquished Creatures A scorpion (D:4) Jessica (D:2) 2 adders 2 dart slugs A ribbon worm (D:2) 4 bats 6 endoplasms 3 goblins 7 hobgoblins 4 kobolds 5 ball pythons 2 frilled lizards 4 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SlushyLiquid the Demonspawn Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 277 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 277 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 380 | D:1 | Learned a level 2 spell: Blink 721 | D:2 | Learned a level 2 spell: Searing Ray 863 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 863 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 894 | D:2 | Noticed Jessica 907 | D:2 | Killed Jessica 988 | D:2 | Found a faded altar of an unknown god. 1121 | D:2 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 1121 | D:2 | Reached XP level 4. HP: 24/30 MP: 6/9 1843 | D:4 | Noticed a scorpion 1893 | D:4 | Learned a level 2 spell: Call Imp 1928 | D:4 | Killed a scorpion 1929 | D:4 | Reached skill level 1 in Translocations 1929 | D:4 | Reached XP level 5. HP: 28/37 MP: 6/10 1962 | D:4 | Noticed an ogre 1978 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, minmay_bisected D:2: layout_basic, basic_ecumenical_altar, grunt_ministairs_7, chequers_serial_rivers_micro_b, uniq_jessica D:3: layout_basic, grunt_ministairs_4 D:4: layout_rooms, nicolae_overflow_hidden_temple, nicolae_shop_distant_corner_stores, minmay_manual_mares Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.5 Dodging | 2 | 2.4 Conjurations | 3 | 3.0 Translocations | 1 | 1.1 Fighting | | 0.4 Short Blades | | 0.4 Axes | | 0.6 Spellcasting | | 3.8 Summonings | | 1.0 Necromancy | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 37 | || 37 Hand axe | 4 | 23 || 27 Cast: Magic Dart | 33 | || 33 Searing Ray | 8 | 10 || 18 Blink | 1 | 2 || 3 Call Imp | | 3 || 3 Use: Potion | 4 | 3 || 7 Scroll | 1 | 1 || 2 Stab: Sleeping | 4 | 3 || 7 Armour: Robe | 29 | 29 || 58 Dodge: Dodged | 38 | 23 || 61