Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 3363185426346714933 1 SlushyLiquid the Vexing (level 1, 12/12 HPs) Began as a Poltergeist Hexslinger on May 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:21 (52 turns). SlushyLiquid the Vexing (Poltergeist Hexslinger) Turns: 52, Time: 00:00:21 Health: 12/12 AC: 2 Str: 4 XL: 1 Next: 20% Magic: 2/2 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 2/2 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth + (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) Scrolls b - a scroll of poison Skills: + Level 0.8 Fighting + Level 1.5 Ranged Weapons + Level 2.3 Dodging + Level 1.0 Spellcasting + Level 4.4 Hexes + Level 0.8 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 6% 2 Sigil of Binding Hex 13% N/A 12% 3 Inner Flame Hex/Fire 8% N/A 26% 3 Cause Fear Hex 6% N/A 38% 4 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History Welcome, SlushyLiquid the Poltergeist Hexslinger. Are you destined to find the majestic Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a trident. Found a staircase leading out of the dungeon. A jackal comes into view. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (asleep, 98% to hit) You shoot a sling bullet. The sling bullet hits the jackal. The jackal barks! The jackal is heavily wounded. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 50% to hit) You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! A jackal comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) h.######### .......@..# ..#######.# ##### #.# #.... #.# #.### #.# #.# #.# #.# #.# #.# #.##########.# #............# You could see a jackal (wandering). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SlushyLiquid the Poltergeist Hexslinger began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 52 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_ring, ebering_ecumenical_altar_petrified Action || total ---------------------------++------- Fire: Sling || 2